Vonderhaar reveals new Blackout info in rapid-fire interview with GameInformer
GameInformer has shared a new interview with Treyarch’s Studio Design Director, David Vonderhaar, where he answers about 195 Questions in a “Rapid Fire QA” video posted.
Here’s a breakdown of everything he revealed:
- Blackout has a player count of 80. Internal testing up to 115, “with any luck”
- Treyarch Testing split-screen for Blackout
- Not a simulation
- Blackout might take place in North California
- Treyarch is not ruling out adding characters from other Call of Duty games, but they’re current plans include Treyarch based characters
- Blackout will have limited time events events to use/unlock certain content, Vahn says content may not be characters
- There are a few types of Armor
- No plans for cosmetic based loot in matches
- Weapons do not have a rarity variation in Blackout, Vahn states in the interview that it makes the rest of the game confusing
- Mission for characters and mission progression unlocks new content
- Players can trade items between players, presumably within squads.
- Dead players will drop their stashes, which you can loot. If you pick up a weapon that is quest related, you can take over the quest.
- Zombies spawn at at least four locations at specific zombies based locations. Vahn says, “look for the ray of light”
- It’s possible circle can close in on pack of zombies
- Circle will be randomly directed in games. They don’t want it closing outside of the map or in water places too often.
- Blackout indirectly affects other game modes
- Helicopters spawn at Helipad or similar locations (locations like dirt patches)
- You can pack up to 10-20 loot items onto the cargo vehicle, if you try to go over the limit, the loot will just drop off
- Players are allowed to hold two primary weapons
- Blackout features a “victory quote” when you win, but specifics not revealed
- Zombies is the only A.I
- There’s no third person. It’s all first person. “First person shooters and put them on the internet.”
- The point of the beta is to ensure game tuning, item tuning, progression are all on track to the numbers Treyarch
- Vahn won’t comment on Blackout going standalone, says he “makes the shoe” and not the business decisions
- GameInformer asks if you can camp in a tub, Vahn says that won’t work and you won’t win like that.
- Players can find Ruin’s Grappling Hook and use this. Any character can use the hook, you don’t have to be Ruin to use it.
- Icon above your character
- There is fall damage
- Horns on vehicles can be honked
- There’s no other weather than the day light setting. Vahn says “you have to be able to see.”
- Firing Range and Nuketown Island mentioned
- Nuketown Island has mannequins
- Little Bird is a small helicopter in Blackout
- Blackout will have emotes, Treyarch wants it in at launch
- There is a melee weapon in Blackout that has to do with Zombies
- Asked about Zombies lore, Vahn says “nova gas symbology, circle outside”
- Raven Software are working with Treyarch on Black Ops 4
- Vahn say enjoys SHG’s take on Prop Hunt. Say it may come to Black Ops 4 MP
- There is no headquarters social space in Black Ops 4
- 5 Vehicles in Blackout
- Vahn wanted wingsuit during introduction to BO4 but opted for parachuting
- No voiced lines/dialogue between characters in BO4
- At least one Mason in Blackout
- There is no cross platform play
- 20 characters to choose from at Blackout launch, possibly 22 — all 20 characters should be in the beta.
- There is some introduction to characters, but compact/small
- There could be relationships between specialists
- Difficult to run at 60 fps at Blackout size, but 60 fps is a consistent target and can be hit
- Vahn says they will not lock FPS. Says “no way” for 30 FPS lock. Game Informer mentioned that Blackout runs at 60FPS on PS4 pretty well.
- The circle may be made of Nova Gas, Vahn says being caught outside is “bad news”
- Free Run is not in Blackout, but there are references to it
You can watch the full video HERE.