Warzone Pacific July 28 patch notes: Major Sniper Rifle buffs, Serpentine nerf, bug fixes

Liam Mackay
Warzone player in Season 4

Warzone’s developers Raven Software released a patch on July 28 to deliver on the teased Serpentine nerf from the Season 4 Reloaded patch notes, buff Sniper Rifles, and drop some bug fixes.

Warzone Pacific Season 4 Reloaded arrived on July 27, bringing the brand-new Vargo-S Assault Rifle, the Rebirth of the Dead mode, and the Titanium Trials mode later in the season.

It didn’t take devs Raven Software long to drop another update, with another patch arriving on July 28. This update buffs every single Sniper Rifle in the game, and delivers on the Serpentine nerf teased in the patch notes.

Sniper Rifles buffed in Warzone July 28 update

Warzone’s Sniper Rifles received a major nerf in the Season 3 update, reducing their range and removing certain weapons’ ability to one-shot-headshot at any range.

This one-shot-headshot range has now been extended across the board, so faster Sniper Rifles should be more effective — especially on Rebirth and Fortune’s Keep. But, the heavy snipers should still be the go-to in Caldera.

Serpentine Perk nerfed in Warzone July 28 update

Players have complained about Serpentine ever since its arrival in Season 3 Reloaded, claiming it’s the “dumbest” Perk ever added to CoD.

Following the Season 4 Reloaded update, Raven delivered on their promise and nerfed its damage reduction from 20% to 15%, where it’s “still a valuable perk, but has less of an impact on average TTK.”

Warzone Pacific July 28 update patch notes


We’ve seen a positive change in kill metrics since the update to Snipers in Season Three. The intent was to lean into smaller maps favoring the Aggressive Snipers vs Heavier being more suited for the large map. Our data shows that despite a smaller adoption rate (~9.5%) Snipers are still being accredited with a competitive amount of kills vs the more popular class of Weapons. 

However, we’d like to lean into the Weapon to map identity harder, and as such all Snipers are receiving roughly a 35% bonus to their maximum damage range. Lighter rifles, with their damage range builds, will now more reliably cover the typical sight lines found in Rebirth Island and Fortune’s Keep. The goal is to not return to the fastest ADS Snipers being the dominant Weapon in all scenarios – so if things begin to trend that way we will make targeted changes to other statistics of those stand-out Weapons. 

» Sniper Rifles «

  • Kar98k (VG)
    • Max Damage Range increased to 72 meters, up from 48 meters
  • Type 99 (VG)
    • Max Damage Range increased to 50 meters, up from 37 Meters
  • 3-Line Rifle (VG)
    • Max Damage Range increased to 111 meters, up from 82 Meters
  • Gorenko Anti-Tank Rifle (VG)
    • Max Damage Range increased to 127 meters, up from 94 meters
  • Swiss K31 (BOCW)
    • Max Damage Range increased to 57 meters, up from 42 Meters
  • Sniper Rifle Charlie (MW)
    • Max Damage Range increased to 117 meters, up from 87 Meters
  • Sniper Rifle Alpha (MW)
    • Max Damage Range increased to 55 meters, up from 41 Meters
  • HDR (MW)
    • Max Damage Range increased to 117 meters, up from 87 Meters
  • Rytec AMR (MW)
    • Max Damage Range increased to 80 meters, up from 59 Meters
  • Pelington 703 (BOCW)
    • Max Damage Range increased to 58 meters, up from 43 Meters
  • ZRG 20mm (BOCW)
    • Max Damage Range increased to 137 meters, up from 102 Meters
  • SP-R 208 (MW)
    • Max Damage Range increased to 45 meters, up from 33 Meters
  • LW3 – Tundra (BOCW)
    • Max Damage Range increased to 61 meters, up from 45 Meters
  • Sniper Rifle Charlie (BOCW)
    • Max Damage Range increased to 92 meters, up from 68 Meters
  • Marksman Rifle Charlie (MW)
    • Max Damage Range increased to 49 meters, up from 36 Meters



  • Damage Reduction decreased to 15%, down from 20% 

We’ve seen a positive adoption of Serpentine in Loadouts, and as such average encounter time has crept up. We’re reducing the bonus damage mitigation so that it’s still a valuable perk, but has less of an impact on average TTK. We’ll be watching this space closely and will make further adjustments as necessary. 


  • Fixed an issue on Fortune’s Keep causing the gas to be more difficult to see than intended.
  • Fixed an issue that allowed Players to exploit Weapon Trade Stations.
  • Fixed an issue causing Deployable Buy Stations to remain active in the gas – allowing  for unintended exploits.
  • Fixed an issue that caused the Skål Crusher (VG) to not have a Zombies Mastery Camo section available.
  • Fixed an issue causing incorrect unlock criteria to appear for the “The Vault” Vehicle skin in the Vehicle Customization menu.
  • Fixed collision issues with the AI mercenaries during the Cash Extraction Event on Fortune’s Keep.

Warzone’s devs also confirmed that they’ll be nerfing the sun in Caldera, and you can also check out how to unlock the new Ultra weapon camos later in the season.

Source: Raven Software

Image Credit: Activision

About The Author

Liam is CharlieIntel's Editor. After graduating in Journalism from Edinburgh Napier University, Liam made use of his passion for FPS games, including Call of Duty, by writing for sites such as The Nerd Stash, Red Bull Gaming, and GAMINGbible before joining CharlieIntel in November 2020. You can contact Liam at [email protected].