Cyberpunk 2077 Update 2.1 patch notes: Metro system, romance Hangouts, more

Aryan Singh
The metro in Cyberpunk 2077 Update 2.1

After the success of Update 2.0 and Phantom Liberty, Cyberpunk 2077 has received even more new features with Update 2.1. Here’s everything you need to know about Cyberpunk 2077 Update 2.1, including the full patch notes.



Cyberpunk 2077 has enjoyed a stellar redemption arc since its troubled launch back in 2020. The futuristic RPG struggled with bugs and performance issues, many of which were cleared up in future patches.

This included Update 2.0 which overhauled some significant gameplay elements and also added new mechanics. The mega update was accompanied by a story expansion titled Phantom Liberty.

All in all, Cyberpunk 2077 is currently in a solid state, and the devs have added even more new content with Update 2.1. Here’s everything you need to know about Cyberpunk 2077 Update 2.1, including the full patch patch notes.

Cyberpunk 2077 Update 2.1 release date

Cyberpunk 2077 Update 2.1 was released on December 5, 2023, and is currently available for download. The update is free for players who own the game.

Cyberpunk 2077 Update 2.1 platforms

Cyberpunk 2077 Update 2.1 is only available on PS5, Xbox Series X/S, and PC. Just like Update 2.0, PS4 and Xbox One have not received Cyberpunk 2077 Update 2.1.

Cyberpunk 2077 Update 2.1: Functional metro system

The infamous 2018 trailer for Cyberpunk 2077 kicked off with footage of V riding the metro and even provided a glimpse of the in-game metro map. Unfortunately, the feature was eventually scrapped and the game was released without it.

After plenty of requests from fans, the devs have introduced a fully functional metro with Update 2.1. Players can travel between 19 different stations using NCART (Night City Area Rapid Transit) which were previously just fast travel points.

Metro rides themselves will feature a look at Cyberpunk diverse NPCs interacting and roaming about the cars. Some will even approach players for brief dialogue segments. Of course, players will be able to take in Night City’s dystopian sights while traveling.

Cyberpunk 2077 Update 2.1: New vehicles

Cyberpunk 2077 Update 2.1 adds five new bikes to the game. The bikes are available for purchase using the Autofixer terminals present throughout Night City. The game has also received the Porsche 911 Turbo Cabriolet (930) with its design being themed around Johnny Silverhand.

Vehicle combat has been enhanced with Update 2.1 as players are now able to use throwing knives while riding around on bikes. Speaking of bikes, players can pull off stunts including wheelies and flips after the update’s release.

Cyberpunk 2077 Update 2.1: Replayable car races

Cyberpunk 2077 had a set of car races as part of Clarie’s questline. However, racing in the game was limited to just these quests leading to fan requests for more. Fortunately, Update 2.1 brings replayable car races to the game which open up after completing Clarie’s quests.

All four races that are featured in the quest are replayable and offer cash and discounts on vehicles as rewards.

Cyberpunk 2077 Update 2.1: New Hangouts with romance partners

Cyberpunk 2077 has a total of 4 romanceable characters with individual questlines. All these characters are incredibly fleshed-out and offer unique interactions. However, once the quests wrap up, future interactions with romanceable characters are limited to brief dialogue exchanges.

Naturally, fans were left wanting more and the devs have provided exactly that with Update 2.1. Players can now invite romantic partners to V’s apartments and spend time together. These activities are known as Hangouts, and they’re repeatable, unlimited events that become available once the romance path with a given character has concluded.

Cyberpunk 2077 Update 2.1: Improved boss fights

There are tons of ways to create overpowered character builds in Cyberpunk 2077 that can dramatically reduce the difficulty of boss fights. Update 2.1 has addressed this by bringing improvements to boss fights including major tweaks to one boss in particular, Adam Smasher.

The hulking cyborg was an absolute menace in Cyberpunk: Edgerunners and the update aims to reflect exactly that in Cyberpunk 2077. His boss encounter sees him utilize new combat maneuvers including a greater emphasis on his Sandesvistan cyberware.

