Baldur’s Gate 3 devs confirm Patch 7 details & mod support features

Emily Stander
The Dark Urge in Baldur's Gate 3

The highly anticipated Patch 7 for Baldur’s Gate 3 is coming later this year, and devs have further confirmed some features we can expect from mod support. Here is everything you need to know.

Baldur’s Gate 3 has released a few Patches that update content, bugs, and add storylines, dialogue, and cutscenes for players to enjoy.

Patch 7 is one of the most highly anticipated patches the game is yet to release, and the devs have shared some more information about what we can expect when it releases around September. 

Firstly, they are adding more and improved evil endings to the game for players who do non-Durge and Durge playthroughs. This includes new cinematic cutscenes that have newly composed music pieces. 

Alongside the usual bug fixes and performance enhancements, Patch 7 is also introducing official mod support for the game. 

The Closed Alpha started on June 3, 2024, where mod authors can take part in the slow implementation of this mod support and give their feedback as development progresses. In July, players will be able to register for a Closed Beta.

1,000 PC players will be able to join the Closed Beta, but the devs have not yet revealed how you can register for this. As soon as more information becomes available, we will let you know. 

The idea behind introducing official mod support means that players will be able to add mods to the game without issues arising with compatibility. It is worth noting, though, that the official Baldur’s Gate 3 mod support will only be applicable with 

This doesn’t mean that you won’t be able to use other mods, but just that you’ll have two options to choose from when you’re modding the game.

Additionally, the Toolkit seems to be aimed largely at mod authors so they can have more freedom in creating mods within the game. Here are some of the features Larian have promised for Patch 7:

  • Access the editor to create your own mods.
  • Upload mods directly to servers.
  • Load levels read-only to look at all the local entities, as well as the setup, and test your mods in-game while creating them.
  • Get access to internal editors for supported asset types.
  • Publish your mod via the editor where it will be moderated and made visible.

The Baldur’s Gate 3 Mod Toolkit will initially only be released for PC, but the devs promised in their latest community update that updates for consoles will be available shortly after as well.