Wuthering Waves Echoes explained: How to get, Cost, more

Ezequiel Leis
Wuthering Waves characters in version 1.0

Wuthering Waves players have lots of Echoes to collect, so here’s everything you need to know about them, including how to get them, what restrictions they have, and the full list of available Echoes in 1.0.

Wuthering Waves features plenty of materials to farm. Echoes are a key element in Wuthering Waves’ gameplay, and you’ll need the best of the best to beat the toughest challenges out there.

Here’s everything you need to know about Echoes in Wuthering Waves, from how to get them to the full list of each one.

What are Echoes in Wuthering Waves?

Echoes are items in Wuthering Waves that you can equip your characters with to get stat boosts alongside buffs and additional abilities.

They work like Artifacts in Genshin Impact or Relics in Honkai Star Rail. The Echo you equip first will appear at the top and will grant your character a brand-new ability.

These abilities can be brand-new attacks, healing skills, or buffs for the whole party. Each Echo has an Attribute associated with it. This means you can equip characters with abilities from other Attributes to expand their arsenal.

Sonata Effects are bonuses that activate when you equip two Echoes from the same set. These effects can be from different Attributes, depending on the Echo you equip.

To level Echoes up, you’ll need to spend specific materials. This is called tuning in Wuthering Waves, and it can unlock sub-stats for Echoes.

Wuthering Waves character with a monster
Tougher enemies reward players with better Echoes.

How to get Echoes in Wuthering Waves

To get Echoes in Wuthering Waves, you simply need to encounter and defeat monsters in the open world, and then absorb their Echoes.

You can do this by simply exploring the world and defeating all kinds of monsters. The stronger the enemy, the better the Echo you’ll get for defeating it. You don’t need to unlock any features, as absorbing Echoes is one of the first things you do while playing the initial tutorials.

Yangyang, Chixia, and Yanwu satdning and posing in Wuthering Waves
It’s always best to match the character’s Attribute with the Echo’s Attribute.

What is Echo Cost in Wuthering Waves?

Each Resonator in Wuthering Waves has a maximum Cost that determines how many Echoes they can equip. The main character, Rover, starts the game with a cap of 8 Cost, but you can level that up to reach a maximum of 12 Cost.

Echoes can be of four different Classes, and each one comes with a Cost:

  • Common: 1 Cost
  • Elite: 3 Cost
  • Overlord: 4 Cost
  • Calamity: 4 Cost

To increase the Cost cap for your characters, you’ll need to get Data Bank XP.

How to get Data Bank XP in Wuthering Waves

You can earn Data Bank XP in Wuthering Waves by defeating new monsters, also known as Tacet Discords (TD). You’ll need to find and beat monsters from different rarities to get XP in your Data Bank, as defeating the same monster over and over won’t net you Data Bank XP.

After finishing the tutorials, you can head to the Data Bank via the main menu, and you’ll find rewards you can claim for unlocking Data Bank levels. This will increase your maximum Cost as well as your characters’ Stamina.

How to tune Echoes in Wuthering Waves

To tune Echoes in Wuthering Waves, you need to follow these steps:

  1. Open the Terminal (Main Menu).
  2. Go to Resonator.
  3. Head to the Echo tab and tap on an equipped Echo to open the full list.
  4. Select the Echo you want to tune and tap Upgrade.
  5. Upgrade the Echo to at least Level 5 to be able to access the Tuning tab.
  6. Add materials and press the Tuning button.

To tune Echoes, you’ll need Tuners of the same rarity as the Echo you selected. For 3-star Echoes, you need a Medium Tuner, 4-star Echoes need an Advanced Tuner, and 5-stars require a Premium Tuner. You can’t tune 1-star and 2-star Echoes, so keep that in mind.

You can get Tuners by exploring the world and completing Tacet Field Cleanups. These activities require you to spend Waveplates, so keep that in mind. If you have enough Tuners, you can unlock more than one sub-stats at once. You’ll unlock more tuning possibilities every 5 Levels you upgrade each Echo.

