Warzone 2 devs confirm Gulag & looting changes coming in Season 2

Liam Mackay
Warzone 2 Gulag

Alongside announcing Modern Warfare 2 and Warzone 2 Season 2’s delay, the devs confirmed there will be changes coming to the Gulag, looting, and loadouts.

While Call of Duty players were desperate to play Warzone 2 with its new map and weapons, not all of the changes have been positively received. There are reports of dwindling player numbers, and the Season 2 update has been delayed so the devs have time to bring more significant changes.

Warzone 2 players haven’t been impressed with many of the changes that came with the battle royale sequel, and the 2v2 Gulag has been right at the top of their list of gripes.

Traditionally, the Gulag was a 1v1 arena where players had the exact same weapons and equipment but Warzone 2 shook up that winning formula by making it 2v2 and including lootable items. Players were left unimpressed, and have been calling for the change to be reverted since even before the game’s launch.

While the devs haven’t revealed exactly what they’re changing, they confirmed that they have been making “several changes based on what we have heard from our player community” with February 15’s Season 2 update. This includes “exciting changes to Warzone 2.0 including the gulag, looting and loadouts.”

What these changes are remain to be seen, but we could see a Gulag map redesign, new weapons, changes to lootable equipment, or even a return to the classic 1v1 system.

Looting has also been a major complaint, where Warzone players haven’t been impressed with the backpack and inventory management system, and we’ll be seeing changes there as well. Finally, they’ll be continuing their work on changing the loadout system after bringing back buyable Loadout Drops in December.

In terms of content, players can expect new weapons, the Resurgence mode’s return, and a brand-new map alongside it.

Image Credit: Activision

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About The Author

Liam is CharlieIntel's Editor who focuses on Call of Duty but also plays lots of fantasy RPGs or anything else in his massive gaming backlog. After graduating in Journalism from Edinburgh Napier University, Liam freelanced in games journalism before joining CharlieIntel in November 2020. You can contact Liam at [email protected].