All new Unique Items & Legendary Aspects in Diablo 4 Season 5

Stephanie Zucarelli
Diablo 4 Mephisto

Diablo 4 Season 5 patch notes confirmed an overhaul to almost all Unique Items and Legendary Aspects, focused on giving them a final boost before Vessel of Hatred DLC. Players will also get a new set of Items as well, which are meant to be tested in the new rogue-like endgame mode called Infernal Hordes.

Since Season of Loot Reborn has done a great job of overhauling the itemization system, Season of the Internal Hordes is aiming to take builds to the next level.

Here’s everything about Unique Items and Legendary Aspects in Diablo 4 Season 5.

New Unique Items in Diablo 4 Season 5

  • Barbarian
    • Unbroken Chain – Amulet: Casting Steel Grasp reduces Iron Maelstrom’s Cooldown by 5-10 seconds. Enemies damaged by Iron Maelstrom deal 15-30% less damage for 6 seconds.
  • Druid
    • Mjölnic Ryng – Unique Ring: While Cataclysm is active, you gain unlimited Spirit and deal 40-100%[X] increased damage.
    • Björnfang’s Tusks – Unique Gloves: Cataclysm is now guaranteed to strike anything in range and you deal 40-80%[x] increased damage for the duration of the effect. While Cataclysm is active, you gain unlimited Spirit.
  • Necromancer
    • Path of Trag’Oul – Unique Boots: Bone Prison traps a larger area and fires 20-35 Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 8 seconds each time these Bone Splinters hit an enemy.
  • Rogue
    • Shroud of Khanduras – Unique Chest Armor: Dark Shroud grants Immune for 3 seconds, but your Evade Cooldown is increased by 9-3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies.
  • Sorcerer
    • Axial Conduit – Unique Pants: Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for (150%-600%) Lightning damage. Chain Lightning expires if you don’t have enough Mana for it to drain.
All Diablo 4 classes.
Unique Items and Legendary Aspects are crucial to get OP builds.

Legendary Aspects in Season 5

  • Barbarian
    • Aspect of Forward Momentum – Mobility: Knocking back an enemy grants 25-40% Movement Speed for 3 seconds.
  • Druid
    • Aspect of the Rushing Wilds – Mobility: Casting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%.
  • Necromancer
    • Aspect of the Unholy Tether – Mobility: Casting Golem’s active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.
    • Inexorable Reaper’s – Mobility: Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.
    • Aspect of Creeping Mist – Mobility: Gain 20-35% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.
    • Imprisoned Spirit’s – Offensive: When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40-70% of normal damage.Bone Spirit now prioritizes enemies inside a Bone Prison.
  • Rogue
    • Of Nebulous Brews – Mobility: Using a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving 20 meters, you spawn a Healing Potion.
    • Galvanized Slasher’s – Resource: Lucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by 15-30.
    • Of Iron Rain – Offensive: Smoke Grenade has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.
    • Breakneck Bandit’s – Offensive: Flurry deals 25-40% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.
    • Mired Sharpshooter’s – Utility: Caltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.
  • Sorcerer
    • Aspect Of Tenuous Agility: Gain 5-15% increased Movement Speed. This bonus is doubled if you haven’t used a Defensive Skill in 8 seconds.
    • Aspect Of the Firebird: Gain the Flame Shield Enchantment for free. When Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage.
    • Lightning Rod Aspect: Chain Lightning has a 25% chance to deal 50-80%[x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.
    • Aspect Of Elemental Acuity: Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per Element. At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.
    • Aspect Of the Orange Herald: Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.

