Helldivers 2 March 6 update patch notes: Major nerfs, Planetary Hazards, more

Nathan Warby
Combat gameplay in Helldivers 2

The Helldivers 2 devs have been releasing to address the major issues with the game, and the latest arrived on March 6. Here are the full Helldivers 2 01.000.100 update patch notes, including a nerf to one of the most popular loadouts.

Helldivers 2 is off to a flying start, shattering all expectations by racking up a huge player count and quickly becoming one of 2024’s biggest games. That being said, there have been a handful of issues since launch, especially when it comes to the servers.

Luckily, though, the devs have been dropping patches regularly to address any major concerns. The latest of these arrived on March 6, coming with some new features as well as substantial nerfs to a popular loadout.

Here are the full Helldivers 01.000.100 update patch notes.

Helldivers 2 01.000.100 update patch notes

soldiers in Helldivers 2
Helldivers 2 players have new hazards to deal with after the March 6 update.

Check out the complete Helldivers 2 March 6 update patch notes below, as shared by Arrowhead Game Studios:

Major Updates

Planetary Hazards active

  • Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more.


Eradicate Missions

  • Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.

Primary, Secondary, & Support Weapons

Balancing adjustments made to the following:

  • SG-225 Breaker – Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55.
  • SG-8 Punisher – Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 to 45 per bullet.
  • SG-225SP Breaker Spray & Pray – Increased armor penetration, increased fire rate from 300 to 330, increased pellets from 12 to 16 per shot, decreased mag size from to 32 to 26.
  • RS-422 Railgun – Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts.
  • FLAM-40 Flamethrower – Increased damage per second by 50%.
  • LAS-98 Laser Cannon – Increased damage against durable enemy parts, increased armor penetration, improved ergonomics.


Balancing adjustments have been made to:

  • Shield Generator Pack – Increased delay before recharging.
  • Orbital 120MM HE Barrage – Increased duration of the bombardment, decreased spread.
  • Orbital 380MM HE Barrage – Increased duration of the bombardment, decreased spread.


  • Fixed armor rating values not reducing damage as intended.
  • Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy.
  • Fixed anti-aliasing toggle not working on PS5.
  • Balanced lighting across all planets to solve cases where the game was too dark.
  • Improved flashlight efficacy.
  • Increased visibility during “sand rain” weather on Erata Prime.
  • Updated tutorial materials and lighting.
  • Improved cases where some materials could look blurry if “Lighting” graphic setting was set to “Low”.
  • Fixed timing issues that could occur in the “Extract E-710” primary objective.
  • Changed button interaction behavior for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds.
  • Fixed some cases of large assets floating if the ground beneath them was blown up.
  • Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion.
  • Fixed unthrowable snowballs after ragdolling.
  • Fixed being able to use grenades after drowning.
  • Camera no longer locked on the player’s own corpse and blocking spectator mode.
  • Helldivers now take damage from fire, gas etc. generated by other players.
  • Armor no longer stretches when dismembered.

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Picking up items from caches may cause characters to freeze in place for an extended period of time.
  • Picking up items from bunkers and caches in quick succession may render one of the items unpickable.
  • Players cannot unfriend other players befriended via friend code.
  • Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
  • Occasionally mission reward multiplier may not be applied.
  • Mission objective HUD displays different numbers for client and host during some missions.
  • Default armor is always shown while viewing the warbond, regardless of the armor that player has equipped.
  • Text chat box display is obstructed by the cinematic letterboxing during extraction.
  • Some text in the HUD/UI is missing or not displaying correctly.
  • Players may experience issues when many players attempt to login and/or play at the same time:
  • Login rate limiting
  • Players may become disconnected during play.
  • Various UI issues may appear when the game interacts with servers.
  • Some games may not be joinable by others for a short period of time.

For more on Helldivers 2, be sure to check out our other guides:

Will Helldivers 2 have DLC? | How to fix ‘failed to join’ error in Helldivers 2 | Is Helldivers 2 on Steam Deck? | Is Helldivers 2 on Xbox Game Pass? | Is Helldivers 2 open world? | Is Helldivers 2 on PS4? | How to kill Scout Striders in Helldivers 2 | All armor in Helldivers 2 | How to kill chargers in Helldivers 2 | How to destroy fuel silos in Helldivers 2