Cyberpunk 2077 Update 2.1 patch notes

Here are the full patch notes for Cyberpunk 2077 Update 2.1:

New features:

  • V’s issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by.
  • V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded.
  • You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust the volume directly in the radio window.
  • Added replayable car races V can take part in after finishing The Beast in Me. Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers’ AI to make them more competitive and made enhancements so that the whole experience is much more fun!
  • Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City’s vistas.

Accessibility:

  • You can find out more about the Accessibility features available in the game in this article.
  • Added an option to enable a bigger interface font.
  • You can now disable the timer in the Breach Protocol minigame.
  • Larger HUD elements.
  • Removed HUD Lens Distortion (the curved effect on the HUD).
  • Removed HUD Visual Effects (the “ghosting” effect on the HUD).
  • Reduced HUD Decorative Elements to improve clarity
  • Added a new Accessibility tab, moved the Difficulty and Subtitles settings and some of the Controls and Interface options.
  • Added a “Weapon Cycling to Arm Cyberware” setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons.
  • UI panel’s Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards.

Quests & Open World

  • V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests.
  • Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.
  • Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.
  • It is now possible to sit at various bars in Night City and interact with the vendors.
  • Fixed an issue where some gigs wouldn’t trigger after approaching the quest area.
  • Chippin’ In – Fixed an issue where Rogue would follow V around permanently.
  • Cyberpsycho Sighting: House on a Hill – Fixed an issue where Peter Greene’s body was still highlighted after scanning.
  • Every Grain of Sand – Fixed an issue where the reward vehicle for completing all Badlands gigs did not spawn.
  • Gas Gas Gas – Fixed an issue where the reward vehicle for completing all City Center gigs did not spawn.
  • Gig: Olive Branch – Fixed an issue where it was not possible to talk to Sergei Karasinsky because he did not spawn.
  • Killing in the Name – Fixed an issue where it was not possible to progress past the “Go to the signal’s source” objective because the conversation with Johnny did not trigger.
  • Life During Wartime – Fixed an issue where Panam would not get on the motorcycle when required to follow her to the gas station.
  • Space Oddity – Fixed an issue where the quest did not activate even after updating the game to Patch 2.01.
  • The Prophet’s Song – Fixed an issue where the quest could reappear as “Undiscovered” on the map.

Phantom Liberty-specific

  • Fixed an issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress.
  • Fixed an issue where in-game time would not pass after watching the braindance from Lizzy Wizzy’s concert. It is required to use the Skip Time option for the fix to take effect.
  • Fixed an issue where Arachnophobia and All the President’s Men achievements were not granted despite meeting the requirements.
  • The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement.
  • Previously exclusive Iconic weapons are now obtainable in the game.
  • Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop.
  • Addicted to Chaos – Fixed an issue where the quest would complete automatically without actually finishing it.
  • Addicted to Chaos – Fixed an issue where the garage door would not open after entering the code.
  • Black Steel in the Hour of Chaos – Fixed an issue where Mr. Hands would not answer when called.
  • From Her to Eternity – Fixed an issue where it was not possible to place the metal pin on the table in V’s apartment.
  • Get It Together – Fixed an issue where it was not possible to enter the Heavy Hearts club.
  • Hi Ho Silver Lining – Fixed an issue where it was not possible to talk to Mr. Hands in the Heavy Hearts club because he wasn’t interactable or did not spawn.
  • Lucretia My Reflection – Fixed an issue where the player could be stuck in a permanent holocall with Songbird after leaving the abandoned apartment.
  • Lucretia My Reflection – Fixed an issue where Reed would not call after waiting two days.
  • Somewhat Damaged – Fixed an issue that could cause the player to get stuck in a crouching position, making it impossible to connect to the port in the core.
  • Somewhat Damaged – Fixed an issue where sprinting or jumping was permanently disabled after riding the elevator.
  • Things Done Changed – Fixed an issue where the screen could go black after calling the nurse for players who still experienced this issue on Patch 2.02.

