Battlefield battle royale modders give in-depth look at fan-made mode

Liam Mackay
Battlefield 3 battle royale mod

A group of Battlefield fans are creating their very own battle royale mode for Battlefield 3 and have provided a first look at their project.

With the Firestorm no longer supported and Battlefield 2042 not having a battle royale mode at launch, there may soon be another way you can scratch both your BR and Battlefield itch at once. The team at BF3: Battle Royale is creating their very own Battlefield BR game, with its own custom map, loot system, and ping system.

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One of the developers, BREAKNIX, explained that ever since they played PUBG, they wanted to create their own BR game inside Battlefield 3. With Battlefield’s sprawling maps and in-depth weapon customization, it’s the perfect base for a battle royale mode.

Rather than only developing a closing ring, the team is creating a battle royale mode almost from the ground up. One of the modders created a custom drop ship for the beginning of rounds, and they’ve even developed a new ping system and a new map.

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Battlefield 3 battle royale map: Kiasar Extended

BF3 battle royale map

The team at BF3: Battle Royale has created a unique map for players to enjoy the BR action: Kiasar Extended. They explained that “This level purpose is to expand the already great map Kiasar Railroad but giving it a new twist, we’re doing it under the premise to be playable as a Battle Royale map.”

This battle royale map takes the area around Kiasar Railroad and makes it suitable for play by filling it with unique POIs. The original map was 0,6 x 0,6 square kilometers, and the BF3: Battle Royale team has expanded it to around 2,5 x 2,5 km2.

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The POIs you can visit include Lookout, Ghost Town, and Timber Mill Area. Some are still in development, but you can get a good feel for what they look like on their blog.

Battlefield 3 battle royale ping system

BF3 battle royale ping system

It’s now standard for battle royale games to have a ping system. Communicating with your teammates is vital to surviving, and not every player uses a microphone. You could mark enemies in Battlefield 3, but the team at BF3: Battle Royale have developed their very own ping system for the BR.

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They explained that they didn’t want to use Battlefield’s classic 2D spotting system, which dev KIWIDOG finds “cheap and easy.” Instead, they have included a system that allows players to “‘ping’ or ‘spot’ a point in 3d space” that all team members can see. Rather than the dot tracking players, it will mark their last known location.

They said they’ve “shamelessly stolen” the system from games like CS:GO and Apex Legends, but if it ain’t broke… This system is still in development but is “mostly functional and ready for playtests.”

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Battlefield 3 battle royale looting system

BF3 battle royale loot system

Taking Battlefield 3’s Scavenger mode as a starting point, the devs have started creating a classic BR looting system for their mod.

Although the process has been frustrating, they have begun implementing the loot pickup system. It appears that weapons will be found on the floor, and you can find and equip optics, barrels, and other attachments to the weapon.

Battlefield 3 battle royale UI overhaul

BF3 battle royale UI

The team at BF3: Battle Royale has also created a unique UI for the BR mode. This includes your map in the bottom corner and how many players are left alive in the top left. They have confirmed that “Most of the UI is done or at least in a state where we only need minor adjustments.”

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They also have a custom map, deployment screen, and a new ESC menu for the battle royale mode.

There’s no ETA on when we can start playing this impressive mod, but they said that when they are finished creating “a proper inventory system,” they could “start the playtests with a small group of people first.”

We ranked BF3 as our second favorite Battlefield game of all time, so to play battle royale in this legendary game is an exciting prospect.

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Image Credit: DICE / BF3: Battle Royale

About The Author

Liam is CharlieIntel's Editor who focuses on Call of Duty but also plays lots of fantasy RPGs or anything else in his massive gaming backlog. After graduating in Journalism from Edinburgh Napier University, Liam freelanced in games journalism before joining CharlieIntel in November 2020. You can contact Liam at [email protected].