Cyberpunk 2077 Update 2.0: Patch notes, new features, fixes & changes, more
CD Projekt Red have shared a wealth of information regarding Update 2.0 for Cyberpunk 2077, offering players insight into what to expect when they play it. Here’s everything you need to know about it, including the Cyberpunk 2077 Update 2.0 patch notes.
Even though there were initial issues, particularly on previous-generation consoles, CD Projekt Red now believe that Cyberpunk 2077 can be experienced as originally intended. Moreover, the devs have officially revealed the patch notes for the Cyberpunk 2077 Update 2.0.
This free update brings a wealth of fresh content, overhauled systems, vehicle chases, combat improvements, and numerous other additions. Furthermore, the game will also receive a new paid expansion called Phantom Liberty, promising an abundance of new in-game content.
Here’s everything you need to know about Cyberpunk 2077’s free Update 2.0 including the patch notes.
- Cyberpunk 2077 Update 2.0 release date
- Cyberpunk 2077 Update 2.0 platforms
- Cyberpunk 2077 Update 2.0 redesigned perks & skill trees
- Cyberpunk 2077 Update 2.0 revamped police system
- Cyberpunk 2077 Update 2.0 features & changes
- Cyberpunk 2077 Update 2.0 full patch notes
Cyberpunk 2077 Update 2.0 release date
The Cyberpunk 2077 Update 2.0 was released on September 21, 2023, and it is already available for download both on PC and consoles.
Cyberpunk 2077 Update 2.0 platforms
Cyberpunk 2077 Update 2.0 will only arrive for the PlayStation 5, Xbox Series X|S, and PC.
Due to significant performance issues on previous-generation consoles, older gaming platforms will be excluded.
Cyberpunk 2077 Update 2.0 redesigned perks & skill trees
Cyberpunk 2077 Update 2.0 brought a complete redesign of perks and skill trees, allowing players greater freedom to shape their character. This will introduce new abilities that offer diverse strategies in combat, stealth, and hacking for more creative takedowns.
When transitioning to Update 2.0, players can reset attribute points and reallocate perk points. To do this, the dev team have developed a fully-fledged system available on the browser called Cyberpunk 2077 Build Planner.
Cyberpunk 2077 Update 2.0 revamped police system
In a blog, the dev team shared that with the Cyberpunk 2077 Update 2.0, the police system has been revamped, rebuilding it with clear rules: criminal activity is punished, runners are pursued, and cyberpsychos are eliminated without hesitation.
Cyberpunk 2077 Update 2.0 new features & changes
These are some of the new features, changes, and improvements available with Cyberpunk 2077 Update 2.0:
- Revamped Cyberware and new capacity system
- Vehicle combat and car chases
- Combat AI improvements
- UI and UX improvements
- Loot, items, and crafting changes
- New radio stations (including Community Radio Station Growl FM)
Cyberpunk 2077 Update 2.0 patch notes
These are the patch notes for the Cyberpunk 2077 Update 2.0. Keep in mind that CD-Projekt have recommended that you start a new game to enjoy all these new features at their fullest:
New Police System
- The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
- The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks, and MaxTac swooping in with AVs.
- The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
- You can now hear NCPD radio chatter through the radio.
- It’s now possible to quickhack NCPD officers.
- Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns, and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
- Vehicle tires can now be shot or slashed.
- Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov Cyberware, and the ability to exit moving vehicles quickly and stylishly.
- Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
- You can now encounter AI-driven and randomized chases between different factions in a given district.
Combat AI Enhancements
- Various enhancements to enemy netrunner AI.
- Improved NPC reactions to grenades and their use of grenades.
- Improved NPC reaction time when flanked.
- Faster detection by enemies when you’re walking or sprinting.
- Enemies equipped with Sandevistan Cyberware will now activate it to counter a player who uses their own.
- Enemies that don’t hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
- Made improvements for scenarios where a group of NPCs can join another group in combat against you.
- Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
- Rebalanced RAM costs.
- Rebalanced damage and upload time. Changed the effects of some quickhacks.
- Removed the option to use the Breach Protocol on enemies.
- Health Items and grenades now have a limited number of charges that recharge over time after being used.
- Stamina is no longer drained outside of combat for actions like sprinting, sliding, and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
- Improved the Aim Assist feature.
- Rebalanced the base game’s main boss fights.
- Introduced Armor Penetration for the base game’s main bosses.
- Removed the one-hit kill protection from civilians.
- Armor is now provided primarily by cyberware. As a result, clothing’s purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
- The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
- Cyberware implants are now Attuned to specific Attributes – the higher the Attribute, the stronger the stat bonus.
- You can now upgrade cyberware on the Ripperdoc screen.
- Some Cyberware slots can be unlocked by acquiring specific Perks.
- Added multiple new kinds of Cyberware.
- Visiting Ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
- Added a side quest introducing the new Cyberware system for players who load an older save on the 2.0 update.
- Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
- The “first equip” animation can now be triggered at any time: for PC: Hold B or double tap Alt while the weapon is holstered. For PlayStation: double tap Triangle while the weapon is holstered. For Xbox: double tap (Y) while the weapon is holstered.
- Added smoke grenades.
- Added new melee weapon Finishers.
- You can now find a Thermal Katana in the game.
- Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
- All obsolete weapon mods will be removed from the game. In their place, you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
- Removed the silencer slot from Revolvers.
- Removed the scope slot from Light Machine Guns.
- Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
- Expanded the stash wall in V’s apartment to display all of the Iconic weapons from the base game.
