Apex Legends Season 19 patch notes: Release date, new Legend Conduit, Storm Point changes, more

Joseph Pascoulis
apex legends characters conduit, gibraltar, and mirage togetherRespawn Entertainment

Apex Legends Season 19: Ignite introduces some exciting new content such as the new Legend Conduit, so here are the full patch notes.

As Apex Legends Season 18 comes to a close, players are gearing up for the new season and the devs have already shared information on what the new update will bring to the free-to-play battle royale game.

So, for those interested in all the details, here are the full patch notes for Apex Legends Season 19, including everything you need to know about the new Legend Conduit, the Storm Point map changes, and more.

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Apex Legends Season 19 release date

The Apex Legends Season 19 update will arrive on October 31, 2023, at around 10 AM PT / 1 PM ET / 5 PM GMT.

Respawn shared the date along with their launch trailer for Season 19, which they are calling Ignite.

Apex Legends Season 19 Legend: Conduit

The new Legend arriving in Apex Legends Season 19 will be Conduit, a young woman of Filipino descent who created a powerful suit with abilities from a broken-down Titan. The same Titan actually saved her life during the Frontier War when she was younger, and her abilities revolve around giving and damaging shields.

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Here’s Conduit’s full kit:

  • Class – Support
  • Passive – Savior’s Speed
    • Gain a burst of speed when running toward a teammate out of Tactical range.
  • Tactical – Radiant Transfer
    • Sends a surge of energy to a teammate, generating temporary shields for them and Conduit when in danger.
  • Ultimate – Energy Barricade
    • Deploy an array of shield-jamming devices that damage and slow enemies.

Storm Point Map changes in Apex Legends Season 19

Storm Point is receiving some big changes in Apex Legends Season 19, as the devs have revealed details about the map’s overhaul, which they are calling Energized Storm Point.

As well as a new skybox, there are also new developments and POIs across the map. If you’re interested in all the details, including every new POI, check out our guide to all the Storm Point map changes in Apex Legends Season 19.

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Cross-progression arrives in Apex Legends Season 19

The new Apex Legends season also brings a long-requested feature to the game in cross-progression. This will allow players to merge all of their accounts across platforms into one “master account,” meaning their progression and inventory will carry over to any platform they decide to play on.

If you’re interested in how it all works, check out our guide on Apex Legends cross-progression.

Apex Legends Season 19 ranked changes

Apex Legends’ Ranked Leagues is also getting a few tweaks and new additions in Season 19, as the devs have learned from the experience in Season 18.

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Starting in Season 19, players will have to complete Promotional Trials once they reach the top of their current rank division in order to progress to the next. For example, to get from Silver to Gold, you may have to win in the next five matches, place in the top 10 and get a certain amount of kills in a match. Once you complete the limited set of challenges, you will progress to the next rank.

If you do not complete them, you will be punished and pushed back slightly. The higher your rank, the harder you’ll fall for not completing the challenges. This is to prevent passive climbing and make it more challenging for players to rank up instead of just the amount they play.

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There are also some other changes such as more bonuses, less LP drop after provisional, and the removal of ranked party restrictions.

Apex Legends Season 19 patch notes

IGNITE MAP ROTATION

The following maps will be available for public matchmaking in the Battle Royale mode:

  • Broken Moon
  • Olympus
  • Storm Point

BALANCE UPDATES

Crafting Rotation

  • RE-45 and 30-30 Repeater leave the crafter and are back on the floor
  • R-301 and Volt enter the crafter
  • Boosted Loader removed from crafting rotation
  • Digital Threat optic removed from crafting rotation
  • Hammerpoint Rounds added to crafting rotation

Care Package Weapon Rotation

  • L-Star EMG returns to the floor
    • Removed Disruptor Rounds
    • Projectile size reduced
    • Improved recoil pattern
    • Reduced randomness in the early part of the recoil pattern
    • Damage increased to 17 (was 16)
    • Barrel attachment improved to match other weapons
  • Wingman enters the care package
    • New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction
    • Boosted Loader hop-up attached
    • Base damage increased to 50 (was 45)
    • Projectile size increased
    • 110 ammo

Care Packages

  • Care Packages will now always have 1 weapon at all stages of the game

Gold Weapons Rotation

  • Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR

Hop-Ups

  • Boosted Loader: removed from floor loot
  • Turbocharger: Removed 1 damage reduction when equipped

WEAPONS

30-30 Repeater

  • Increased hipfire spread

Bocek Bow

  • Faster initial draw speed
  • Select Fire button now toggles Shatter Caps
  • Tightened Shatter Caps blast pattern

Charge Rifle

  • Improved bullet drop ballistics
  • Increased projectile size

Hemlok

  • Damage reduced to 21 (was 22)

Longbow DMR

  • Increased projectile size

Sentinel

  • Increased Amped Shot projectile size

LEGENDS

Bangalore

  • Double Time: reduced duration to 2s (was 3s)
  • Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
  • Rolling Thunder: stun duration reduced to 6s (was 8s)

