All Diablo 4 Legendary Aspects & Unique Items in Season 3

Stephanie Zucarelli
Diablo 4 Season of the Construct Legendary Item

Every season, Blizzard adds a new set of Legendary Aspects and Uniques to Diablo 4 that impact builds, so here’s a list of all the new Aspects and Uniques for each class in the game.

Diablo 4 Season 3 is all about combating a new Construct threat that’s coming out from the Vaults that were created by Zoltan Kulle and Ayuzhan. To help you with this goal, the developers have added multiple items in the form of Legendary Aspects and Uniques.

These Legendary Aspects can be found on random weapons that drop from the world or can be unlocked in the Codex of Power by completing different Seasonal Challenges, but the Uniques mostly drop from the endgame bosses.

On that note, here are all the new Diablo 4 Legendary Aspects and Unique Items in Season 3.

New Legendary Aspects and Unique items in Diablo 4 Season 3

Diablo 4 Season 3 introduced 7 new Legendary Aspects and 6 new Unique items for every class, besides some interesting changes to the ones that players could already find in Sanctuary.

While the Uniques will still remain in circulation after this season is over, the Legendary Aspects will be removed from the game, but they may return in future.

Here’s everything introduced in Diablo 4 Season of the Construct:

Diablo 4 Season 3: All classes Legendary Aspects & Unique Items

  • Paingorger’s Gauntlets – Unique Gloves:
    • Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.
  • Aspect of Adaptability – Utility:
    • When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
    • When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.
  • Juggernaut’s Aspect – Defensive
    • Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.

Item Updates

  • Ring of Starless Skies: The unique power has been changed.
    • Previous: Casting a Core Skill reduces Resource cost of your Core Skills by 12%, up to a maximum of 40%. Resets upon using a non–Core Skill.
    • New: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
  • Offensive Aspect of the Expectant:
    • Damage bonus now has a 5-second duration to be used.
  • Melted Heart of Selig:
    • All Stats increased to 2x normal value.
    • Core Skill Damage changed to Movement Speed.
    • Damage While Healthy increased to 3x normal value.
    • Unique Power Changed
      • Previous: Gain 30 Maximum Resource. In addition, when you take damage, drain 3 resources for every 1% of life you would have lost instead.
      • New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.
  • Overpower:
    • Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify.
    • Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life.

Diablo 4 Season 3: New Barbarian Legendary Aspects & Unique Items

  • Ring of the Ravenous
    • Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend’s Bleed. This effect can only occur once every 4 seconds per enemy.
  • Aspect of Sundered Ground – Offensive
    • Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.

Item Updates

  • Resource Aspect of Echoing Fury
    • You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.
  • Offensive Aspect of Limitless Rage
    • Damage bonus now has a 5-second duration to be used.
  • Veteran Brawler’s Offensive Aspect
    • Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.
  • Offensive Aspect of Ancestral Charge
    • Reduced bonus damage from 75%–125% to 20%–30%.
  • Offensive Aspect of Encroaching Wrath
    • Reduced bonus Weapon Mastery damage from 82–100% to 40–60%.
    • Damage bonus now has a 5-second duration to be used.
  • Ring of Red Furor
    • Damage bonus now has a 5-second duration to be used.

Diablo 4 Season 3: New Druid Legendary Aspects & Unique Items

  • Unsung Ascetic’s Wraps
    • Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.
  • Virulent Aspect – Utility
    • When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.

Item Updates

  • Aspect of the Blurred Beast
    • Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.
    • New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.
  • Aspect of Metamorphic Stone
    • Boulder Spirit Cost reduced from 50 to 40.
  • Aspect of the Unsatiated
    • Spirit Generation and bonus damage increased from 20–30% to 30–40%.
  • Aspect of Retaliation
    • Bonus damage reduced from 20–40% to 20–30%.

Diablo 4 Season 3: New Necromancer Legendary Aspects & Unique Items

  • Mutilator Plate
    • You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.
  • Shattered Spirit’s Aspect – Offensive
    • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.

