All Armored Core 6 leg types explained: Bipedal, Tetrapod, Tank, more

Aakash Regmi
A mech hovering a killing in Armored Core 6

If you’re to stand your ground against all the mean mechs in Armored Core 6, you’ll need a sturdy pair of legs. So, here’s all you need to know about the different leg types and what they do in Armored Core 6.

Armored Core 6 is a long walk, with over 50 missions that can take more than 60 hours to see through. As you slip and slide your way onto these levels, you wouldn’t want to lose your footing because of the wrong leg choice, as these parts are decisive in any build. 

According to FromSoftware, Armored Core 6 is a classic Armored Core experience and does not lean a tiny bit towards their Soulsborne siblings. So, the name of the legs and how they work are largely the same as in the previous Armored Core games, although some fine-tuning has been done.

Here are all the different types of legs in Armored Core VI: Fires of Rubicon.

mech in the making in armored core 6
You can paint every inch of your legs, as well as other parts, in Armored Core 6.

What are leg variations in Armored Core 6?

Before we hop into all the different types of legs, you should know each of the legs comes in three different variations: Lightweight, Middleweight, and Heavyweight.

Lightweight, as the name implies, gives you movement and agility at the cost of defense and load limit. Less load limit means less arsenal can be tucked into your AC, which means fewer damage capabilities. If you want your AC to go round and round and don’t mind vertigo, they’re good enough. 

Middleweight is the balanced leg variation between the three in Armored Core 6. They can neither burn the whole world in a few seconds like heavyweight nor travel at breakneck speed like lightweight. Middleweights are all-rounders, so if you want a bit of both, this leg variation is made for you. 

Heavyweight has the highest load capacity among the three, which means you can carry more weapons in your AC, and also gives recoil absorption. But as the name suggests, they’re heavy and much less agile than other variants. Heavyweight legs are best if you don’t plan to dodge too much and want to deal heavy damage.

Of course, each type of leg has its own unique quirks, and these variations are a trade-off of sorts. So suppose you get a leg type designed for mobility, a heavyweight version of it gives you an extra load limit over its light version but the capacity might still be less than one designed to have a high limit.

All different legs types in Armored Core 6

Armored Core 6 has four different types of legs. Each determines how fast you can run, how far you can jump, how quickly you can fly, and how much weapon you carry. Some legs are better suited for their mobility, and others are more universal, but each leg defines a particular play style.

Here’s a breakdown of each leg type and what they do:

Bipedal legs

Bipedal legs in Armored Core 6
Bipedal legs are the most common legs in Armored Core 6.

Bipedal are the leg types that you’ll be starting with in Armored Core 6, as they are extremely versatile and beginner-friendly to use. Because of their versatility, they’ll often give just enough strength to your build with less weakness, but they don’t particularly shine at anything. Bipedals are very reliable, so if you don’t want to delve too much into min-maxing, they’re probably the best suited for your AC legs.

Reverse Joint

reverse joint leg in Armored Core 6
A reverse joint leg is best for mobility build.

The Reverse Joint legs are the mobility-focused leg type in Armored Core 6. They’re the most agile and have an extremely high jump (which won’t consume any energy for this class). Visually, they look similar to Bipedals, and the only difference is their autonomy of leg joints, which is in the opposite direction here. 

To unlock the mobility, you’ll be sacrificing everything else — less defense and load tolerance. They also come in middleweight and heavyweight types, so if you want more load power in exchange for a bit of its ridiculous mobility, you can opt for the heavier ones. 

But since these legs entail movement as their core identity, Reverse Joints need you to be a master of your movements. Also as you’ve less defense you’ll find yourself constantly dodging attacks.


Terapods legs in Armored Core 6
You can hover with Terapods by pressing the jump button in Armored Core 6.

In Armored Core 6, Tetrapods are leg types that have four different legs instead of the usual two. Tetrapods have good load limits, and their most useful benefit is that they can hover infinitely in the air. 

They also have good recoil absorption, but all the benefits come at the cost of slower mobility. Like Bipedals, they also come in different weight types, so you can trade something like a load limit for mobility. 

They can also be a good all-rounder for players who fancy aerial combat and want more firepower than mobility-focused legs.


Tanks in Armored Core 6
Tanks have the highest damage potential in Armored Core 6.

Tanks have the highest load limit in Armored Core 6, which means the highest firepower capabilities. They can inflict the most damage compared to other legs in this list.

All of the firepower comes at the cost of mobility, although on the ground they do run fairly fast, and can even drift!

However, they’re probably the least mobile in the air. Tanks can fly in Armored Core 6 but don’t expect them to fly like a falcon, they’re chickens at best. If you played Elden Ring with Bull Goat armor with Giant Crusher, you’ll fancy tanks on Armored Core 6.

That’s all in terms of legs in Armored Core 6, for more on the game, check out:

How to stagger in Armored Core 6 | Armored Core 6 crossplay | Armored Core 6 New Game Plus | Will Armored Core 6 on Steam Deck | Armored Core 6 PC requirements | Armored Core 6 Preload guide | Armored Core 6 campaign length | Is Armored Core 6 open world | Is Armored Core 6 coming to Xbox Game Pass | Armored Core 6 editions explained