What are Insured Weapons in DMZ? New Warzone 2 mechanic explained
Warzone 2 brings a more high-risk game mode with DMZ, where players only get to keep what they manage to extract. However, players can utilize the insurance mechanics, so here’s everything you need to know about Insured Weapons in DMZ.
Warzone 2’s DMZ mode brings the extraction genre to Call of Duty: Modern Warfare 2, bringing players to a PvPvE environment where they must battle other players and AI while looting for high-value items and weapons alongside completing objectives.
Failing to extract means you’ll lose everything in your inventory with the exception of the Insured Weapons slot. Here’s everything you need to know about Insured Weapons in Warzone 2’s DMZ mode, and how to get more slots.
What are Insured Weapons in DMZ?
An Insured Weapon in Warzone 2’s DMZ mode is your own pre-built weapon that you’ll get back if you die without extracting.
The DMZ mode allows players to bring in their own loadouts and Blueprints but they can only be placed in an Insured Weapon slot. If you die while in the DMZ, the slot will enter a cooldown, and you can’t bring in your own gun until the cooldown is over.
Extracting cash and other valuable items will speed up the cooldown, allowing you to bring your own weapons in again faster. Until that time, you must bring in Contraband weapons that will be permanently lost if you fail to extract.
How to get more Insured Weapon slots in DMZ
Every DMZ player will begin with one Insured Weapon slot, but Warzone 2 players can unlock two more by leveling up Factions.
Footage shown by streamers ahead of Warzone 2’s release showed that players must “Complete Tier Three of every Faction” to unlock the second Insured Weapon slot, and “Complete Tier Five of any Faction” to get the third.
It appears there will be a real risk/reward with these slots, as you can choose to take in more than one Insured Weapon, but failing to extract will temporarily lose you two slots.
Image Credit: Activision