All Echoes in Wuthering Waves

At launch, there are a total of 52 Echoes in Wuthering Waves, but it’s safe to assume that the devs will add more with the coming updates. Here is the full list of all available Echoes in version 1.0 of Wuthering Waves:

EchoClassEcho ability
Aero PredatorCommonSummon an Aero Predator that throws a dart forward. The dart will bounce between enemies up to three times, dealing 18% Aero DMG each time it hits.
Autopuppet ScoutEliteTransform into Autopuppet Scout, dealing 170% Glacio DMG to the surroundings, and generate up to 3 Ice Walls to block off the enemies.
Bell-Borne GeocheloneCalamityActivate the protection of Bell-Borne Geochelone. Deal Glacio DMG based on 91.2% of the current character’s DEF to nearby enemies, and obtain a Bell-Borne Shield that lasts for 15 seconds.
The Bell-Borne Shield provides 50% DMG Reduction and 10% DMG Boost for the current team members and disappears after the current character is hit for 3 times.
ChaserazorEliteTransform into Carapace to perform a spinning attack that deals 70% Aero DMG, followed by a slash that deals 105% Aero DMG.
Chasm GuardianEliteTransform into Chasm Guardian to perform a Leap Strike that deals 171% Havoc DMG on hit. Current character loses 10% HP after the hit lands. Periodically restore current character’s HP after 5 seconds for up to 10% of their Max HP.
ChirpuffCommonSummon a Chirpuff that self-inflates and blasts a powerful gust of wind forward 3 times. Each blast inflicts 24% Aero DMG and pushes enemies backward.
CrownlessOverlordTransform into Crownless and perform up to 4 consecutive attacks. The first 2 attacks deal 83.80% Havoc DMG each, the 3rd attack deals 62.85% Havoc DMG 2 times, and the 4th attack deals 41.90% Havoc DMG 3 times. After the transformation, increase current character’s Havoc DMG by 12% and Resonance Skill DMG by 12% for 15 seconds.
CruisewingCommonSummon a Cruisewing that restores HP for all current team characters by 1% of their Max HPs plus an additional 80 points of HP, up to 4 times.
Cyan-Feathered HeronEliteTransform into Cyan-Feathered Heron and charge at the enemies, dealing 148% Aero DMG. This Echo Skill interrupts enemy Special Skills upon dealing damage.
DiamondclawCommonTransform into Crystal Scorpion and enter a Parry State. Counterattack when the Parry State is over, dealing 30%+60 Physical DMG.
DreamlessCalamityTransform into Dreamless and perform 6 consecutive attacks. The first 5 attacks deal 33.80% Havoc DMG each, and the last attack deal 169% Havoc DMG.
Electro PredatorCommonSummon an Electro Predator to shoot the enemy 5 times. The first 4 shots deal 10.80% Electro DMG and the last deals 28.80% Electro DMG.
ExcaratCommonTransform into an Excarat and tunnel underground to advance. In this state, you have the ability to change your direction and are immune to damage.
Feilian BeringalOverlordTransform into Feilian Beringal to perform a powerful kick. If the kick lands on an enemy, immediately perform a follow-up strike. The kick deals 144.90% Aero DMG, and the follow-up strike deals 177.10% Aero DMG. After the follow-up strike hits, the current character’s Aero DMG increases by 12% and the Heavy Attack DMG increases by 12% for 15 seconds.
Fission JunrockCommonSummon a Fission Junrock. Generate a Resonance Effect that restores 2% HP for friendly units each time. If not in combat, you can pick up minerals or plants nearby.
FlautistEliteTransform into Flautist, continuously emitting Electro lasers, dealing 33.30% Electro DMG for a total of 10 times. Gain 1 Concerto Energy every time a hit lands.
Fusion DreadmaneCommonSummon a Fusion Dreadmane that fiercely strikes the enemy, dealing 20% + 40 Fusion DMG.
Fusion PrismCommonSummon a Fusion Prism to fire a crystal shard, dealing 20% + 40 Fusion DMG.