Unique Items update in Diablo Season 5

General Uniques

  • Azurewrath
    • Ancestral Unique Sword
    • 925 Item Power
    • 1,838 Damage Per Second
      • (1337-2005) Damage Per Hit
      • 1.10 Attacks per Second (Fast)
      • +85% Cold Damage (85%)
    • +53 All Stats + (47-65)
    • 8.5% Attack Speed (7-9)%
    • +52,5% Cold Resistance (46.5 – 60)%
    • Lucky Hit: Up to a 40% Chance to Deal +5,000 Cold Damage (4250-6500)
    • Lucky Hit: Up to a 20% chance to Freeze enemies for 3 seconds and deal (6015-12030) Cold Damage to them.
    • 1 Empty Socket
    • Requires Level 100
  • The Butcher’s Cleaver
    • Ancestral Unique Axe
    • 925 Item Power
    • 1,838 Damage Per Second
      • (1,337-2,005) Damage per Hit
      • 1.10 Attacks per Second (Fast)
      • +175% Damage to Injured Enemies (175)%.
    • +9% Attack Speed (7-9)%
    • +12.5% Movement Speed (12.5-18)%
    • +65% Physical Damage (62.5-85)%
    • +18% Critical Strike Chance Against Feared Enemies (16-25)%
    • Lucky Hit: Critically Striking an enemy has up to 100% chance to Fear and Slow them by (61-90)% for 4 seconds
    • Empty Socket
    • Requires Level 100
  • Fists of Fate
    • Ancestral Unique Gloves
    • 925 Item Power
    • 462 Armor
      • +8.5 Attack Speed (0.1-8.7)%
      • +2.1% Critical Strike Chance (0.1-8.7)%
    • +25.6% Lucky Hit Chance (1-51.8)%
    • Your attacks randomly deal 1% to (200-300)% of their normal damage.
    • Requires Level 100
  • Flickerstep
    • Ancestral Unique Boots
    • 925 Item Power
    • 462 Armor
      • Attacks Reduce Evade’s Cooldown by 2.5 seconds
      • Evade Grants +30% Movement Speed for 1.5 Seconds 30%
    • +14.5% Movement Speed (12.5-18)%
    • +300% Ultimate Damage (219-300)%
    • +54% Lightning Resistance (46.5-60)%
    • 12.5% Damage Reduction from Close Enemies (8-12.5)%
    • Each enemy you Evade through reduces your active Ultimate Cooldown by (2-4) seconds, up to 10 seconds.
    • Requires Level 100
  • Frostburn
    • Ancestral Unique Gloves
    • 925 Item Power
    • 462 Armor
      • +8% Lucky Hit Chance 8%
    • +15.5 Attack Speed (1.05-15)%
    • +169.5% Fire and Cold Damage (142.5-182.1)%
    • Lucky Hit: Up to a 40% Chance to Deal +2,200 Fire Damage (2,000-4,000)
    • Lucky Hit: Up to a 40% Chance to Deal +2,800 Cold Damage (2,000-4,000)
    • Lucky Hit: Up to a (20-60)% chance to Freeze enemies for 3 seconds.
    • Requires Level 100
  • Godslayer Crown
    • Ancestral Unique Helm
    • 925 Item Power
    • 1,156 Armor
    • +40 All Stats +(28-42)
    • +680 Maximum Life (638-873)
    • +60% Damage to Elites (50-67.3)%
    • 8% Cooldown Reduction (6-8)%
    • When you Stun, Freeze, or Immobilize an Elite, you Pull In all Nearby enemies and deal (30-60)% increased damage to them for 3 seconds. Can only occur once every 12 seconds. Against Bosses, this effect triggers when dealing damage instead.
    • Empty Socket
    • Requires Level 100
  • Penitent Greaves
    • Ancestral Unique Boots
    • 925 Item Power
    • 462 Armor
      • Evade Grants +125% Movement Speed for 2.0 Seconds
      • Evade Grants Unhindered for 2 seconds
    • +22% Movement Speed (16-25)%
    • +6% Critical Strike Chance Against Chilled Enemies (4-6)%
    • +50.5% Chill Slow Potency (41.5-55)%
    • +52.2% Cold Resistance (46.5-60)%
    • You leave behind a trail of frost that Chills enemies. You deal (12-25)% more damage to Chilled enemies.
    • Requires Level 100
  • Mother’s Embrace
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Shadow Resistance
    • +47 All Stats +(47-65)
    • +11.5% Attack Speed (10.5-15)%
    • +8% Critical Strikes Chance (6-8)%
    • +7.5% Lucky Hit Chance (6-8)%
    • If a Core Skill hits 4 or more enemies, (30-60)% of the Resource cost is refunded.
    • Requires Level 100
  • Paingorger’s Gauntlet
