Don’t make this common mistake at Baldur’s Gate 3’s Adamantine Forge

Souhardya Choudhury
Baldur's Gate 3 adamantine forge

Adamantine weapons in Baldur’s Gate 3 might not be the best option in Act 1 as some of the other options the forge offers will serve you much better.

If you choose the Underdark to travel to Moonrise Towers in Baldur’s Gate 3, you might have to spend some time in the Adamantine Forge area. If you want to, you can even try making some gear for yourself while you are there.

However, before you choose to make Adamantine weapons instead of the other options, you should keep in mind that they aren’t really that good. Compared to the other high-end weapons, their Adamantine counterparts fall short massively.

To make Adamantine gear in Baldur’s Gate 3, you will need to acquire a rare material known as Mithril Ore, and spending it on the weapons only might be a really bad idea. At the end of the day, you can only make them twice in an entire playthrough so it’s better to go for the shield or the armor.

You can always resort to making an Adamantine heavy or medium armor for yourself as you will not only be immune to critical damage but also have a cheeky damage reduction effect as well.

Even the shield is also a great option to make in the Adamantine Forge, as it not only has the crit prevention the armor offers but also sends enemies Reeling for 2 turns if they miss their attack on you. On top of that, magical shields are quite rare in BG3 so it’s better to get an armor set and a shield for yourself.

The weapons on the other hand only have a +1 enchantment with a Diamondsbane effect that prevents you from getting crits from objects. But there aren’t many objects attacking you in the game, are there? To top it all off, their damage numbers aren’t all that impressive with 15 being the highest DPS you can dish out with the Longsword.

The issue was posted on the BG3 subreddit, focusing on how the Diamondsbane enchantment, an Adamantine gear buff, was actually “misleading” as it only worked on “objects.” This is why many feel the weapons are a class below other Legendary options in the game.

Some players even called it “bad” but calling them outright “trash” is a stretch, as Adamantine weapons might not be the best of the bunch, but surely not the worst. You can have a good time with an Adamantine Longsword in Act 1 if you or any of your companions are proficient with it.

One player pointed out that ignoring resistance was “pretty powerful” for them as resistant targets would receive double damage if using the Adamantine weapons. Adding to that, an Adamantine Mace is great for smashing walls and doors as it ignores bludgeoning resistance so you can always keep one in your inventory if not using it during battle.

But overall, the armor and the shield are much better than the weapons, so they are a better pick in the long run. Sure, double damage to resistant enemies might sound good, but there aren’t many foes resistant to physical damage in Baldur’s Gate 3.

That said, if you are looking for better weapons in Act 1, getting the Mourning Frost in the Underdark would be the best bet, instead of using up Mithral ores on Adamantine weapons. However, if you really want a Legendary weapon in Act 1, try getting the Blood of Lathander from the Githyanki Creche, as it’ll even help you during the end of the game.

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