Overwatch 2 Season 2 update patch notes: New Hero Ramattra, new map, Battle Pass & more

Joseph Pascoulis
overwatch 2 season 2 patch notes

A brand-new season of Overwatch 2 brings a ton of content for players. For those interested in what the Overwatch 2 Season 2 update has brought, here’s everything you need to know, including the new Hero Ramattra and the patch notes.

As Overwatch 2 is a free-to-play live-service title, the game will be receiving seasonal updates and content with a Battle Pass.

Overwatch 2 Season 1 kicked things off with a bang, introducing three new characters to the game in Sojourn, Junker Queen, and Kiriko, who could be unlocked through the Season 1 Battle Pass.

Despite all the new content and changes to the Heroes which shifted the meta, Overwatch 2 players are now diving into Season 2.

Overwatch 2 Season 2 continues the content, bringing a new Hero, map, and more, so let’s get into the details.

Overwatch 2 Season 2 release date

Blizzard Entertainment have confirmed that Overwatch 2 Season 2 officially started on December 6, which is also the end of the game’s first season.

Each season will last nine weeks, and so Overwatch 2 Season 2 is expected to end on February 7, 2023, and signal the turnover to Season 3 at that point.

When the official confirmation of Overwatch 2 Season 2’s end date is announced by Blizzard, we’ll be sure to update this section, so stay tuned.

Overwatch 2 content roadmap

Overwatch 2 Season 2 new Tank Hero Ramattra

Announced at Overwatch League 2022, Ramattra is a brand-new Tank Hero set to bring more hard-hitting, damage-absorbing options for players to select.

We know that he will primarily have an emphasis on transformative abilities, namely his Omnic and Nemesis Form which offers the player different ways to go about their gameplay.

Players will be able to unlock the new Hero through the Overwatch 2 Season 2 Battle Pass, as they will unlock at Tier 45 of the free Battle Pass, while those who pay for the premium version will get the Hero immediately.

The devs stated in their blog that after Season 2’s Hero, they are planning to release new characters in “Season Four and Season Six.” If you miss out on obtaining a Hero through the Battle Pass, have no fear, as you can unlock them through “special new challenges, or you can directly acquire them in the shop with Overwatch Coins” after the season’s end.

overwatch 2 season 2 ramattra

Overwatch 2 Season 2 new map: Shambali Monastery

Blizzard state that typically, a new season will bring “either a new hero or a new map, alternating each season.” However, it seems Season 2 will be getting both.

The new map is called Shambali Monastery, and it’s a new map for the Escort mode which takes place on the Omnic home of Zenyatta and new Hero Ramattra.

Overwatch 2 Season 2 new Battle Pass, skins & Mythic Skin

Every new season of Overwatch 2 will bring a Battle Pass, and Season 2 is no exception. Players will have a new 80-tier Battle Pass filled with cosmetics and rewards for players to obtain while they level up through the season.

This means that players will be unlocking over “30+ new skins” for Heros, including a new Mythic Skin for Junker Queen as the final Battle Pass tier, which is extremely customizable.

Overwatch 2 Season 2 patch notes


Control Game Mode

We fixed a bug regarding overtime on control maps, however, that fix led to other bugs we had to resolve. Ultimately, this led to some anticlimactic game play results that we weren’t happy with. After hearing player feedback, we’ve made the following change:

Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of Overtime even if they were not present.

  • For example, if Team A has 99% and Team B has current control of the point, but then Team A take back control of the point, Overtime will automatically trigger and start to burn down unless Team B can touch again.
  • At lower capture percentages this change will have no impact on the game mode, as this new rule is only applied for the purposes of Overtime

Hero Updates and Challenges

  • We’ve added Challenges for unlocking Junker Queen, Sojourn, and Kiriko
  • 70+ player icon rewards have been added to challenges with the release of Season 2

Shop Update

  • We’ve added a Hero purchase tab in the Shop


Season 2 competitive play begins now! Here are some updates we’re introducing to competitive:

  • There are new, temporary Competitive title rewards for name cards based on your end of season rank
  • You can only earn these titles at the end of the current Competitive season and can only use them in the season following
  • Heroes that aren’t eligible for competitive play will have a lock icon in the Hero Gallery
  • Implemented a group of matchmaking enhancements to improve match quality
  • Minor polish improvements to the competitive play UI flow
  • New hero, Ramattra, won’t be available in competitive for 2 weeks


Damage Role Passive

  • No longer provides a movement speed bonus
  • Reload speed bonus increased from 25 to 35%

Developer comments: We’ve decided to remove increased movement speed from the Damage role passive and, in turn, make the reload speed more significant. While the additional movement speed was a helpful indicator that the passive was active, we saw change in speed negatively affecting the ability to aim precisely.


Rocket Punch

  • Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
  • Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
  • Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
  • Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam
  • Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
  • Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
  • Cooldown reduced from 4 to 3 seconds
  • This has been in since his rework but was not mentioned

Power Block

  • Cooldown reduced from 8 to 7 seconds
  • Duration increased from 2 to 2.5 seconds
  • Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage

Meteor Strike

  • Now empowers Rocket Punch on landing
  • Enemy slow duration increased from 2 to 3 seconds

The Best Defense…

  • Maximum temporary health increased from 150 to 200 health
  • Temporary health gained per target hit with abilities increased from 30 to 40 health

Junker Queen

  • Torso and head hit volume size increased 12%


  • Wound duration reduced from 5 to 4.5 seconds
  • Ultimate cost reduced by 10%

Commanding Shout

  • Cooldown reduced from 15 to 14 seconds

Adrenaline Rush

  • Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds


Configuration Artillery

  • Delay before projectile drops reduced from 1 to 0.6 seconds
  • Explosion damage reduced from 300 to 250
  • No longer deals explosion damage to self
  • Minimum delay between placing shots reduced by 20%


