MW3 & Warzone March 19 update patch notes: SMG nerfs, Gulag changes, more

Nathan Warby
warzone player aiming rifle on top of sky scrapper

Here are the full patch notes for the Warzone and Modern Warfare 3 March 19 update, which brings nerfs to the RAM-9 and HRM-9 SMGs, as well as major Gulag changes that fans have been calling for.

Warzone and Modern Warfare 3 Season 2 Reloaded are both well and truly underway after the midseason update brought new weapons like the SOA Subverter and the Soulrender, as well as crossovers with Warhammer 40K and Dune.

It hasn’t stopped there though, as the devs have been releasing new updates regularly to tweak the gameplay and keep things balanced. The latest of these arrived on March 19, bringing some nerfs to popular SMGs and major Gulag changes.

So, here are the full patch notes for the Modern Warfare 3 and Warzone March 19 update.

Warzone & MW3 March 19 update patch notes



  • Improved visibility through the glass of the Aegis Imperials Riot Shield Blueprint.
  • Resolved graphical corruption on the hands of the Battle Sister Operator Skin.



  • Bug Fixes
    • In the Quick Play filter menu, the Maps widget will now only display Maps available in the selected Modes.
    • Operator unlock Challenges will now properly display the requirements.
    • Removed locked and unobtainable Modern Warfare II Calling Cards from the Customization menu.
    • Completing a Weekly Challenge will no longer display an empty splash notification.
    • In Private Match, the HUD will no longer disappear during the escort phase of Operation Tin Man.


  • Juggermosh
    • Juggernauts are no longer immune to the following Tactical Equipment: Stun Grenade, Flash Grenade, or Shock Stick.
    • Addressed an exploit allowing players to equip Custom Loadouts.
    • Entering water will no longer cause the player’s Weapon to lose functionality.

Weapons & Attachments

» Melee «

  • Soulrender
    • Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.



  • Addressed an issue where players could encounter an error message when viewing their Containment Levels from their Player card.


  • Added various crash and stability fixes.



» Submachine Guns «

  • RAM-9
    • Near-Mid Damage decreased to 24, down from 27.
    • Mid Damage decreased to 22, down from 24.
  • HRM-9
  • Max Damage Range decreased to 11.30 meters, down from 12.95.

» Melee «

  • Soulrender
    • Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.


  • Gulag
    • Night Vision Gulag has been disabled.
    • Laser attachments have been removed and replaced in Gulag loadouts.


  • Fixed an issue causing the Final Elimination Cam slow motion effect to persist after getting the final elimination with a vehicle.
  • Fixed an issue on Fortune’s Keep that allowed unmanned vehicles to remain attached to the Research Vessel and would eliminate Players that came into contact with it.

Source: Call of Duty