Modern Warfare 3 beta weekend 2 update patch notes: Striker nerf, nameplates added, bug fixes, more

Max Candelarezi
MW3 players in MWZ

Following the announcement of several improvements, Sledgehammer Games shared a blog post on October 12 detailing all the changes coming to Modern Warfare 3 beta weekend two. Here’s all you need to know about the MW3 beta weekend two update, including the full patch notes.

The Modern Warfare 3 beta returns on October 12 allowing even more players across different platforms to try out this year’s installment. This version includes a first look at some of MW2 2009’s modernized maps, new features like the Tac-Stance, movement changes, and much more.

Following up on the successful weekend one, SHG shared major improvements for the MW3 beta. An improvement to enemy visibility with the addition of nameplates, nerfs to the popular Striker SMG and the Guardian killstreak, as well as several maps and bug fixes all arrived.

Here’s all you need to know about the Modern Warfare 3 beta weekend two update patch notes.

MW3 devs make major QoL changes for beta weekend two

MW3 Operator shooting gun
October 12’s update addresses the enemy visibility issue in the Modern Warfare 3 beta.

After the first weekend of the MW3 beta, the devs shared that weekend two will include major quality-of-life changes. Among them, they have decided to remove Hardpoint’s overhead spawn camera, in addition to nerfing powerful weapons and killstreaks, looking to balance the meta.

Additionally, another notable change that players asked for was fixing enemy visibility, which led the devs to add nameplates above players’ heads, allowing players to easily locate enemies, especially at mid to long ranges.

Modern Warfare 3 beta weekend 2 patch notes

GAMEPLAY

  • UIX
    • Enemy Operators will now display a red nameplate above their head.

Our team is preparing an update to decrease the slide to sprint delay. We’ll provide details on release timing as they become available.

WEAPONS

  • Reduced Tac-Stance spread while sliding for several weapon classes.
    • Assault Rifles: Decreased 17-26%.
    • Submachine Guns: Decreased 14-17%.
    • Light Machine Guns: Decreased 30-45%.
    • Marksman Rifles: Decreased 29-31%.
    • Pistols: Decreased 10-20%.
  • Striker (Submachine Gun)
    • Decreased near-medium damage from 39 to 36.
    • Decreased near-medium damage range from 24m to 19m (-21%).
    • Decreased medium damage range from 30m to 25m (-17%).
    • Decreased far-medium damage from 28 to 27.
    • Decreased minimum damage from 23 to 21.
    • Increased headshot damage multiplier from 1.2x to 1.3x.
    • Increased lower-arm damage multiplier from 1x to 1.1x.

We expect the Striker to remain a competitive option thanks to its fire rate and excellent accuracy. However, these changes reduce its damage output at long distances, preventing it from outperforming Assault Rifles. Adjustments to damage multipliers intend to increase the consistency of this weapon.

KILLSTREAKS

  • Guardian-SC
    • Decreased health from 550 to 400 (-27%).
    • Decreased lifetime from 120s to 60s (-50%).

MODES

  • Ground War
    • Vehicles driven by the player no longer have limited fuel.
  • Hardpoint
    • Disabled overhead spawn camera sequence upon respawn.

MAPS

  • Estate
    • Added collision near various areas of the Waterfall to prevent players from accessing unintended locations.
  • Favela
    • Players will no longer be killed immediately after respawning near the yellow car on the Side Street.
  • Popov Power (Ground War)
    • Added collision near Reactor Beta to prevent players from accessing an unintended location.

Our team is investigating reports of poor spawn selection quality and making adjustments for launch. In the meantime, please be sure to clip unfavorable spawns and share them with us!

OPERATORS

  • Operator movement animations will now play properly in the moments following a respawn.

UIX

  • Added a missing icon for the Incursion XII Long Barrel Attachment for the SVA 545.
  • Players will now be properly notified of Playlist updates while idling in the menus.

STABILITY

  • Addressed a crash that occurred while matchmaking in the Ground War playlist.
  • Addressed multiple crashes that occurred while launching the game.
  • Resolved an issue that caused an error message stating “a required network service has failed” upon attempting to join another player’s party.

For more on Modern Warfare 3, be sure to check out our other guides:

How to play Modern Warfare 3 campaign early access | Modern Warfare 3 campaign: Storyline, characters & missions | What are Modern Warfare 3 After-Market Parts? | Can you slide cancel in Modern Warfare 3? | What is Modern Warfare 3 Tac-Stance?

SOURCE: Call of Duty

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About The Author

Max is a Games Writer at CharlieIntel who specializes in Call of Duty news and guides, EA FC, Apex Legends, XDefiant, and The Finals. He has completed the International Baccalaureate in English. You can contact Max by email at [email protected].