Starfield Update 1.8.83 patch notes: DLSS, Eat button, more
Despite being Bethesda’s most polished release to date, Starfield does suffer from some bugs and missing features. The devs have addressed complaints from the community and added new features with Update 1.8.83, so here are the full patch notes for Starfield Update 1.8.83.
Starfield is a massive RPG that offers over a thousand explorable planets, many collectibles, romanceable companions, and more. Given its size, it’s only natural for a few bugs to sneak into the experience and Bethesda are set to tackle these issues by releasing updates for the game.
Beyond tweaks and patches, the devs have also added missing features such as DLSS support on PC with Update 1.8.83. So here are the full patch notes for Starfield Update 1.8.83.
Starfield Update 1.8.83 brings DLSS support & eat button
Starfield Update 1.8.83 introduces two crucial features beginning with Nvidia DLSS support for PC players. The upscaling tech will provide performance boosts for compatible graphic cards and should result in higher frames for many players.
Besides this, the update has also added a dedicated eat button to Starfield. The feature had been a staple across Bethesda’s prior games, which is why its omission in their space epic surprised the community. Fortunately, players will now be able to consume food items on the fly without needing to head into the inventory menu.
Starfield Update 1.8.83 patch notes
Here are the full patch notes for Starfield Update 1.8.83:
Nvidia DLSS Support
This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation.
Let Them Eat!
By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
Fixes and Improvements
Performance and Stability
- Addressed a number of memory related issues and leaks.
- [PC Only] Add some GPU performance optimizations, which will be more impactful on higher end cards.
- [PC Only] Improved renderer threading model, improving CPU usage most notably on higher end systems.
- Various stability and performance improvements.
- Added the ability to eat the food placed in the world
- Adjusted stealth to be a bit more forgiving.
- Fixed an issue where Andreja’s head would stay permanently cloaked.
- Fixed an issue that could prevent players from firing their weapons.
- Fixed issues where some NPC could be seen not wearing clothes. (Note: This issue may resolve itself over time).
- Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
- Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
- PC: Fixed an issue where mouse movement could be choppy.
- Fixed a rare issue that could cause the home ship to be lost.
- Fixed an issue where the ship services technician might be missing.
- Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.
- Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
- Optimized initial shader compilation that occurs on start-up.
- Added the ability to adjust Brightness and Contrast in the Display Settings menu.
- Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
- Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
- Fixed various visual issues related to the new FOV slider options.
- Improved the appearance of the eyes on crowd characters.
- Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
- PC: Addressed additional visual issues related to DLSS.
- All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
- Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
- Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
- Eye of the Storm: Fixed an issue where players’ quest progression could potentially be blocked due to a missing docking prompt.
- Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
- No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
- Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
- Sabotage: Fixed an issue where David Barron could potentially not be found by players.
- Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
- The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.
Those were the full patch notes for Starfield Update 1.8.83. For more on the game, check out our other guides:
Starfield Alternating Currents choice: Should you side with Zoe or Louisa? | Where to find Party Cruise Ship in Starfield | Starfield jail system explained & how to avoid it | How to avoid being encumbered in Starfield | Starfield lockpicking explained | How to get High-Tensile Spidroin in Starfield | How to join Ryujin Industries in Starfield | What does Suit Protection Depleted mean in Starfield?