Traffic and NPC vehicles
- NPC vehicles can now switch lanes to avoid obstacles.
- Pedestrians will now try to avoid running into moving vehicles.
- NPC drivers are now better at avoiding you when you are on foot.
- Improved braking, acceleration, and suspension of cars in traffic.
- Some NPCs now might react aggressively when you hijack their vehicle.
- Various improvements to traffic density depending on the time of day and night, resulting in more realistic traffic behavior.
- Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.
Other vehicle changes and fixes
- Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER net page on V’s computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
- Added new user settings to help configure vehicle cameras and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
- Added a new “Driving” category and Driving Manual to the Database.
- We implemented various changes and tweaks to vehicle performance and handling:
- New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapt to different vehicle speeds better than before.
- All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
- Conducted a full pass on adjustments to braking force. For slower vehicles, it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
- All vehicles react better to rough terrain and impact with curbs, meridians, etc. Vehicles feel “heavier” now, as we have improved how we apply gravity as the suspension moves.
- Many vehicles were fully retuned or their tuning was heavily revised.
- Multiple other small improvements.
Balance and economy changes
- All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you’re in.
- Enemies will have different tiers depending on the faction they belong to.
- Some NPC archetypes will feature Low, Medium or High armor.
- All resistances for regular NPCs have been removed.
- Rebalanced game difficulty to increase the challenge at higher difficulties.
Weapons loot balance
- Weapons now scale damage based on their Tier.
- The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.
- Loot now scales to your level.
- Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
- NPCs no longer drop clothing.
Crafting & Upgrading
- Crafting and upgrading now require only one type of component instead of multiple types.
- Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
- Apart from Cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.
- You can now access the Wardrobe feature through clothing vendors.
- Vendor stocks scale with your level, expanding as you reach a new Tier.
- Updated vendor stocks so that each has a more distinctive theme and specialization.
- Vendors no longer sell quickhack and crafting components.
- Adjusted the prices of weapons, Cyberware, apartments, clothing, and more.
- New Radio Stations were added to the game.
- 89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.
- Impulse 99.9 features a completely new set of songs remixed by Idris Elba.
- 107.5 Dark Star is a new station for electronic music.
UI changes and improvements
- The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
- Added the option to un-track a quest in the Journal.
- Overhauled the phone UI to be more intuitive.
- Revamped Perk and Cyberware menus.
- Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
- The minimap will now zoom out dynamically depending on your speed.
- Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
- Improved D-pad navigation in menus.
- You can now change the HUD safe zone. This option is available in Settings → Interface.
- Multiple UI fixes for widescreens.
- You can now preview clothing and weapons not only at vendors but also in your inventory.
- The indicators that show the status of active Cyberware are now displayed on your HUD.
- Beat on the Brat: The Glen – Fixed an issue where it wasn’t possible to draw fists when the fight started.
- Blistering Love – Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
- Cyberpsycho Sighting: Bloody Ritual – Fixed an issue where Zaria’s body could get stuck underground after defeating her.
- Forward to Death – The forces defending the gate of the construction site now properly attack V.
- Gig: Serious Side Effects – Fixed an issue where it wasn’t possible to deposit the beta acid at the Drop Point.
- I Fought The Law – Fixed an issue where it was possible to get stuck in the Red Queen’s Race after completing the quest.
- Queen of the Highway – Fixed an issue where it wasn’t possible to complete the “Talk to Panam.” objective on older saves.
- Spellbound – It’s now possible to steal the data from R3n0’s computer if you don’t have a cyberdeck.
- We Gotta Live Together – Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.
- Multiple balance changes, fixes, and improvements related to stability.
- Game optimization changes.
- Added Trauma Drama, an arcade mini-game that offers a chance to win special rewards.
- Added more secrets to be discovered in Night City.
- Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V’s apartment in Megabuilding H10.
- You can now change tattoos at ripperdocs.
- You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
- Apartments will now give smaller buffs.
- Updated the Characters tab in the Database to include more side characters.
- Added new niches to the Columbarium.
- Added Ukrainian text localization.
- Updated PC system requirements. An SSD is now required to run the game. More information can be found here.
- Added support for NVIDIA DLSS 3.5, which introduces DLSS Ray Reconstruction, a feature that improves the quality of Ray Traced effects. A GeForce RTX graphics card is required. The option is available in Settings → Graphics in the NVIDIA DLSS section. DLSS 3.5 is only available if Path Tracing is turned on. To make sure DLSS Ray Reconstruction works correctly on your PC, update your NVIDIA Game Ready Driver to version 537.42 at minimum.
- [AMD SMT] Introduced a new AMD Simultaneous Multithreading (SMT) switch located in Settings → Gameplay → Performance. It allows you to set SMT to Off (only physical cores), On (all logical cores), or Auto (ensuring the performance average across different locations and situations in the game is optimal). This change was implemented in cooperation with AMD and is based on tests conducted on both sides.
- The Crowd Density setting has been moved from the Gameplay tab to the Graphics tab. Additionally, Crowd Density is now tied to Graphics Quick Presets and will change depending on the selected preset, but it can be customized independently if needed.
- As PC system requirements have been updated, running the game on an SSD is now a requirement on Steam Deck.
- Updated Steam Deck graphics profile for improved frame rate stability.
Console Specific Changes
- Changed the target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode from dynamic 4k to dynamic 1800p for improved performance and image quality.
All in all, that’s everything we know about Cyberpunk 2077’s free Update 2.0.
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