    • Ancestral Unique Gloves
    • 925 Item Power
    • 462 Armor
      • +7% Attack Speed (7-9)%
      • 6% Cooldown Reduction (6-8)%
      • Lucky Hit: Up to a +17.5% Chance to Stun for 2 seconds (13.5-22.5)%
      • +3 to Basic Skills (2-4)
      • Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing (100-200)% increased damage.
    • Requires Level 100
  • Razorplate
    • Ancestral Unique Chest Armor
    • 925 Item Power
    • 1,619 Armor
      • +4,611 Thorns (3,447-4,740)
      • +4,611 Thorns (3,447-4,740)
      • +4,611 Thorns (3,447-4,740)
      • +4,740 Thorns (3,447-4,740)
    • Thorns has a 10% chance to deal (100-200)% increased damage.
    • Requires Level 100
  • Soulbrand
    • Ancestral Unique Chest Armor
    • 925 Item Power
    • 1,619 Armor
      • +656 Maximum Life (638-873)
      • +1 Potion Capacity (-2)
      • +26.5% Barrier Generation (26.5-40)%
      • 11% damage Reduction while Healthy (8-12.5)%
    • Your Healing Potion no longer heals instantly and instead grants a Barrier for 200% of the original healing for 4 seconds.
    • You gain (10-30%) Damage Reduction while you have Barrier and may drink your Healing Potion while at full Life.
    • Requires Level 100
  • Tassets of the Dawning Sky
    • Ancestral Unique Pants
    • 925 Item Power
    • 925 Armor
    • +39 All Stats (+28-42)
    • +13.5% Movement Speed (12.5-18)%
    • +2% Maximum Resistance to All Elements (1.5-2.5)%
    • +33% Resistance to All Elements (26-35)%
    • When you take damage from a Non-Physical damage type, you gain (8-15)% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
    • Requires Level 100
  • Temerity
    • Ancestral Unique Pants
    • 925 Item Power
    • 925 Armor
    • 7% Maximum Life (5.5-7.5)%
    • +18% Healing Received (16-25)%
    • 8.5% Damage Reduction while Healthy (7-9)%
    • Lucky Hit: Up to a 5% Chance to Heal +1461 Life (1058-1511)
    • Effects that Heal you beyond 100% Life grant you a Barrier of up to (40-100)% of your Maximum Life that lasts for 8 seconds.
    • You may now drink your Healing Potion while at full Life.
    • Requires Level 100
  • Tibault’s Will
    • Ancestral Unique Pants
    • 925 Item Power
    • +39 All Stats (+28-42)
    • +707 Maximum Life (638-873)
    • +11 Maximum Resources (5-13)
    • 13.5% Damage Reduction while Unstoppable (10.5-15)%
    • You deal (10-20)% increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable gain 50 of your Primary Resources.
    • Empty Socket
    • Requires Level 100
  • X’Fal’s Corroded Signet
    • Ancestral Unique Ring
    • 925 Item Power
      • +10% Resistance to All Elements
      • +10% Fire Resistance
    • +49 All Stats +(47-65)
    • +5% Lucky Hit Chance (5-6)%
    • +51% Vulnerable Damage (46.5-60)%
    • +90% Damage Over Time (72.5-95)%
    • Lucky Hit: Your damage over time effects have to up a 75% chance to erupt, dealing (356-515) damage of the same type to surrounding enemies.
    • Empty socket.
    • Requires Level 100
  • Yen’s Blessing
    • Ancestral Unique Boots
    • 925 Item Power
    • 462 Armor
      • +3 Maximum Evade Charges)
    • +29 All Stats +(28-42)
    • +13% Movement Speed (12.5-18)%
    • +33% Resistance to All Elements (26-35)%
    • 11.5% Resources Generation (8.5-12)%
    • Casting a Skill has a (40-60)% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. Can only occur once every 8 seconds.
    • Requires Level 100
  • Banished Lord’s Talisman
    • Ancestral Unique Amulet
    • 925 Item Power
      • +25% Resistance to All Elements
    • 10% Maximum Life (8-10)%
    • +9% Atack Speed (7-9)%
    • +58% Overpower Damage (50-60)%
    • +1 to Core Skill (1-2)
    • After you spend 275 of your Primary Resources, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal (20-60)% increased damage.
    • Requires Level 100