Fusion WarriorCommonTransform into Fusion Warrior to perform a Counterattack. If the Counterattack is successful, the cooldown time of this skill will be reduced by 70% and 180% Fusion DMG will be dealt.
Geohide SaurianEliteSummon a Viridblaze Saurian to continuously spit fire, dealing 10.70% Fusion DMG 10 times.
Glacio PredatorCommonSummon a Glacio Predator that throws an ice spear, dealing 28.80% Glacio DMG on hit. Deal 2.88% Glacio DMG up to 10 times during the charging time, and 14.40% Glacio DMG when the spear explodes.
Glacio PrismCommonSummon a Glacio Prism that continuously fires three crystal shards, each dealing 24% Glacio DMG.
GulpuffCommonSummon a Gulpuff that blows bubbles 5 times, each time dealing 14.40% Glacio DMG.
Havoc DreadmaneEliteTransform into Havoc Dreadmane to perform tail strikes up to 2 times. Each strike deals 72.90% Havoc DMG. An additional strike will be performed on hit, dealing 48.60% Havoc DMG.
Havoc PrismCommonSummon a Havoc Prism to fire 5 crystal shards, each dealing 14.40% Havoc DMG.
Havoc WarriorCommonTransform into Havoc Warrior to attack up to 3 times, dealing 107.33% Havoc DMG each time.
HoartoiseCommonTransform into Hoartoise and slowly restore HP. Use the Echo skill again to exit the transformation state.
HoochiefEliteTransform into Hoochief Cyclone and smack the enemies, dealing 149% Aero DMG.
HooscampCommonTransform into Hooscamp Flinger and pounce at the enemies, dealing 30% + 60 Aero DMG.
Impermanence HeronOverlordTransform into Impermanence Heron to fly up and smack down, dealing 194.10% Havoc DMG. Long press to stay as Impermanence Heron and continuously spit flames, each attack dealing 34.83% Havoc DMG. Once the initial attack lands on any enemy, the current character regains 10 Resonance Energy.
If the current character uses their Outro Skill within the next 15 seconds, the next character’s damage dealt will be boosted by 12% for 15 seconds.
Inferno RiderOverlordTransform into Inferno Rider to launch up to 3 consecutive slashes in a row, each slash dealing 151.50%, 176.75%, and 176.75% Fusion DMG respectively. After the final hit, increase the current character’s Fusion DMG by 12% and Basic Attack DMG by 12% for 15 seconds.
Long press the Echo Skill to transform into Inferno Rider and enter the Riding Mode. When exiting the Riding Mode, deal 12% Fusion DMG to enemies in front.
Lampylumen MyriadOverlordTransform into Lampylumen Myriad. Perform up to 3 consecutive attacks. Unleash a freezing shock by performing consecutive forward strikes, with the initial two strikes inflicting 125.10% and 125.10% Glacio DMG respectively, and the final strike dealing 166.80% Glacio DMG. Enemies will be frozen on hit.
Each shock increases the current character’s Glacio DMG by 4% and Resonance Skill DMG dealt by 4% for 15 seconds, stacking up to 3 times.
Mech AbominationOverlordStrike the enemies in front, dealing 30.40% Electro DMG. Summon Mech Waste to attack enemies. Mech Waste deals 200% Electro DMG on-hit and explode after a while to deal 100% Electro DMG. After casting this Echo Skill, increase current character’s ATK by 12% for 15 seconds. Damage dealt by Mech Waste is considered Outro Skill DMG.
Mourning AixOverlordTransform into Mourning Aix and perform 2 consecutive claw attacks, each attack dealing 98.40% and 147.60% Spectro DMG, respectively. After the transformation, increase current character’s Spectro DMG by 12% and Resonance Liberation DMG by 12% for 15 seconds.
Rocksteady GuardianEliteTransform into Rocksteady Guardian and enter a Parry State. Upon being attacked, deal Spectro DMG equal to 5.18% of the current character’s Max HP, and perform a follow-up attack that deals Spectro DMG equal to 5.18% of the current character’s Max HP. Use the Echo skill again to exit the transformation.
