All Warzone changes with Black Ops 6

Nathan Warby
Operators on Warzone Area 99 map

When Black Ops 6 integrates with Warzone, it’s set to bring a ton of major changes to the battle royale. We know that Omnimovement is coming to both games, but plenty of other features were revealed at CoD Next.

As always, the release of the next multiplayer title means plenty of new weapons to rival the current meta. But this time, players can expect several tweaks to the core gameplay.

Here’s a breakdown of all the changes coming to Warzone with Black Ops 6.

Omnimovement, unlimited Tac Sprint & dedicated melee

Warzone players will be able to use unlimited Tac Sprint after Black Ops 6 arrives thanks to the dedicated melee slot feature. With a melee weapon slot as part of your loadout, you won’t have to waste a secondary weapon slot to carry a knife.

If you switch to your dedicated melee weapon during a match, you’ll enable infinite Tac Sprint as a bonus. This should make it a lot easier to get around Area 99 and the returning Verdansk in Spring 2025.

The original Verdansk era had a sort of infinite Tac Sprint that would be reset by slide canceling, but it was later removed when Warzone 2.0 was released alongside MW2 (2022). Since then, players have been asking the devs to improve mobility by removing the stamina limit.

Black Ops 6’s signature Omnimovement is also making its way to the game, allowing players to dive, slide, and move in all directions. This 360-degree range of motion will lead to new finessing possibilities in the battle royale.

Global Weapon Builds

Global Weapon Builds is a unified loadout system across Black Ops 6 multiplayer, Zombies, and Warzone. This time-saving feature will allow changes you make to your loadout to apply across all three modes.

The changes that the system takes into account include attachments, camos, stickers, and charms. The devs explained that their goal with this feature was to improve efficiency and to save players time when making changes across multiple modes.

Classic inventory system & looting changes

Warzone will be going back to its original loot system once BO6 content arrives with backpacks being removed from the game.

Since the launch of Warzone 2, the game has used a backpack system to help players store their items. This allowed them to keep their most useful equipment on them while offering extra storage to keep ammo and anything else that might prove useful as a match unfolds.

Warzone Backpack UI
Backpacks will be removed from Warzone with Season 1.

Now, the battle royale is reverting to how Verdansk handled loot, where all players just had their main inventory and would be forced to drop something once they filled it up.

Take a look at the inventory UI above that features the following slots:

  • Cash on hand
  • Gas Mask
  • Armor Plates
  • Killstreaks
  • Field Upgrade
  • Primary, Secondary, and Melee Weapons
  • Your AR, SMG, Shotgun, Sniper, and Launcher munitions

Satchels are also returning, with the Armor Satchel increasing the amount of plates you can carry and the Munition Satchel increasing Ammunition capacity.

Mastery Camos & classic Prestige

Gold Tiger, King’s Ransom, Catalyst, and Abyss are the four Mastery Camos coming to Warzone. This marks the first time the game will have an exclusive set of Mastery Camos to grind for.

The challenges have yet to be revealed, but you can get a look at each of the camos below.

Then, the classic Prestige system is also making its way over from Black Ops 6. This returning feature will take the grind to the next level as you’ll earn unique rewards along the way.

As with multiplayer titles, your level will reset at the start of a new Prestige so you won’t have access to meta weapons unless you use a Permanent Unlock Token on an item of your choice. Luckily, your weapon level won’t reset.

Wildcards & Pick-3 Perk system

Warzone will feature a new Pick-3 Perk system that allows you to choose three Perks for your loadout and one Wildcard. But the number of Perks you can utilize doesn’t end there as the devs are also adding lootable Perks across the map.

Not only will you be able to loot a rotating pool of Perks from caches and other locations, but when a player dies, they’ll drop a lootable Pick-3 Perk Pack that you can loot. The devs also confirmed that the fan-favorite Specialist will remain as a lootable Perk Package.

Wildcards Warzone
You’ll be able to equip two Primary weapons with Overkill.

The full slate of Wildcards for BO6 hasn’t been revealed just yet, but many of them will likely make their way over to the battle royale. However, some might have to be tweaked or removed entirely if they don’t fit the last-team standing format.

QoL improvements

  • Weapon rarity outline
  • Mantling improvements
  • Pick up self-revives while downed
  • Downed enemies don’t trigger High Alert
  • Bounty threat level sound queue
  • Reduced in-game splashes
  • Minimized lootcards when looking at loot
  • Med cabinets loot drop improvements
  • Live ping duration reduction
  • Pinging loot triggers a Navigational Pint
  • Modified Ascenders and Ziplines
  • Menus and in-match UI will be simplified
  • Changes to Infil and Exfil sequences

Quality of life changes have just as much of an impact on how Warzone is played as gameplay changes do, and the above tweaks will debut in Season 1.

Changes like cleaning up the menu UI and reducing the time a ping sits in your FOV should lead to a more enjoyable experience. Meanwhile, things like mantling improvements and modifying zipline speed and fluidity will make actions much more smooth in the battle royale.

Don’t miss out on any of these Warzone changes when they hit the new Area 99 map that’s inspired by the iconic Nuketown.