Barbarian Unique Updates

  • Battle Trance
    • Ancestral Unique Amulet
    • 925 Item Power
    • +25% Resistance to All Elements
    • +7% Critical Strike Chance (6-8)%
    • 11.5% Damage Reduction from Close Enemies (8.0-12.5)%
    • +3 to Frenzy (2-3)
    • +5 to Duelist (4-6)
    • Increase Frenzy’s maximum stacks by 2. While at maximum stacks, you deal (15-30)% increased damage and your other Skills gain (+35-55)% increased Attack Speed.
    • Requires Level 100.
  • Fields of Crimson
    • Ancestral Unique Two-Handed Sword
    • 925 Item Power
    • 3,677 Damage Per Seconds
      • (2,942-4,412) Damage per Hit
      • 1 Attacks per Seconds
      • +130% Vulnerable Damage
    • +238 Strength (+198-270)
    • +550% Damage to Bleeding Enemies (406-550)%
    • +54% Enhanced Rupture Explosion Size (52-70)%
    • 19% Rupture Cooldown Reduction (16-25%)
    • While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts (13-25) Bleeding damage over 6 seconds. Enemies standing in the pool take 30% increased damage.
  • Gohr’s Devastating Grips
    • Ancestral Unique Gloves
    • 925 Item Power
    • 462 Armor
    • +12.5% Attack Speed (10.5-15)%
    • +9.5% Movement Speed (8-12.5)%
    • +18.5% Critical Strike Chance Against Close Enemies (13.5-22.5)%
    • +5 to Whirlwind
    • Whirwind explodes every 2 seconds and after it ends, dealing (40-70)% of the Base damage dealt to surrounding enemies as Fire damage.
    • Requires Level 50
  • Hellhammer
    • Ancestral UInique Two-Handed Mace
    • 925 Item Power
    • 3,677 Damage Per Second
      • 3,269-4,908 Damage per Hit
      • 0.9 Attacks per Second
      • +300% Damage to Burning Enemies
    • +336 Strength (252-360)
    • +64% Upheaval Size (52-70)%
    • +6 to Upheaval (4-6)
    • +2 to Wallop (2-4)
    • Upheaval ignites the ground Burning enemies for an additional (5,901-9,835) damage over 4 seconds increased by 10% for every 100 Strength you have.
    • Current Bonus: 220%
  • Ancients’ Oath
    • Ancestral Unique Two-Handed Axe
    • 925 Item Power
    • 3,677 Damage Per Second
      • 3,269-4,903 Damage per Hit
      • 0.9 Attacks per Second (Slow)
      • +130% Vulnerable Damage
    • +206 Strength +(+198-270)
    • +270% Damage to Close Enemies (207-270%)
    • 14% Cooldown Reduction (12-16)%
    • +6 to Steel Grasp (4-6)
    • Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp take (40-60%) increased damage from you for 5 seconds.
    • 2x Empty Socket.
    • Requires Level 50
  • Ramaladani’s Magnum Opus
    • Ancestral Unique Sword
    • 925 Item Power
    • 1,838 Damage Per Second
      • 1337-2005) Damage per Hit
      • 1.10 Attacks per Second (Fast)
      • +50% Damage
    • +90 Strength +(76-90)
    • +14 Maximum Resource (12-20)
    • +46% Critical Strike Damage (40-50%)
    • +59% Overpower Damage (50-60)%
    • Skills using this weapon deal (0.20-050)% increased damage per point of Fury you have, but you lose 10 Fury every second.
    • Empty Socket
    • Requires Level 50
  • Overkill
    • Ancestral Unique Two-Handed Mace
    • 925 Item Power
    • 3,677 Damage Per Second
      • (3269-4903) Damage per Hit
      • 0.90 Attacks per Second (Slow)
      • +350% Damage to Injured Enemies
    • +270 Strength (+198-270)
    • +165% Vulnerable Damage (125-170)%
    • +378% Physical Damage (342-450)%
    • +4 to Death Bow (4-6)
    • Death Blow creates a shockwave, dealing (25-45)% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.
    • Requires Level 50
  • Rage of Harrogath
    • Ancestral Unique Chest Armor
    • 925 Item Power
    • 1619 Armor
    • +789 Maximum Life (638-873)
    • +6% Critical Strike Chance (6-8)%
    • +82.5% Damage Over Time (72.8-95)%
    • 10.5% Damage Reduction from Bleeding Enemies (8-12.5)%
    • Lucky Hit: Inflicting Bleeding on an enemy has up to a (20-60)% chance to reduce the Cooldowns of your Skills by 1 second.
    • Requires Level 50.
Diablo 4 Barbarian character
Barbarian’s most powerful builds are made around a Unique Item.
  • Ring of the Ravenous
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Shadow Resistance
    • +11% Critical Strike Chance (9-11)%
    • +48% Vulnerable Damage (46.5-60)%
    • +2 to Rend
    • +2 to Brawling Skills
    • Rend’s duration is increased by (4-8 seconds)
    • Damaging enemies with your Brawling Skills applies 2 stacks of Rend’s Bleed. This can only affect each enemy once every 1 second.
  • Ring of Red Furor
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Fire Resistance
    • +11 Maximum Resource (9-15)
    • +7.5% Attack Speed (7-9)%
    • +88% Critical Strike Damage (88-115)%
    • +40% Fire Resistance (32-40)%
    • After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow within 5 seconds is guaranteed Critical Strike and deals (10-40)% bonus Critical Strikes Damage.
    • Empty Socket
    • Requires Level 50
  • 100,000 Steps
    • Ancestral Unique Boots
    • 925 Item Power
    • 462 Armor
      • Evade Grants +10% Attack Speed for 3 Seconds
    • +16% Movement Speed (12.5-18)%
    • +7 Movement Speed per Walking Arsenal Bonus (5-7)%
    • +90% Damage to Stunned Enemies (82.5-105)%
    • +55.5% Ground Stomp Size (46.5-60)%
    • When activating or refreshing the full Walking Arsenal Key Passive effect, you automatically cast Ground Stomp and gain (50-100) Fury. Can only occur once every 10 seconds.
    • Requires Level 50
  • Tuskhel of Joritz the Mighty
    • Ancestral Unique Helm
    • 925 Item Power
    • 1,156 Armor
      • +646 Maximum Life (638-873)
      • +6% Attack Speed while Berserking (6-8)%
      • +117.5% Damage while Berserking (103.5-135)%
      • +15% Movement Speed while Berserking (10.5-15)%
    • When you gain Berserking while already Berserk you have (40-60)% chance to become more enraged granting 15% increased damage, 2 Fury per second, and 10% Cooldown reduction.
    • Requires Level 50
  • Twin Strikes
    • Ancestral Unique Gloves
    • 925 Item Power
    • 462 Armor
    • +75 Strength (76-90)
    • +19% Attack Speed (15.5-20)%
    • +9.5% Critical Strike Chance (9-11)%
    • +2 to Double Swing (2-3)
    • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing (10-40)% increased damage.
    • Requires Level 50
  • Arreat’s Bearing
    • Ancestral Unique Pants
    • 925 Item Power
    • 925 Armor
      • +676 Maximum Life (638-873)
      • +251% Ultimate Damage (251-350)%
      • +34% Resistance to All Elements (26-35)%
      • 25.5% Call of the Ancients Cooldown Reduction (23.5-32.5)%
    • Ancients you summon are empowered
      • Korlic creates an Earthquake that deals (40-86) Physical damage over 4 seconds when he leaps.
      • Talic leaves behind Dust Devils that deal (80-171) damage while he whirlwinds.
      • Mawdac ignites the ground Burning enemies for an additional (40-86) damage for over 4 seconds when he upheaves the ground.
    • Empty socket