Catalyst

  • Piercing Spikes
    • Core no longer blocks projectiles, allowing bullets to pass through
    • Max in-world count reduced to 2 (was 3)
    • Throw range decreased by about 50%
  • Dark Veil
    • Cooldown now starts after the wall comes down
    • Reduced lifetime to 25s (was 30s)

Passive Updates

  • Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them
  • Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)

Ultimate Updates

  • Newcastle’s Castle Wall
    • Reduced recovery time on landing
    • Increased max leap height
  • Revenant’s Forged Shadows: reduced time extension window for assists to 3s (was 30s)
  • Vantage’s Sniper’s Mark: bullet count increased to 6 (was 5)

MAPS

Olympus

  • Addressed a number of bugs and rat spots
  • Addressed known exploits to get underneath the map

Kings Canyon

  • Addressed multiple rat spots
  • Fixed geo holes in world between Relic and Caustic Treatment

Storm Point

  • Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)
  • Addressed a number of bugs and rat spots

WORLD SYSTEMS

  • Players now respawn with the shields and weapons that they had when they were eliminated
    • Body shield and helmet level are preserved
    • Knockdown shield is reset to white
    • Backpacks are removed
    • Inventory will contain some ammo for their weapons, two syringes, and two shield cells
    • Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
  • Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs

MODES

Mixtape Map Rotation

  • Control
    • Caustic Treatment and Siphon are out
    • Barometer and Production Yard are in
  • Gun Run
    • Skulltown and Fragment are out
    • The Core is in
    • New map: Wattson Treatment
  • TDM
    • Fragment and Habitat are out
    • Phase Runner is in
    • New Map: Zeus Station

BUG FIXES

  • Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
  • Death Boxes can no longer fall into unreachable areas – or lava
  • Heat Shields can no longer stick to Tridents
  • Heat Shields no longer provide protection above them on higher ground
  • Holster weapon UI no longer appears when healing outside the ring
  • Knockdown Shield FX no longer remains on while spectating
  • Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes
  • Nemesis’ Demon’s Whisper skin no longer obstructs player view
  • Provisional badge icon restored on Ranked match summary screen
  • Rarity display now updates after equipping from store or pack opening
  • Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
  • Revenant now faces direction he is shooting in third person view
  • Skydiving into an exiting respawn dropship will no longer propel the player along with it
  • Squad sorting now consistent between HUD and Inventory
  • Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box

AUDIO

  • Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time

GRAPHICS

  • Fixed squads’ animated poses sometimes ghost slightly on each other
  • PC
    • Fixed Intel ARC graphics cards defaulting to suboptimal video settings
    • Fixed issue with low resolution textures when using adaptive supersampling or after changing resolution
  • PC DX12: fixed occasional bad triangle rendering on AMD cards

LEGENDS

  • Loba: Tactical is no longer canceled when thrown on a tower near Containment
  • Mirage: resolved not breaking cloak sometimes when switching weapons
  • Revenant
    • Assassin’s instinct
    • Digital threats now highlight enemies after being highlighted by Assassin’s Instinct
    • Fixed cases where enemies were not being highlighted correctly
    • Highlight no longer interferes with other legend highlights
    • Highlight now applies to Mirage decoys
    • Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix)
  • Wattson: fences now collapse when the round ends, preventing ongoing damage audio in post-match screen

QUALITY OF LIFE

  • Added Offscreen Portraits setting
  • Caustic: restored “Shield Cracked” VO in German
  • Firing Range: blue Nessie stays hidden for now… but a new challenger has appeared
  • Implemented additional security measures
  • Improved PC controller support
    • Controller input will no longer be processed when a different window has focus
    • Added native support for PS4 and PS5 Bluetooth-connected controllers. Players who have been relying on Steam Input to use PS4 and PS5 controllers over Bluetooth should disable that setting in Steam.
  • Mixtape: assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together
  • Pings
    • Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position
    • Reply to Enemy Pings with Ok, Hold On, and Wait ping reply options
  • Rampart: players can now pick up their amped walls while in placement mode
  • Revenant 
    • Add vibration support when Forged Shadows shield is damaged, and when the shield reforms or breaks
    • Improve vibration support when charging Shadow Pounce

LOCALIZED AUDIO

Localized audio is being moved out of the base game package on Playstation. Users who play Apex Legends in languages other than English will need to download the free Additional Content pack that contains the audio for their preferred language. In-game text is not impacted by this change.

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For more, check out some of our other guides on Apex:

How many people play Apex Legends? | How to find your perfect sensitivity in Apex Legends | When is cross-progression coming to Apex Legends? | All Apex Legends voice actors | Best PC settings for Apex Legends | How to unlink & link Apex Legends and EA accounts | How to get Heirlooms in Apex Legends

About The Author

After graduating from the University of Southampton, Joseph joined CharlieIntel as a Games Writer after a short stint of freelance journalism. He enjoys most genres of games and will play anything that sparks his interest, but his expertise lies within the FPS category. If Joey isn't writing about games, then he's most likely playing them. You can contact Joseph at [email protected]