Item Updates

  • Aspect of Swelling Curse
    • Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].
    • New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
  • Torturous Aspect
    • Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.
    • New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.
  • Rotting Aspect
    • Chance to spawn additional corpses increased from 30–60% to 50–100%.
  • Hulking Aspect
    • Chance to reduce Golem’s active cooldown increased from 2–5% to 4–10%.
    • Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.

Diablo 4 Season 3: New Rogue Legendary Aspects & Unique Items

  • Beastfall Boots
    • When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.
  • Resistant Assailant’s Aspect – Defensive
    • Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment’s cooldown by 6–10 seconds.

Item Updates

  • Bladedancer’s Aspect
    • The orbiting blades can now hit each enemy 2 times, reduced from 3. Developer’s Note: This change was made to properly match the visuals of 2 rotations around the player.
      • Previous: Twisting Blades orbit for a short time after they return to you, dealing 10–15% of Twisting Blade’s return damage per hit. Based on the distance the blades returning, the orbit damage increases up to 20–30% of the return damage.
      • New: Twisting Blades orbit for a short time after they return to you, dealing 20–30% of Twisting Blade’s return damage per hit.
  • Aspect of Stolen Vigor
    • Previous: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second.
    • New: Each stack of Momentum Key Passive Heals you for 0.04–0.08 Life per second and grants you 5% Damage Reduction.
  • Icy Alchemist
    • Previous: Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%.
    • New: Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals 0.3–0.48 Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%[x].
  • Toxic Alchemist
    • Previous: Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies 0.15–0.2 Poisoning damage over 5 seconds to the target and surrounding enemies.
    • New: Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 0.2–0.3 Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by 100%[x].
  • Windforce
    • Lucky Hit Chance increased from 20%–30% to 30%–40%.
  • Skyhunter
    • Inherent affix changed from Damage to Distant Enemies to Critical Strike Damage.
    • Critical Strike Damage affix value increased by ~100%. This does not apply to the inherent Critical Strike Damage Affix.
    • Effect updated to reflect changes to the Precision Key Passive.
      • Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20–30 energy, this can only happen once per cast.
      • New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10–30% increased Critical Strike Damage and you gain 20–40 Energy.
  • Eaglehorn
    • Previous: Penetrating Shot has a 30–80% chance to fire an arrow that bounced off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
    • New: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage.

Diablo 4 Season 3: New Sorcerer Legendary Aspects & Unique Items

  • Starfall Coronet:
    • Meteor now has 2 charges and an 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor’s Enchantment effect and Enhanced Meteor drop 1 additional meteor.
  • Aspect of Shredding Blades – Offensive
    • Ice Blades’ chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage.

Item Updates

  • Offensive Aspect of Shattered Stars
    • Meteorite damage has been changed to be 20–30% of the casted Meteor’s damage.
  • Staff of Lam Esen
    • Increased Charged Bolt chance to be attracted to enemies from 30–50% to 40–60%.
  • Iceheart Brais
    • Chance to unleash a Frost Nova when enemies die increased from 11–20% to 21–30%.

And that’s everything about the new Legendary and Unique items in Diablo 4 Season of the Construct. If you want to know more about Blizzard’s ARPG, you can check these guides below:

Best Diablo 4 Necromancer builds | Best Diablo 4 Barbarian builds | Best Diablo 4 Druid builds | Best Diablo 4 Sorcerer builds | Diablo 4 skill tree builder | Is Diablo 4 coming to Nintendo Switch | How to salvage gear in Diablo 4 | How to transmog gear in Diablo 4 | All Diablo 4 Altars of Lilith locations

About The Author

Stephanie is a Games Writer at CharlieIntel. After graduating as a journalist, she started working as a tech writer for Infobae, Channel 9, and Rolling Stone. She's currently focused on covering Diablo 4, Baldur's Gate 3 and Fortnite, but can't resist anything related to The Sims 4 and Stardew Valley. You can contact her at [email protected].