Druid Unique Updates

  • Storm’s Companion
    • Ancestral Unique Pants
    • 925 Item Power
    • 925 Armor
    • +20% Wolvers Attack Speed (16-25)%
    • +77.5% Lucky Hit Chance for the Pack LEader SPirit Boon (62.5-85)%
    • 16% Damage Reduction from Close Enemies (13-17.5)%
    • +5 to Wolves (4-5)
    • Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.
    • 2x Empty Socket
    • Requires Level 100
  • Dolem Stone
    • Ancestral Unique Amulet
    • 925 Item Power
    • +25% Resistance to all Elements
    • +28% Movement Speed while Hurricane is Active (21-30)%
    • 19% Nature Magic Cooldown Reduction (16-25)%
    • +4 to Wrath Skills (3-4)
    • +3 to Crushing Earth (2-3)
    • Casting Boulder while Hurricane is active causes the Boulder to rotate around you instead. Boulder’s damage is increased by (10-30)% for each one currently rotating.
    • You may have up to 10 Boulders active at the time.
    • Requires Level 100
  • Earthbreaker
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Cold Resistance
    • +10% Critical Strike Chance (9-11)%
    • +11% Earth Attack Speed (10.5-15)%
    • +25% Chance for Landslide. Projectiles to Cast Twice (16-25)%
    • +2 to Landslide (2-3)
    • Cast of Landslide leaves behind Tectonic Spikes that deal 1,215-2,430 Physical damage over 2 seconds.
    • Spawning a Landslide pillar within Tectonic Spikes has a (20-30)% chance to spawn two instead.
    • Empty Socket
    • Requires Level 100
  • Fleshrender
    • Ancestral Unique Mace
    • 925 Item Power
    • 1,838 Damage Per Seconds
      • 1337-2005 Damage per Hit
      • 1.10 Attacks per Second (Fast)
    • +85% Damage to Poisoned Enemies
    • +153 Willpower (+153-225)
    • +1,159 Maximum Life (957-1259)
    • 8.0% Cooldown Reduction (6-8)%
    • +3 to Defensive Skills
    • Casting a Defensive Skill deal (2025-6075) damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have. Current Bonus: 45%.
    • Empty Socket
    • Requires Level 100
  • Insatiable Fury
    • Ancestral Unique Chest Armor
    • 925 Item Power
    • 1619 Armor
      • 10% Maximum Life (8-12.5)%
      • +140% Werebear Overpower Damage (108.5-140)%
      • +3% to Ursine Strength’s Bonuses (2.5-4)%
      • +4 to Iron Fur (3-4)
      • Werebear form is now your true form, and you gain (2-5) Ranks to all Werebear Skills.
    • 2x Empty Socket
Diablo 4 druid
Druids got two new Unique Items in Season of the Infernal Hordes.
  • Wildheart Hunger
    • Ancestral Unique Boots
    • 925 Item Power
    • 462 Armor
      • Attacks Reduce Evade’s Cooldown by 1.5 seconds
    • +15.5% Movement Speed (12.5-18)%
    • +7% Shapeshifting Attack Speed (7-9)%
    • +33% Copld Resistance (32-40%)
    • +2 to Heightened Senses (1-2)
    • When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you (1-3) stacking damage every 2 seconds, up to (20-60)%
    • Requires Level 100
  • Hunter’s Zenith
    • Ancestral Unique Rings
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Lightning Resistance
    • +82 Willpower +(76-90)
    • +1 to Quickshift (1-2)
    • +2 to Heightened Senes (1-2)
    • +4 to Predatory Instinct (3-5)
    • Gain a bonus when you kill with a Shapeshifting Skill:
      • Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
      • Werebear: Your next Werewolf Skill will Heal you for (689-3447) when damage is first dealt.
  • Mad Wolf’s Glee
    • Ancestral Unique Chest Armor
    • 925 Item Power
    • 1,619 Armor
    • +974 Maximum Life (974-1427)
    • +13% Werewolf Attack Speed (10.5-15)%
    • +17.5% to Lupine Ferocity’s Damage Bonus (13-17.5)%
    • +5 to Digitigrade Gait (4-5)
    • Werewolf form is now your true form, and you gain (2-5) Ranks to all Werewolf Skills.
    • 2x Empty Socket
    • Requires Level 100
  • Vasily’s Prayer
    • Ancestral Unique Helm
    • 925 Item Power
    • 1156 Armor
    • +4% Willpower (3.1-7.3)%
    • +789 Maximum Life (638-873)
    • +1550 Armor (1500-1750)
    • +3 to Defensive Posture (3-4)
    • Your Earth Skills are now also Werebear Skills and Fortify you for (2-5)% of your Maximum Health.
    • Empty Socket.
    • Requires Level 100
  • Unsung Ascetic’s Wraps
    • Ancestral Unique Gloves
    • 925 Item Power
    • 462 Armor
    • +9% Critical Strike Chance (9-11)%
    • +107% Damage to Distant Enemies (103.5-135)%
    • +4 to Lightning Storm gains 1 additional strike each time it grows.
    • Lightning Storm Critical Strikes cause lightning to strike twice, dealing (10-40%) increased damage.
    • Requires Level 100
  • Airdah’s Inexorable Will
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Lightning Resistance
    • +9% Willpower (9-11)%
    • +8% Lucky Hit Chance (6-8)%
    • +124.5% Damage to Close Enemies (103.5-135)%
    • 18% Ultimate Cooldown Reduction (15.5-20)%
    • When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal (2298-9193) Physical damage to them. This damage is increased by 1% per 1 point of Willpower you have. Current Bonus: 177%
    • Requires Level 100
  • Greatstaff of the Crone
    • Ancestral Unique Staff
    • 925 Item Power
    • 3,677 Damage Per Seconds
      • 2942-4412 Damage per Hit
      • 1 Attacks per Second
      • +130% Damage to Close Enemies
    • +86% Critical Strike DAmage (80-100)%
    • +228% Damage to Close Enemies (207-270)%
    • Storm Strike Chains to +2 Targets
    • +2 to Basic Skills (2-4)
    • Claw is now a Storm Skill and also casts Storm Strike at (120-200%) normal damage.
    • Requires Level 100
  • Waxing Gibbous
    • Ancestral Unique Axe
    • 925 Item Power
    • 1,838 Damage Per Second
      • 1,337-2,005 Damage per Hit
      • 1.10 Attacks per Second (Fast)
      • +85% Critical Strike Damage
    • +115% Critical Strike Damage (88-115)%
    • Blood Howl Grants Stealth for +3 Seconds (2.2-3)
    • +4 to Shreds (2*-4)
    • +1 to Toxic Claws (1-2)
    • Killing an enemy with Shred grants Stealth for 2 seconds. Breaking Stealth with an attack grants guaranteed Critical Strikes for (1-4) seconds)
    • Requires Level 100
  • Tempest Roar
    • Ancestral Unique Helm
    • 925 Item Power
    • 1,156
    • +79 Willpower (+76-90)
    • +11 Maximum Resource (5-13)
    • +34% Lightning Resistance (32-40)%
    • +2 to Wild Impulse (1-2)
    • Lucky Hit: Storm Skills have up to (15-35)% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills.
    • Requires Level 100

