Every confirmed change after Vanguard Alpha: Visibility, spawn tuning, audio, more
Call of Duty: Vanguard’s Alpha has now concluded, and Sledgehammer Games has received a ton of feedback for how the game can be improved before launch. Here’s every change the devs plan on making ahead of release.
Although we have to wait until November to get our hands on Call of Duty: Vanguard, the first round of testing, the PlayStation Alpha, is now complete.
The purpose of the Alpha was to collect feedback from the players so glaring issues and gameplay tweaks can be made ahead of launch. Sledgehammer Games has already responded to the feedback, detailing the issues they plan to address.
In a blog post, Sledgehammer Games listed and detailed the changes it would be making to Vanguard before its release.
- Read More: When does Call of Duty: Vanguard take place?
In addition to four new maps and six modes, here is what Sledgehammer Games plans to change based on player feedback heading into the Call of Duty: Vanguard Open Beta.
Visual Updates in Vanguard
- Damage Overlay
- Refined the damage overlay when injured to help maintain visibility.
- Reduced the density of sun fog.
- Increased the rim light around players to help separate them from the background.
- Adjusted overall exposure—aka we turned up the lights.
Audio Updates in Vanguard
- Non-player footstep valume slightly increased
- Non-player weapon volume slightly reduced.
- Note: Non-player is anyone that isn’t you (enemies and teammates).
- Announcer volume and callout frequency reduced.
- Global MP mixing pass to improve informative audio for gameplay
Champion Hill Spawn Tuning in Vanguard
- Tuned spawn locations and adjusted overall spawn logic. Hopefully, this should eliminate any more Angela & Dwight spawn scares.
- Done away with that one spawn in Courtyard that forced you to have 3 seconds of awkward eye contact with your opponent. You know the one.
Upcoming Fixes for Vanguard
These are fixes that won’t be complete before the Beta but are still being worked on. They will be addressed fully before Vanguard’s official launch.
- Identified a destructible wall in Champion Hill with a mismatched collision model. Even though it appeared as a solid wall, there was a hole allowing the raycast to pass through and show nameplates.
- Note: Nameplate visibility works by doing a raycast from you to other players. If there’s something blocking it, the nameplate shouldn’t be visible. Please keep this in mind while playing and make a report if something seems off.
- Sledgehammer Games is aware there are more nametag and aim assist-related issues and have an ongoing investigation on how to resolve them. Gameplay clips have been a great resource for our teams to find and squash these problems, so keep them coming.
Undoubtedly, many players are excited to see Sledgehammer Games take their feedback from the Champion Hill Alpha into account when it comes to changes that the developer is making to the game before its Open Beta and official release later this year.
It remains to be seen what other changes will arrive in the game before launch. Still, SledgeHammer Games has shown that it is more than willing to use community feedback as the basis for its future updates to the next entry in the fan-favorite franchise.
For more Call of Duty: Vanguard, check out the change players want to see to the healing rate.
Image Credit: Sledgehammer Games