Warzone April 19 patch notes: Loadout Drop changes, Public events, bug fixes

Liam Mackay
warzone player using melee weapon

Alongside bringing Snoop Dogg to the game, Warzone’s April 19 update fully merges Vanguard Royale and Battle Royale and includes more bug fixes. Here are the full Warzone April 19 update patch notes.

Call of Duty: Warzone is fast approaching Season 3, but the devs Raven Software aren’t finished with Season 2 yet. The April 19 update has finally brought superstar rapper Snoop Dogg to the game as a playable Operator, but also merges Vanguard Royale and Battle Royale.

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Here’s everything you need to know about Warzone’s April 19 update, including the BR changes and bug fixes.

Kingsley and Price in Warzone Pacific

Vanguard Royale & Battle Royale fully merge

Warzone’s devs announced that Vanguard Royale and Battle Royale would merge over the course of Season 2 Reloaded, and they confirmed that the April 19 update completes the process.

This update changes the timing of Loadout Drops, bringing the first Loadout Drop in earlier. It also brings Vanguard Royale Public Events such as Restock, Cash Drops, and Resurgence over to the standard Battle Royale mode.

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You can check out all of the changes to the core Battle Royale mode in the full patch notes below.

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Loadout drop in Warzone pacific

Warzone April 19 update patch notes


At the start of Season Two Reloaded, we talked about our intent to merge the core and Vanguard Royale experiences into a single, coherent Mode. We’ve now arrived at the final step of the merger, with Vanguard Royale Public Events joining the core BR event pool.

  • Public Events
    • Added:
      • Restock
      • Cash Drops
      • Heavy Weapon Drops
      • Resurgence
  • Loadout Drop Events:
    • First free Loadout Drop now occurs earlier
      • This change should make for better parity in the power curve.
    • Second free Loadout Drop remains in the 5th Circle
  • Guaranteed Events: 
    • Infil:
      • Heavy Weapon Crate
      • Plunder Crate

        Being incentivised to landing in different locations due to Legendary loot appearing in the early game is a good opportunity for POI rotation.
    • 4th Circle:
      • Restock
      • Fire Sale

        Having mid-game events help players restock their inventory and give players improved looting opportunities in the mid-to-late game, especially if returning from the Gulag.

As a reminder, here are some of the other changes that were implemented to core BR over the previous weeks:

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  • Gameplay
    • Default core health is now at 150 (up from 100)
  • Loot
    • Dead Silence will remain as Legendary ground loot
  • Contracts
    • “Big Game Bounty”
    • “Top Secret”
    • “Supply Drop”

We’re excited to see this initiative come to fruition and look forward to monitoring your continued feedback. Time to drop in!


  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue where the Restock and Quick Fix Perk descriptions did not match their current functionality.
  • Fixed an issue where some Keyboard and Mouse button prompts could be seen when using a Gamepad.
  • Fixed an issue where the button prompt when receiving a Playlist Update would incorrectly say “Exit” instead of “Restart Now”
  • Fixed an issue where Players could not invite other Players to join their party from the “Invite From Social” menu.
  • Fixed an issue where “The Wall” Blueprint would disappear in-game before Players could receive it.
  • Fixed an issue allowing Players to clip through Golden Bunker doors.
  • Fixed an issue causing Combat Shield Blueprints to not appear correctly when equipped in a Loadout.

For more Warzone, you can also check out how to watch the $15k CharlieIntel Warzone tournament.

Source: Raven Software

Image Credit: Activision

About The Author

Liam is CharlieIntel's Editor who focuses on Call of Duty but also plays lots of fantasy RPGs or anything else in his massive gaming backlog. After graduating in Journalism from Edinburgh Napier University, Liam freelanced in games journalism before joining CharlieIntel in November 2020. You can contact Liam at [email protected].