Necromancer Unique Updates

  • Blood Artisan’s Cuirass
    • Ancestral Unique Chest Armor
    • 925 Item Power
    • 1,619 Armor
      • +1192 Maximum Life (957-1259)
      • +103,5% Damage for 4 seconds after Picking up a Blood Orb _(103.5-135)%
    • Blood Orbs Restore +11 Essence (8-12)
    • +2 to Bone Spirit (2-3)
    • When you pick up 4 Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
    • Empty Socket
    • Requires Level 100
  • Ebonpiercer
    • Ancestral Unique Amulet
    • 925 Item Power
    • +25% Resistance to All Elements
    • +20% Chance of BLight Projectiles to Cast Twice (16-25)%
    • +2 to Blight (2-3)
    • +4 to Reaper’s Pursuit (3-5)
    • +2 to Gloom (1-2)
    • Blight also shoots 4 smaller projectiles that pierce enemies and deal (79-396) Shadow damage over 3 seconds)
    • Requires Level 100
  • Cruor’s Embrace
    • Ancestral Unique Gloves
    • 925 Item Power
    • 462 Armor
    • 9.5% Maximum Life (8-10)%
    • Blood Surge Drains +3 Times from Elites (2-3)
    • +4 to Blood Surge (3-5)
    • +2 to Tides of Blood ( 1-2)
    • Casting Blood Surge consumes nearby Corpses to cause mini novas, dealing (6-10) damage. This damage is increased by 10% for each enemy drained by your initial cast, up to 50%, as well as by 20% for each Corpse consumed.
    • Requires Level 100
  • Greaves of the Empty Tomb
    • Ancestral Unique Boots
    • 925 Item Power
    • 462 Armor
    • +4 Maximum Evade Charges
    • Evade Leaves Behind Desecrated Ground for 2 seconds
    • +33.9% Sever Size (30.9-44.4)%
    • +35.4% Chance for Sever Projectiles to Cast Twice (30.9-44.4)%
    • 9% Damage Reduction from Shadow Damage Over Time-Affected Enemies (9-11)%
    • +4 to Reaper’s Pursuit (4-6)
    • Sever leaves behind Desecrated Ground that deals (79-317) Shadow damage over 2 seconds
    • Requires Level 100
  • Howl from Below
    • Ancestral Unique Gloves
    • 925 Item Power
    • 462 Armor
    • +10.5 Lucky Hit Chance (8-12.5)%
    • +35% Corpse Attack Speed (26-35)%
    • Corpse Explosion Fears and Slow for 0.4 seconds (0.4-0.6)
    • +4 to Corpse Explosion (2-4)
    • Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion’s damage is increased by (30-50)%
    • Requires Level 100
  • Deathspeaker’s Pendant
    • Ancestral Unique Amulet
    • 925 Item Power
    • +25% Resistance to All Elements
    • +8% Attack Speed (7-9)%
    • +1 Essence per Enemy Drained by Blood Surge (1)
    • +3 to Coaleseced Blood (2-3)
    • Blood Surge casts a mini nova on your Minions dealing (11-23) damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
    • Empty Socket
    • Requires Level 100
The Necromancer in Diablo 4.
Necromancers received some great Legendary Aspects to face the Infernal Hordes in Season 5.
  • Mutilator Plate
    • Ancestral Unique Chest Armor
    • 925 Item Power
    • 1,619 Armor
    • 16% Maximum Life (13-17.5)%
    • +54% Blood Lance Duration (46.5-60)%
    • 17% damage Reduction from Enemies Affected by Blood Skills (13.0-17.5)%
    • +4 to Blood Lance (2-4)
    • You are Blood Lanced, when Blood Lance would deal damage to you, it instead Fortifies you for (1-4)% of your Maximum Life and has a 10% chance to form a Blood Orb.
    • Blood Lance deals (10-40)% increased damage.
    • Requires Level 100
  • Black River
    • Ancestral Unique Scythe
    • 925 Item Power
    • 1,838 Damage Per Second
      • 1337-2005 Damage Per Hit
      • 1.10 Attacks per Second (Fast)
      • +10% Attack Speed
    • +144 Intelligence (126-180)
    • +3 to Corpse Skill (1-3)
    • +1 to Hewed Flesh (1-2)
    • +1 to Fueled by Death (1-2)
    • Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse gaining 120-160% damage and 10.5-12.55% Size per additional corpse consumed.
    • Requires Level 100
  • Blodless Scream
    • Ancestral Unique Two-Handed Scythe
    • 925 Item Power
    • 3,677 Damage Per Second
      • 3,269-4,903 Damage per Hit
      • 0.9 Attacks per Second (Slow)
      • +170% Non-Physical Damage
    • +214 Intelligence +(198-270)
    • 12% Lucky Hit Chance (12-16)%
    • +66% Freeze Duration (52-70)%
    • +1 to Darkness Skill (1-2)
    • Your Darkness Skills Chill enemies for up to 100% and deal (100-200)% increased damage to Frozen enemies.
    • Lucky Hit: Your Darkness Skills have up to a 100% chance to generate (15-25) additional Essence against Frozen targets.
  • Lidless Wall
    • Ancestral Unique Shield
    • 925 Item Power
    • 694 Armor
      • 60% Blocked Damage Reduction (60)%
      • 20% Block Chance 20%
      • +80% Main Hand Weapon Damage 80%
      • +12.6% Total Armor 12.6%
    • +2333 Armor (2153-2962)
    • +26% Bone Storm Duration (26-35)%
    • 6.5% Cooldown Reduction (6-8)%
    • +2 to Bone Skill
    • Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a (15-45)% chance to spawn an additional Bone STorm at their location.
    • Each of your active Sacrifice bonuses increases this chance by 25% and the maximum possible Bone Starms by +1.
    • Requires Level 100.
  • Deathless Visage
    • Ancestral Unique Helm
    • 925 Item Power
    • 1,156 Armor
      • +18 Maximum Resource (12-20)
      • +23.5% Chance for Bone Spear Projectiles to Cast Twice (23.5-32.5)%
      • +4 to Bone Spear (2-4)
      • Bone Spear leaves behind echoes that explode for (20-36) Physical damage, increased by 5% for every 30% Critical Strike Damage you have.
      • Current Bonus: 5.0%
    • Requires Level 100
  • Blood Moon Breeches
    • Ancestral Unique Pants
    • 925 Item Power
    • 925 Armor
      • +754 Maximum Life (638-873)
      • +88% Overpower Damage (88-115%)
      • +35% Curse Duration (26-35%)
      • +2 to Curse Skills (2-4)
      • Your Minions’ attacks have a (3-7)% chance to randomly inflict Decrepify or Iron Maiden.
      • You deal (100-150)% increased Overpower damage to enemies affected by your Curses.
    • Requires Level 100
  • Ring of Mendeln
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Shadow Resistance (10%
    • +83 Intelligence +(76-90)
    • +35% Damage (29-42.5)%
    • +12.5% Minion Attack Speed (8-12.5)%
    • +1 to Skeletal Warrior Mastery, Mage Mastery, and Golem Mastery.
    • Every 6th attack from each Minion is empowered, exploding for (206-356) Physical Damage).
    • Empty Socket
  • Ring of the Sacrilegious Soul
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Poison Resistance
    • +5% Lucky Hit Chance (5.0-6.0)%
    • +15.5% Movement Speed (12.5-18)%
    • +2 to Corpse Skill (1-2)
    • +3 to Grim Harvest (2-3)
    • You automatically activate the following equipped Skills on Corpses around you:
      • Raise Skeleton every 1.8 seconds.
      • Corpse Explosion every 1.8 seconds
      • Corpse Tendrils every (12-6) seconds
      • Empty Socket
    • Requires Level 100