If the attack received is a Special Skill attack, interrupt the enemy’s Special Skill and perform a two-stage follow-up attack, each inflicting Spectro DMG equal to 3.45% of the current character’s max HP.
RoseshroomEliteSummon a Roseshroom that fires a laser, dealing 35.67% Havoc DMG up to 3 times.
Sabyr BoarCommonSummon a Sabyr Boar to headbutt the enemy into the air, dealing 20% + 40 Physical DMG.
Snip SnapCommonSummon a Snip Snap that throws fireballs at the enemy, dealing 20% + 40 Fusion DMG on-hit.
SpearbackEliteSummon a Spearback to perform 5 consecutive attacks. The first 4 attacks deal 18.73% Physical DMG and the last deals 32.10% Physical DMG.
Spectro PrismCommonSummon a Spectro Prism to emit a laser that hits the enemy up to 8 times, dealing 9% Spectro DMG each time.
Stonewall BracerEliteTransform into Stonewall Bracer and charge forward, dealing 70.40% Physical DMG on-hit, then smash to deal 105.60% Physical DMG, and gain a shield of 10.00% of current character’s Max HP. Use the Echo skill again to exit the transformation state.
TambourinistEliteSummon a Tambourinist that periodically emits Melodies of Annihilation. Friendly units hit with Melodies of Annihilation deal an extra Havoc DMG of 9% with their attacks, up to 10 times.
Tempest MephisOverlordTransform into Tempest Mephis to perform tail swing attacks followed by a claw attack. The lightning strike summoned by the tail swing deals 64.05% Electro DMG each time, while the claw attack deals 109.80% Electro DMG. After the claw hit, increase the current character’s Electro DMG by 12% and Heavy Attack DMG by 12% for 15 seconds.
Thundering MephisOverlordTransform into Thundering Mephis, engaging in a rapid assault of up to 6 strikes. The first 5 strikes deal 82.88% Electro DMG each, while the final strike inflicts 118.40% Electro DMG, with an additional 19.73% Electro DMG from the thunder. After the final hit, increase the current character’s Electro DMG by 12% and Resonance Liberation DMG by 12% for 15 seconds.
Tick TackCommonSummon a Tick Tack that charges and bites the enemy. The charge from Tick Tack will deal 42.80% Havoc DMG to the enemy, and the bite will deal 64.20% Havoc DMG to the enemy. Reduces enemy Vibration Strength by up to 5% during 5 seconds.
Traffic IlluminatorCommonSummon a Traffic Illuminator, immobilizing enemies for up to 1 second. The immobilization will be lifted once the enemy is hit.
Vanguard JunrockCommonSummon a Vanguard Junrock that charges forward, dealing 20% + 40 Physical DMG to enemies in its path.
Violet-Feathered HeronEliteTransform into Violet-Feathered Heron and enter a Parry Stance. Counterattack when the Parry stance is over, dealing 180% Electro DMG. If attacked during Parry Stance, you can counterattack in advance and additionally recover 5 Concerto Energy.
Whiff WhaffCommonSummon a Whiff Whaff that triggers an air explosion, dealing 32.10% Aero DMG and produce a Low-pressure Zone. The Low-pressure Zone continuously pulls enemies nearby towards the center for 2 seconds, dealing 12.48% Aero DMG up to 6 times.
Young Geohide SaurianCommonTransform into Baby Viridblaze Saurian to rest in place and slowly restore HP.
Young RoseshroomCommonSummon a Baby Roseshroom that fires a laser, dealing 20% + 40 Havoc DMG.
Zig ZagCommonSummon a Zig Zag that denotates Spectro energy, dealing 30% + 60 Spectro DMG and creating a Stagnation Zone that lasts 1.8 seconds.

Sonata Effects are random, so you might have to get many Echoes before you land the one you need to build your character properly.

That’s all you need to know about Echoes in Wuthering Waves. If you’re looking for more content on Kuro Games’ title, you can check out the best ways to level up fast, all available Wuthering Waves codes, or all its free characters and how to get them.