Warzone devs issue fix for Nvidia DLSS breaking players’ aim

Matt Porter
Ghost aiming down sights in Warzone

Call of Duty: Warzone developers Raven Software have confirmed they have deployed a fix for an issue with Nvidia’s DLSS settings that was making players’ aim inaccurate.

Warzone on PC is a dream for those who want complete control over how their game looks. While consoles like the PS5 and Xbox Series X look beautiful, playing on PC gives you the chance to fine tune the game so you can get the most out of your hardware.

One of the things that helps PC players make sure Warzone looks and feels good is the Nvidia DLSS graphics settings, and while it does improve performance significantly, it had a detrimental effect on players’ aim.

Warzone ZRG 20mm sniper

As first discovered by YouTuber JGOD, using the ‘balanced’ and ‘quality’ filters included as part of the DLSS settings was actually messing with players’ aim, making their shots inaccurate.

For some strange reason, the weapons’ crosshair wasn’t lining up directly with the middle of players’ screens, meaning your shots would skew right even if the center of your screen lined up perfectly with an opponent.

Thankfully, Raven Software was aware of the issue and gave a much-welcome update to the problem, tweeting on June 7: “A fix was released for DLSS and it should now be working as intended.”

A user asked Raven to clarify if the problem they fixed was “reticles being inaccurate with DLSS on,” and the developers confirmed it was.

Previously, you could only use the ‘Ultra Performance’ and ‘Performance’ settings without messing up your aim, but now you should be free to use any DLSS setting you fancy.

Raven also confirmed that Regiment invites not working would be fixed in the next major update but with Warzone Season 4 not too far away and its official reveal on June 10, the issue will likely be sorted at the start of the next season.

Image Credits: Raven / Activision