Rogue Uniques Updates

  • Beastfall Boots
    • Ancestral Unique Boots
    • 925 Item Power
    • 462 Armor
    • +3 Maximum Evade Charges
    • +16 Maximum Resource (12-20)
    • +17.5% Movement Speed (10.5-17.5%)
    • 10% Ultimate cooldown Reduction (8-12.55)%
    • +2 to Agile (2-4)
    • When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals (0.25-0.75)% increased damage per Energy consumed.
    • Using a Cooldown restores 25 Energy.
    • Requires Level 50
  • Condemnation
    • Ancestral Unique Dagger
    • 925 Item Power
    • 1,838 Damage Per Second
      • 1,226-1,838 Damage per Hit
      • 1.20 Attacks per Second (Very Fast)
      • +50% Damage
    • +127 Dexterity +(99-135)
    • +16% Basic Attack Speed (16-25)%
    • +51% Damage per Combo Point Spent (47-65)%
    • Lucky Hit: Up to a +22.5% Chance to Make Enemies Vulnerable for 2 seconds (20-24%)
    • Your Core Skills deal (20-40)% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.
    • Empty Socket
  • Cowl of the Nameless
    • Ancestral Unique Helm
    • 925 Item Power
    • 1,156 Armor
    • +47.5% Crowd Control Duration (41.5-55)%
    • +1 to Rapid Gambits (1-2)
    • +2 to Unstable Elixirs (1-2)
    • +2 to Trick Attacks (1-2)
    • You Gain (20-40%) increased Lucky Hit Chance against Crowd Controlled enemies)
    • Requires Level 50
  • Eaglehorn
    • Ancestral Unique Bow
    • 925 Item Power
    • 3,676 Damage Per Second
      • 2674-4040 Damage Per Hit
      • 1.10 Attacks per Second (fast)
      • +130% Vulnerable Damage (130)%
    • +18% Attack Speed ( 14-18)%
    • +55% Chance for Penetrating Shot Projectiles to Cast Twice (37-55)%
    • +2 to Penetrating Shot (2-4)
    • +2 to Malice (1-2)
    • Penetrating Shot makes enemies Vulnerable for 3 seconds.
    • Every 4th cast of Penetrating Shot bounces off walls and deals (50-150)% more damage.
    • Empty Socket
Rogue in Diablo 4
Rogues received a huge boost on their mobility in Season 5.
  • Eyes in the Dark
    • Ancestral Unique PAnts
    • 925 Item Power
    • 925 Armor
      • Traps Arm 1.0 Second Faster
    • +974 Maximum Life (974-1427)
    • +291% Ultimate Damage (219-300)%
    • 112.5% Damage Reduction from Enemies Affected by Trap Skills (10.5-15)%
    • +3 to Aftermath (3-4)
    • Death Trap deals (50-150)% increased damage and will rearm itself once after activating.
    • Empty Socket
  • Grasp of Shadow
    • Ancestral Unique Gloves
    • 925 Item Power
    • 462 Armor
    • +15% Attack Speed (10.5-15)%
    • +6.5% Lucky Hit Chance (6-8)%
    • +131% Ultimate Damage (1135.5-145)
    • +2 to Core Skills
    • Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a (24-44)% chance to summon a Shadow Clone that mimics that Skill.
    • Requires Level 50
  • World of Hakan
    • Ancestral Unique Amulet
    • 925 Item Power
    • +25% Resistance to All Elements
    • +219% Ultimate Damage (219-300%)
    • +85% Chance for Rain of Arrows Waves to Cast Twice (67.5-90)%
    • 33.5% Rain of Arrows Cooldown Reduction (29-42.5)%
    • +2 to Imbuement Skills (2-3)
    • Your Rain of Rarrows is always Imbued with all Imbuements and receives your Arrow Storm benefits.
    • Requires Level 50
  • Asheara’s Khanjar
    • Ancestral Unique Dagger
    • 925 Item Power
    • 1,838 Damage Per Second
      • 1226-1838 Damage per Hit
      • 1.20 Attacks per Second (Very Fast)
      • +50% Damage
    • +694 Maximum Life (638-873)
    • +6% Critical Strike Chance (6-8)%
    • +6% Lucky Hit Chance (6-8)%
    • +1 to Weapon Mastery (1-2)
    • Hits with this weapon increase your Attack Speed by (4-8)% for 4 seconds, up to (20-40)%
    • Empty Socket
  • Scoundrel’s Kiss
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Poison Resistance
    • +7.5% Attack Speed (7-9)%
    • +3% Critical Strike Chance to each Enhanced Rapid Fire Bonus (2.5-4)%
    • +19.5% Chance for Rapid Fire Projectiles to Cast Twice (15.5-20)%
    • +2 to Rapid Fire (2-3)
    • Rapid Fire now lobs exploding arrows that deal (15-35)% increased damage.
    • Empty Socket
  • Scoundrel’s Leathers
    • Ancestral Unique Chest Armor
    • 925 Item Power
    • 1,619 Armor
    • +1,226 Maximum Life (957-1259)
    • +35% Movement Speed while the Inner Sight Gauge is Full (26-35)%
    • +45% Inner Sight Duration (31.5-45)%
    • 12.5% Damage Reduction from Enemies Affected by Trap Skills (10.5-15)%
    • While you have unlimited Energy from Inner Sight, casting a Core Skill has a (60-80)% chance to spawn Caltrops, Poison Traps, or Death Traps.
    • Requires Level 50
  • Saboteur’s Signet
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Shadow Resistance
    • +211% Grenade Damage (203-275)%
    • +38% StunGrenade Size (29-42.5)%
    • +1 Energy when a Stun Grenade Explodes
    • 7.5% Cooldown Reduction (6-8)%
    • Casting a Core Skill has a (15-45)% chance to throw Stun Grenades that deal (46-72) Physical damage and Stun enemies for 1 second.
    • Your Stun Grenades gain a 5% Lucky Hit Chance.
    • Requires Level 100
  • Skyhunter
    • Ancestral Unique Bow
    • 925 Item Power
    • 3,676 Damage Per Second
      • 2674-4010 Damage Per Hit
      • 1.10 Attacks per Second (Fast)
      • +170% Critical Strike Damage
    • +17% Attack Speed (14-18)%
    • +214% Critical Strike Damage (196-250)%
    • +39% Chance for Marksman Projectiles to Cast Twice (27-45)%
    • +2 to Sutter Step
    • The first direct damage you deal to an enemy is guaranteed Critical Strike. When you consume stacks of Precision casting a Skill, that Skill gains (20-60)% increased Critical Strike Damage and you gain (30-60) Energy)
    • Requires Level 50
  • Writhing Band of Trickery
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Shadow Resistance
    • +81 Dexterity +(76-90)
    • +67.5% Damage to Crowd Controlled Enemies (62.5-85)%
    • +213% Trap Damage (171-225)%
    • 12.5% Subterfuge Cooldown Reduction (8-12.5)%
    • Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. After 2 seconds, it explodes, dealing (11,951-21,143) Shadow Damage
    • This effect is treated as a Trap Skill and can only spawn one Decoy Trap every 6 seconds.
    • Empty Socket.
    • Requires Level 50.
  • Windforce
    • Ancestral Unique Bow
    • 925 Item Power
    • 3,676 Damage Per Second
      • 3,674-4,010 Damage per Hit
      • 1.10 Attacks per Seconds (Fast)
      • +130% Damage to Crowd Controlled Enemies
      • +18% Movement Speed (14-18%)
      • +47% Chance for Barrage Projectiles to Cast Twice (37-55)%
      • +4 to Barrage (2-4)
      • +2 to Malice (1-2)
      • Hits of Barrage have a (30-50)% chance to deal double damage and Knock Down enemies.
      • Empty Socket.
    • Requires Level 50

