Baldur’s Gate 3 Hotfix 4 finally goes live after first version led to PC crashes

Stephanie Zucarelli
Baldur's Gate 3 Astarion

Larian Studios had a bit of a setback after rolling out their latest update for Baldur’s Gate 3. Here’s what happened with Baldur’s Gate 3 Hotfix 4.

Larian Studios re-released Hotfix 4 for Baldur’s Gate 3 after players reported that the first version caused unexpected game crashes. The devs then announced that they’ll undergo a general restructuring of their QA pipeline in order to stop these types of incidents to repeat.

Baldur’s Gate 3 Hotfix 4 was meant to address gameplay glitches and was released in the usual form that Larian Studios had been rolling out their updates. However, a hiccup forced the devs to roll back to Hotfix 3 momentarily, which corrupted some players’ saved files that were already working with Hotfix 4.

Baldur’s Gate 3 original Hotfix 4 rolled back

Larian Studios reported that the original Baldur’s Gate 3 Hotfix 4 update was corrupted by a build error that caused several games to crash. The devs also promised players that they’ll change the way they’ll deploy future patches in order to prevent ‘compiler corruption’ which caused these issues.

“Players who had downloaded hotfix 4 were unable to continue from their hotfix 4 saves once we had rolled back the patch. While this is not ok, rolling back the patch in order to diagnose the problem and limit those exposed to it was the lesser of two evils. We truly appreciate your patience & understanding while we worked to understand the problem,” apologized Larian Studios on their official Steam page.

Here’s the list of issues that Hotfix 4 addressed:

Crashes and Blockers

  • Fixed players getting stuck mid-Long-Rest due to companions not waking up.
  • Fixed being able to Long Rest in the Astral Prism, potentially causing the portal to disappear.
  • Fixed Orin getting pulled from her location in the Temple of Bhaal if the door was opened before killing Gortash in Wyrm’s Crossing.
  • Fixed a script issue preventing some players from loading saved games.

Multiplayer

  • Fixed characters disappearing when disconnecting and reconnecting in split-screen.
  • Added a warning for hosts in multiplayer when clients join through drop-in during Character Creation. Hosts must now grant approval before new players join.
  • Fixed the visibility of multiplayer servers on GOG.

Combat

  • Slightly increased Isobel’s HP so she doesn’t die as easily.
  • Fixed a bug that would make Gortash join the combat taking place in Wyrm’s Rock’s Audience Hall while he was in his office upstairs.
  • Fixed Cruel Sting adding infinite additional Psychic damage to attacks.

Flow and Scripting

  • Fixed the ‘Enemy of the Absolute’ crime not clearing from player characters, resulting in a soft block when speaking to the Steel Watch.
  • Fixed the game thinking the Emperor had died in the Astral Prism when you healed a downed ally.
  • Player resources are now correctly restored at the end of Act II.
  • Having dead party members no longer prevents you from entering the Astral Prism.
  • Fixed a bug preventing you from talking to Ravengard if he gets moved to the camp in a certain case.
  • Hostages in the Iron Throne will no longer be stuck if you turn back and return again.
  • Players with modded or cheated save games with characters at Level 13 or above can now travel to the House of Hope.
  • Killing Anders will no longer make the other paladins leave the Tollhouse.

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