Gameplay

  • Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan.
  • Added new Cyberware Feen-X and Coggito Latice
  • Rebalanced stats of multiple cyberware:
    • Adreno-Trigger: Decreased movement speed bonus duration.
    • All Berserks (except Militech Berserk): Added a damage reduction bonus.
    • Axolotl: Decreased Cooldown reduction.
    • Camillo RAM Manager: Decreased Cooldown.
    • Chrome Compressor: Increased the Cyberware Capacity bonus, lowered the price.
    • Dense Marrow: Decreased Armor, increased melee Stamina cost.
    • Epimorphic Skeleton: Decreased Armor.
    • Ex-Disk: Increased quickhack upload speed bonus.
    • Leeroy Ligament System: Increased Armor.
    • Lynx Paws: Added 20% damage reduction from falls.
    • Microgenerator: Decreased Electrical damage.
    • Militech “Apogee” Sandevistan: Decreased the extended duration bonus, decreased Max Duration, increased headshot damage, increased Crit Chance and Crit Damage.
    • Militech “Falcon” Sandevistan: Decreased the extended duration bonus, increased Max Duration, increased Health bonus after neutralizing an enemy.
    • Nano-Plating: Changed Attunement from Cool to Reflex (Crit Chance bonus).
    • Peripheral Inverse: Increased Armor.
    • RAM Reallocator: Increased recovered Max RAM.
    • RAM Upgrade: Increased RAM recovery rate.
    • Reinforced Tendons: Decreased Armor.
    • Self-ICE: Decreased Cooldown.
    • Shock-N-Awe: Changed Attunement bonus to Tech weapon damage.
    • Universal Booster: Health Item effects will now stack.
    • Decreased Cyberware Capacity cost for: Memory Boost, Bioconductor, Kerenzikov Boost System, Rara Avis, Reflex Tuner, Defenzikov, Cellular Adapter, Handle Wrap, Axolotl, Microgenerator, Peripheral Inverse, Leeroy Ligament System, Camillo RAM Manager.
  • Balance changes for some of the perks:
    • Spontaneous Obliteration: Changed -15% recoil to +12.5% Crit Chance for Level 1.
    • Die! Die! Die!: Changed -15% recoil to +12.5% Crit Chance for Level 1, added a bonus where weapon handling improves as Stamina decreases for Level 2.
    • Sharpshooter: Added a Stamina cost bonus on top of the existing Stamina Regen Rate bonus for Level 3.
    • Shoot to Chill: -7% Stamina cost replaced by +4% Armor penetration.
  • Made balance tweaks for some of the weapons:
    • Electric Baton: Electric Batons Alpha, Gamma and Beta now have slightly differing stats. They can now hit multiple enemies at the same time. Base damage has been reduced by 7.5%.
    • M2067 Defender, MA70 HB: Adjusted recoil patterns.
    • DR-12 Quasar: Increased damage by 8%, Headshot Damage Multiplier increased from +150% to +175%.
    • HA-4 Grit: Increased damage by 10%, Headshot Damage Multiplier decreased from +150% to +125%.
    • L-69 Zhuo: Increased damage by 6%.
    • DB-4 Palica: Increased damage by 9%.
    • Tech weapons that fire in full auto when fully charged (Senkoh LX, DR-12 Quasar, HA-4 Grit): They will now be more stable and do roughly +15% more damage when the charge mode is active.
  • Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch.
  • Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components.
  • Increased the availability of mods in weapon vendors’ stock, Pax mod will be always available.
  • It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit.
  • Tier 4 and Tier 5 weapon mods can now be found in weapon vendors’ stock (if the player’s Tier is high enough).
  • Increased the max ammo limit you can carry in your inventory for all ammo types.
  • Crafted Iconic weapons will now be properly displayed when put in the stash.
  • Cyberware Capacity Shards should now drop properly for players who have reached the max level.
  • Fixed an issue where some Tier 5+ weapons and cyberware were upgraded to Tier 5+ again or to a lower tier.
  • It will now be possible to activate Overclock while controlling cameras.
  • Kerenzikov will now work with throwable weapons.
  • Fixed an issue where the V for Vendetta achievement would unlock despite not meeting the requirements. Please note that this fix will not reset an already unlocked achievement.
  • Fixed an issue where the player didn’t receive The Quick and the Dead achievement despite meeting the requirements.
  • Reduced the minimum stick tilt angle required to stay in sprint when playing on a controller.
  • Secondary stats in cyberware changed via the “Chipware Connoisseur” perk will no longer have their values randomized after saving or loading.
  • After reaching level 60 in the Netrunner skill, the Overclock ability will now properly reveal the enemies within 10m and allow you to hack them through the cover.
  • Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for the Iconic variant.
  • Made player movement smoother and more responsive:
    • After crafting an item with the Active Chimera Core or Cerberus’s Decoded Behavioral System Component, the crafting specs required will disappear from the Crafting panel.
    • Players who completed all of Regina’s gigs prior to Update 2.0 will have the Neofiber cyberware they received as a reward replaced with Axolotl.
    • Stats from arm cyberware will now be applied correctly regardless if they are drawn or not.
    • Fixed an issue where V’s HP wouldn’t drop below 25% due to BioDyne Berserks’s effect remaining active permanently. Please note that this fix is not retroactive, as it won’t affect cases where this issue already occurred prior to 2.1.