Sorcerer Uniques Updates

  • Iceheart Brais
    • Ancestral Unique Pants
    • 925 Item Power
    • 925 Armor
      • 1337 Maximum Life (974-1,427)
      • +73% Frost Nova Size (57-80)%
      • +57.5% Cold Resistance (57.5-80)%
      • +4.5% to Shatter’s Damage Echo (4-6)%
      • Enemies that die while Frozen have a (21-40)% chance to unleash a Frost Nova.
      • Empty Socket
      • Requires Level 100
  • Esadora’s Overflowing Cameo
    • Ancestral Unique Amulet
    • 925 Item Power
    • +25% Resistance to All Elements
    • +13% Intelligence (10.5-15)%
    • +455% Crackling Energy Damage (365-500)%
    • +17% Movement Speed for 4 seconds after picking up Crackling Energy (16-25)%
    • 1.7% Damage Reduction per Crackling Energy Charge (1.4-2)%
    • Upon collecting Crackling Energy, there’s a 15% chance to release a lightning nova, dealing (43-86) Lightning damage, increased by 60& for every 100 Intelligence you have.
    • Current bonus: 60%
  • Starfall Coronet
    • Ancestral Unique Helm
    • 925 Item Power
    • 1156 Armor
    • +138 Intelligence +(126-180)
    • +19.5% Meteor Size (18.5-27.5)%
    • 6% Cooldown Reduction (6-8)%
    • +6 to Meteor (4-6)
    • Meteor’s Mana cost is replaced with a (4-10) second Cooldown and 2 total Charges.
    • Casting Meteor drops 3 additional Meteors around the target. Its Enchantment and Enhancement drop 1 additional Meteor instead.
    • Empty Socket.
    • Requires Level 100
  • Esu’s Heirloom
    • Ancestral Unique Boots
    • 925 Item Power
    • 462 Armor
      • Evade Grants +125% Movement Speed for 3 seconds
      • +15.5% Movement Speed (12.5-18)%
      • +12.5% Movement Speed for 7 seconds. After killing an Elite (8-12.5)
      • +61% Critical Strike Damage (57-75)%
      • +9.5% Resistance to All Elements (8-10)%
      • Your Critical Strike Chance is increased by (20-40)% of your Movement Speed bonus.
      • Current Bonus: (3.1-6.2)%
    • Requires Level 100
  • Flamescar
    • Ancestral Unique Wand
    • 925 Item Power
    • 1,838 Damage Per Second
      • 1226 – 1838 Damage per Hit
      • 1.20 Attacks per Second (Very Fast)
      • +130 Life on Hit
      • Lucky Hit: Up to a 40% Chance to Deal +6,000 Fire Damage
    • +153 Intelligence +(153-225)
    • +8.5% Lucky Hit Chance (8-12.5)%
    • +28.5% Incinerate Size (28.5-37.5)%
    • +5 to Incinerate Size (4-6)%
    • While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing (1,836-3,676) Fire Damage.
    • Requires Level 100
  • Flameweaver
    • Ancestral Unique Gloves
    • 925 Item Power
    • 462 Armor
      • +8% Attack Speed (7-9)%
      • +42% Firewall Size (31.5-45)%
      • +15.5% Chance for Fire Bolt Projectiles to Cast Twice (13.5-22.5)%
      • +2 to Pyromancy Skills (1-2)
      • Casting Fire Bolt through your Firewall causes it to split into 3 bolts, each dealing (30-100)% increased damage.
      • Requires Level 100
  • Gloves of the Illuminator
    • Ancestral Unique Gloves
    • 925 Item Power
    • 462 Armor
      • +9.5% Critical Strike Chance (9-11)%
      • +12% Fireball Attack Speed (10.5-15)%
      • +2 Mana when a Fireball Explodes (1-2)
    • Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 30% less damage.
    • Requires Level 100.
  • Raiment of the Infinite
    • Ancestral Unique Chest Armor
    • 925 Item Power
    • 1,619 Armor
      • +131 +(99-135)
      • +1 to Glass Cannon (1-2)
      • +2 to Elemental Attunement (1-2)
      • +1 to Shocking Impact (1-2)
      • After using Teleport, Close enemies are Pulled to you and Stunned for (2-3) seconds, but Teleport’s Cooldown is increased by 20%
      • Empty Socket
      • Requires Level 100
Sorcerer in Diablo 4
Sorcerers have been majorly buffed for Season 5.
  • Staff of Lam Esen
    • Ancestral Unique Staff
    • 925 Item Power
    • 3,677 Damage Per Second
      • (2,942-4,412) Damage per Hit
      • 1 Attacks per Second
      • +170% Lightning Damage
    • +336 Intelligence (+252-360)
    • +67% Chance for Charged Bolts Projectiles to Cast Twice (57-75)%
    • 43% Resource Cost Reduction (27-45)%
    • +4 to Charged Bolts (4-6)
    • Your casts of Charged Bolts have a (40-80% chance to be attracted to enemies and last 300% longer
    • Empty Socket
  • The Oculus
    • Ancestral Unique Wand
    • 925 Item Power
    • 1,838 Damage Per Second
      • 1,226-1,838 Damage Per Hit
      • 1.20 Attacks per Second (Very Fast)
    • +3 Maximum Evade Charges
    • Attacks Reduce Evade’s Cooldown by 1.5 seconds
    • +162 Intelligence +(126-180)
    • +470% Teleport Damage (470-650)%
    • +54% Teleport Nova Size (52-70)%
    • +8 to Teleport (8-12)
    • Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.
    • Requires Level 100
  • Staff of Endless Rage
    • Ancestral Unique Staff
    • 925 Item Power
    • 3,677 Damage Per Second
      • 2,942-4,412 Damage per Hit
      • 1 Attacks per Second
      • +170% Fire Damage
    • +312 Intelligence +(252-360)
    • +51% Fireball Projectile Speed (37-55)%
    • +63% Chance for Fireball Projectiles to Cast Twice (57-75)%
    • +6 to Fireball (4-6)
    • Every 3rd cast of Fireball launches 2 additional projectiles and deals (50-90)% increased damage.
    • Requires Level 100
  • Blue Rose
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +10% Cold Resistance
    • +10% Critical Strike Chance (9-11)%
    • +170% Cold Damage (129.5-170)%
    • +251% Ice Spike Damage (251-350)%
    • +32% Chance for Ice Spikes to Explode Twice (26-35)%
    • Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing (19-37) Cold Damage. Triple this chance if the enemy is Frozen).
    • Requires Level 100.
  • Tal Rasha’s Iridescent Loop
    • Ancestral Unique Ring
    • 925 Item Power
    • +10% Resistance to All Elements
    • +4% Resistance to All Elements
    • +6% Lucky Hit Chance (6-8)%
    • +57% Non-Physical Damage (57-75)%
    • 6.5% Cooldown Reduction (6-8)%
    • +2 to Potent Warding (2-3)
    • For each type of Elemental damage you deal, gain (10-20)% increased damage for 4 seconds, up to (40-80)%. Dealing Elemental damage refreshes all bonuses.
    • Empty Socket.
    • Requires Level 100
  • Fractured Winterglass
    • Ancestral Unique Amulet
    • 925 Item Power
    • +25% Resistance to All Elements
    • +61% Non Physical Damage (57-75)%
    • +13% Chance for Frozen Orb Projectiles to Cast Twice (13-17.5%)
    • Conjuration Cooldowns are Reduced by +0.1 seconds when a Frozen Orb Explodes (0.1-0.3)
    • +4 to Conjuration Mastery (3-4)
    • Casting Frozen Orb has a (35-65)% chance to spawn a random Conjuration when it explodes.
    • Lucky Hit: Your Conjuration have up to a (50-90)% chance to launch a Frozen Orb at Nearby enemies.
    • Requires Level 100

Blizzard confirmed that all Uniques have received an update to better align them with their “current design philosophy” and give players a fighting chance for challenges like the Infernal Hordes. All these changes were also meant to boost builds before Vessel of Hatred, where players will also meet the Spiritborn class.