Overwatch 2 January 9 patch notes: Mauga nerf, Orisa buffs & more Hero changes

Stephanie Zucarelli
Mauga in Overwatch 2

Blizzard released the last update for Overwatch 2 Season 8, where it addressed some concerns about Mauga’s meta and also introduced some much-needed balance changes for Orisa, Sombra, and Illari.

Overwatch 2 Season 8 is almost over, but Blizzard is still fine-tunning Mauga’s kit. Devs also confirmed the return of the fan-acclaimed Mischief and Magic prop, which will be part of the Year of the Dragon Seasonal Event.

The latest patch notes also addressed some details that were affecting Heroes’ balance, especially Orisa, Sombra, and Illari. If you want to know what’s new for Overwatch 2 in the latest patch notes, here’s everything you need to know.

Overwatch 2 January 9 full patch notes

Here’s everything described on Overwatch 2 January 9 official patch notes:

Year of the Dragon Seasonal Event

The fireworks and festivities for the Year of the Dragon begin on January 30! Mischief and Magic prop hunt game mode returns on the Lijiang Night Market map, with all new props for Rogue Kiriko to transform into that will make you look in every direction imaginable. In addition, celebrate with your fan-favorite Lunar New Year Modes, including Capture the Flag and Bounty Hunter Blitz.

Overwatch 2 Lunar New Year event
The Lunar New Year Event will include the return of the fan-acclaimed Mischief & Magic game mode.

Hero Updates



  • Base Health increased from 250 to 300.
  • Base Armor decreased from 250 to 200.
  • Incendiary and Volatile Chainguns: Ammo decreased from 350 to 300.
  • Cardiac Overdrive: Lifesteal decreased from 70% to 60%.
  • Cooldown increased from 10 seconds to 12 seconds.
  • Cage Fight: No longer grants infinite ammo. Still reloads Mauga’s Chainguns at the start of the ultimate.
  • Berserker: Overhealth conversion rate decreased from 60% to 50%.


  • Augmented Fusion Driver: Removed falloff damage penalty.
  • Fortify: Now immune to taking forced critical hit damage. Fortify already prevents direct critical damage from headshots.
  • Take a Breather: Total amount healed reduced from 500 to 450.
  • Cooldown between usages increased from 1 to 1.5 seconds.



  • Railgun: Gradual energy no longer decays below 25%.


  • Stealth: Grace period where Stealth can be canceled immediately after entering it increased from 0.5 to 0.75 seconds.
  • Cooldown now pauses at 1 second while capturing or contesting objectives from 1.5 seconds.
  • Cooldown on respawning decreased from 1.5 to 1 second.



  • Biotic Grenade: Effect duration reduced from 3.5 to 3 seconds.


  • Solar Rifle: Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun. Ammo increased from 14 to 16.
  • Captive Sun: Now fully refills secondary fire resource and resets overheated status. Removed the damage falloff penalty on the Sunstruck explosion.


  • Thorn Volley: Projectile speed increased from 70 to 80 meters per second.
  • Petal Platform: No longer pierced by piercing projectiles.

Bug Fixes


  • Fixed a bug that caused Endorsement Level to appear incorrectly in Custom Games.
  • Increased the volume and clarity of Ultimate voice over lines.
  • Fixed missing Multikill voice-overs from activating when criteria is met.
  • Fixed the ‘Rugby Practice’ challenge not progressing.
  • Fixed a bug when spectating that caused the camera to become stuck on 2 members of the team.
  • Fixed an issue that prevented the ‘Hero Limit’ option from saving after being modified in Custom Game options.
  • Fixed an issue with Reticle options where Dot Size and Outline Thickness would change the reticle appearance even if their opacity was set to 0.
  • Fixed a crash related to viewing replays.
  • Fixed a bug that prevented you from being able to manually enter the value for Maximum Queue
  • Delay in Streamer Protect settings (this value could always be set using the slider).


  • Fixed a bug that allowed abilities with shockwaves to hit targets in a floor below.
  • Bastion: Fixed an issue with Bastion’s hitbox becoming desynchronized while in Assault mode.
  • Doomfist: Fixed a bug with Rocket Punch that could cause the targets of the punch to potentially lose their walking animation.
  • Echo: Fixed a bug that occurred when an Echo copied Sigma’s Kinetic Grasp would not grow when taking damage.
  • Illari: Fixed a bug where the Sunstruck effect wouldn’t detonate if the damage threshold was reached in the last 0.6 seconds of the effect.
  • Mercy: Fixed an issue that reduced Guardian Angels active duration by cancelling the ability while simultaneously pressing crouch or jump. Fixed an issue that forced Mercy to reload if Valkryie was activated during the reload animation.

And that’s everything on Overwatch 2 January 9 patch notes. If you want to know more about Blizzard’s FPR, you can check our guides below:

Best Overwatch 2 PC settings | Overwatch 2 crossplay | Is Overwatch 2 free-to-play? | How to get Golden Guns in Overwatch 2 | Best Overwatch 2 Heroes | Who is the most popular Overwatch 2 Hero | How to check your rank in Overwatch 2 | Is Overwatch 2 split-screen? | How to spectate matches in Overwatch 2 | Is John Cena coming to Overwatch 2?

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About The Author

Stephanie is a Games Writer at CharlieIntel. After graduating as a journalist, she started working as a tech writer for Infobae, Channel 9, and Rolling Stone. She's currently focused on covering Diablo 4, Baldur's Gate 3 and Fortnite, but can't resist anything related to The Sims 4 and Stardew Valley. You can contact her at [email protected].