Warzone players claim hit registration is “worse than ever” on Caldera
Warzone players have been experiencing some issues with hit registration on Caldera, claiming it has “gotten really bad.”
Hit registration has always been a hot topic when it comes to Call of Duty, and it’s no surprise that it is being brought up regarding Warzone at a time when there seems to be an abundance of issues with the game.
In an attempt to see if the community has also had similar experiences with hit registration, Reddit user TheTrueAlCapwn put a post up in the Warzone subreddit for players to discuss the topic after feeling as if something is “off.”
- Read more: Warzone January 20 update patch notes
In the post, the player explains incidents where they either get “no hit markers at all” or felt as if their shots had become nonexistent in the kill cam: “I’ll hit 8 shots, but when you watch the damage go down on the other player his health will decrease say 5 times, like the other 3 just didn’t exist.”
It seems they aren’t alone in feeling as if the hit registration is off. A comment under the post stated:
“It’s happening a lot…It happens in the gulag especially for me. I’ll start shooting a guy and he’s one bullet away from death, and then all of the sudden I’m dead from…a bullet. Then I watch the killcam and he’s lighting me the hell up.”
Most of the comments express similar feelings about the hit registration, with another user also sharing the same opinion about the Gulag: “Its been worse than ever, unloading entire clips into people and having them cracked or literally one shot and suddenly they just instantly shred you…the gulag is where it really shines.”
As the post suggests, perhaps the “new map has more graphical load, server load and hit registration maybe suffers.” However, this is just speculation and it is unclear what exactly is causing players to feel as if the hit registration has gotten worse.
We’ll have to wait and see what the devs do about the issues and whether the recent delay to Season 2 in order to fix issues will solve this bug.
Image Credits: Raven Software / Activision