  • Cooldown reduced from 12 to 10 seconds



  • Energy delay before draining reduced from 8 to 5 seconds
  • Secondary fire damage falloff starting range reduced from 70 to 40 meters
  • Secondary fire critical damage multiplier reduced from 2 to 1.5
  • Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added)
  • Primary fire damage per projectile increased from 9 to 10
  • Overclock energy charge rate increased by 20%


Proton Projector

  • Beam charge rate and decay rate increased by 20%
  • Primary fire ammo consumption rate increased from 7 to 10 per second
  • Primary fire gains ammo from damaging barriers again


Pulse Pistols

  • Damage increased from 5 to 6


Sleep Dart

  • Cooldown reduced from 15 to 14 seconds


  • Arm hit volumes width reduced 15%
  • Added an auto-wall climb hero option

Kitsune Rush

  • Ultimate cost increased by 10%
  • Movement speed bonus reduced from 50 to 30%
  • Cooldown rate reduced from 3 to 2 times faster

Protection Suzu

  • Cast time reduced from 0.15 to 0.1 second


  • Ammo increased from 12 to 15

Swift Step

  • Ability input can now be held to activate


  • Weapon swap time reduced from 0.5 to 0.35 seconds

Caduceus Blaster

  • Ammo increased from 20 to 25



  • New Queen Street – Morning
  • Colosseo – Evening
  • Esperança – Morning


  • Blizzard World – Overcast (NEW)
  • Eichenwalde – Evening
  • King’s Row – Evening
  • Midtown – Morning
  • Paraíso – Morning


  • Dorado – Evening
  • Junkertown – Morning
  • Circuit royal – Night
  • Rialto – Morning
  • Route 66 – Night
  • Shambali Monastery – Night (NEW MAP)


  • Busan – Night
  • Ilios – Evening
  • Lijiang Tower – Dawn
  • Nepal – Evening (NEW)
  • Oasis – Morning (NEW)



  • Fixed a bug that was causing Roadhog’s breaths to not be audible when viewing some animations in the Hero Gallery
  • Fixed a bug that caused some players to lose competitive challenge progress
  • Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
  • Fixed an issue with the Lifesaver Challenge not counting Mercy’s Resurrect as a ‘Save’
  • Resolved an issue with purchases not immediately showing up after purchase
  • Fixed a bug with Torbjörn and Symmetra’s turrets displaying hostile red overlays in Deathmatch for the player that placed them



  • Fixed an area of the map where players could get stuck


  • Fixed geometry that allowed some heroes to contest undetected


  • Fixed some areas that could be used to escape the playable space
  • Fixed geometry that allowed some heroes to contest undetected


  • Fixed lighting issues across the map
  • Fixed some areas where Torbjörn could place his turret in unreachable spots


  • Replaced some missing pillars on Sanctum


  • Fixed a bug that allowed some heroes to get inside of the payload

Route 66

  • Fixed lighting issues across the map

New Queen Street

  • Fixed some issues with shadows across the map
  • Fixed an area of the map where players could get stuck


  • Heroes no longer take damage from their own abilities if they’re on the other side of a friendly barrier
  • Fixed an issue with the Damage Passive where sometimes a double reload animation could occur when the buff was active


  • Resolved an issue with some skins using the wrong props in the ‘Flashbang’ victory pose


  • Fixed an issue where Doomfist’s Power Block reduced the damage from some area of effect abilities
  • Meteor Strike – You can no longer detect Sombra if the targeting reticle gets near her


  • Fixed a bug that allowed players to use Self-Destruct during their Mech’s destruction while Hacked

Junker Queen

  • Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
  • Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
  • Jagged Blade now takes a curved trajectory on return


  • Guardian Angel now correctly resets its cooldown if Valkyrie is used
  • Guardian Angel ‘cancel boost’ is now disabled when Mercy is stunned


  • Junkrat’s Trap no longer displays at chest height in first person when using Fade


  • Fixed a bug that reduced the ult cost of Rocket Barrage

Soldier 76

  • Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor


  • Fixed a bug that resulted in all VO being cut out when taking the Teleporter


  • Fixed a big causing her Pulse Pistol damage falloff to not start until max range


  • Resolved an issue with the Werewolf skin and the ‘Excuse me’ highlight intro turning Winston red in the Hero Gallery


  • Fixed an issue with melee not correctly animating if used to cancel alternate fire

That’s all for Overwatch 2 Season 2, but the devs have said that they “already have new core game modes and a set of new maps in development,” planning to release them in 2023, along with the PvE Overwatch 2 story mode.

Plus, have a look at all of our other Overwatch 2 content we have for you:

Are Overwatch 2 servers down? Overwatch server status | Best Overwatch 2 PC settings: How to boost FPS & optimize graphics | Does Overwatch 2 have cross-progression crossplay? Is Overwatch 2 crossplay? | How to transfer Overwatch skins to Overwatch 2: Account merging guide | Is Overwatch 2 free-to-play? | How to play Overwatch 2 on Steam Deck | How to get Golden Guns in Overwatch 2 | How to fix Overwatch 2 different version error | Best Overwatch 2 Heroes

Source: Overwatch blog

Image Credits: Blizzard Entertainment

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About The Author

Joseph is a Senior Writer at CharlieIntel, specializing in shooters such as Call of Duty, Apex Legends, Fortnite, and Overwatch. He also enjoys Souls-likes, the Resident Evil franchise, and Tekken. After writing for KeenGamer, he joined CharlieIntel in 2021. If Joseph isn't writing about games, he's most likely playing them. You can contact him at [email protected].