Vehicles & Traffic

  • Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
  • It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean – Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins!
  • Added 5 new bikes to purchase from the Autofixer website.
  • Added a new car – the Porsche 911 Cabriolet. Visit the Autofixer website for more details.
  • Added an option to mark vehicles as Favorite in the Call Vehicle menu.
  • Added an option to throw knives and axes while riding bikes.
  • Improved the melee animations when driving bikes in third person perspective.
  • Attacking an NPC driver will now cause their vehicle to swerve.

Sound

  • Overhauled sound effects in scenes in the base game’s main, side and minor quests.
  • Authoring and up-mixing of scenes to the Surround Sound format.
  • Added missing sound effects.
  • Fixed missing post-processing for voices.
  • Improvements to gun and combat sound effects.
  • Improvements to vehicle audio.
  • Various sound fixes.
  • Panam will no longer sound as if she’s in a holocall when talking to her about events from Phantom Liberty in person.

Visual

  • Various lighting improvements around the city.
  • Improved the visuals of Kiroshi scanner highlights.
  • Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty.
  • Fixed an issue where there could be a cigarette permanently attached to V’s hand.
  • The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X.
  • Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty.
  • Fixed some instances where the animations after installing cyberware at Ripperdocs would not trigger.

UI

  • Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked.
  • Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling.
  • Added a tooltip describing how to gain XP in each skill in the Skill Progression panel.
  • Attempting to attack or shoot in areas where combat is disabled will now display an “Action Blocked” popup on the HUD.

PC-specific

  • Ray Tracing: Overdrive Mode – exits preview status and includes several image quality improvements.
  • Introduced ReSTIR GI – Further improves path-traced lighting quality in RT: Overdrive mode, especially darker areas with no impact on performance, minimizes ghosting.
  • DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled.
  • Fixed an issue where V’s and NPCs’ skin could have a metallic-like effect when Ray Tracing was enabled.
  • Fixed an issue where some characters’ hair didn’t cast shadows when Ray Tracing was enabled.
  • Added support for DualSense controllers. If you experience issues with the game freezing on Steam when the controller is connected after the game is already launched, please make sure to change PlayStation Controller Support in Steam settings to “Not Enabled” instead of “Enabled” or “Enabled in Games w/o Support”.
  • Added support for Samsung HDR10+ GAMING for NVIDIA GPUs. To enable this feature, your display has to support the technology and have the “Game Mode” enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.

Console specific

  • [Xbox] Fixed an issue where a “Save failed – insufficient space” popup would appear when trying to save despite not reaching the save limit.
  • [Xbox] Added a new error message that will appear when Phantom Liberty is installed on an unsupported drive.

Misc

  • Fixed a crash occurring when trying to reach the second sniper in Play It Safe.
  • It will now be possible to properly interact with the radio in V’s apartment in Megabuilding H10.
  • Fixed an issue where there was still some dead zone after setting the Inner Dead Zone on a controller to 0.
  • Added more secrets to be discovered by players in Night City.

That was everything to know about Cyberpunk 2077 Update 2.1, including the patch notes. For more Cyberpunk 2077, check out our other guides:

Is Cyberpunk 2077 Phantom Liberty the final DLC? | Is Cyberpunk 2077 Phantom Liberty DLC free? | Cyberpunk 2077 Phantom Liberty PC requirements | Cyberpunk 2077 Phantom Liberty: Paid & free content explained | How to unlock Cyberpunk 2077 Phantom Liberty DLC | How long is Cyberpunk 2077 Phantom Liberty