Treyarch previews the big MP tuning updates coming to Black Ops 4 on February 19
Treyarch has shared a new post on Reddit providing a preview of the multiplayer balance tuning updates coming to Call of Duty: Black Ops 4 on February 19 with the next update.
Here’s what’s changing in MP in Call of Duty: Black Ops 4 with the next update, as mentioned in a new post from Treyarch:
Weapons
- Assault Rifles
- ICR-7
- [PC only] Improved ADS sway.
- [PC only] Improved hip-fire accuracy.
- Rampart 17
- Improved max damage range from 37.6 yards to 41.6 yards.
- [PC only] Improved ADS sway
- [PC only] Improved hip-fire accuracy.
- KN-57
- Improved max damage range from 15.2 yards to 17.3.
- [PC only] Improved ADS sway.
- [PC only] Improved hip-fire accuracy.
- VAPR-XKG
- Improved 5-hit kill range from 34.7 yards to 50 yards.
- Improved ADS idle to sway less.
- Maddox RFB
- Reduced recoil stability in first 5 shots in bullet pattern.
- Echo Fire Operator Mod: Improved recoil stability.
- Quickdraw: Reduced ADS-in speed.
- Quickdraw II: Reduced ADS-in speed.
- Stock: Reduced ADS move speed.
- ELO: Reduced recoil stability.
- [Console only] Reduced max damage range from 23.6 yards to 20.8 yards.
- [PC only] Improved ADS sway.
- [PC only] Improved hip-fire accuracy.
- ICR-7
- Submachine Guns
- MX9
- Improved 5 hit kill range from 5.5 yards to 7.6 yards.
- Improved ADS-in speed.
- [PC only] Improved damage by adding 5-hit kill range out to 7.6 yards.
- GKS
- Improved 5-hit kill range from 2.7 yards to 5.5 yards.
- [PC only] Improved damage by adding 5-hit kill range out to 5.5 yards.
- Spitfire
- Reduced max damage Range from 9.7 yards to 7.6 yards.
- Stock: Reduced ADS move speed.
- Extended Mags: Reduced magazine size.
- Fast Mags: Reduced reload speed enhancement.
- [PC only] Reduced hip-fire accuracy.
- Cordite
- Belt-Fed Operator Mod: Reduced overheat cooldown speed.
- Grip: Reduced recoil stability.
- [PC only] Reduced hip-fire accuracy.
- Saug 9mm
- Reduced sprint-out speed (now the same as most other SMGs).
- Reduced base move speed (now the same as other SMGs).
- Stock: Reduced ADS move speed.
- Stock II: Reduced ADS move speed.
- Grip: Reduced recoil stability.
- [PC only] Reduced hip-fire accuracy.
- [Console only] Dual Wield Operator Mod: Reduced hip-fire accuracy.
- [Console only] Dual Wield Operator Mod: Reduced max damage range from 11.1 yards to 8.3 yards.
- Daemon 3XB
- Improved max damage range from 6.9 yards to 9 yards.
- [PC only] Improved hip-fire accuracy.
- MX9
- Tactical Rifles
- Auger DMR
- Improved ADS move speed.
- Improved firing speed.
- Double Tap Operator Mod: Improved firing time between shots.
- ABR 223
- Improved ADS move speed.
- Improved sprint-out speed.
- Swordfish
- Improved ADS move speed.
- Quickdraw II: Improved ADS-in speed.
- [PC only] Improved burst delay, allowing for faster sustained fire rate.
- Auger DMR
- Light Machine Guns
- Titan
- Reduced flinch resistance when being hit.
- Reduced max damage from 46 to 38.
- Stock: Reduced ADS move speed.
- Hades
- [PC only] Cross Bar Operator Mod: Reduced spread accuracy.
- Titan
- Sniper Rifles
- Paladin HB50
- [PC only] Improved rechamber speed (same as console).
- Outlaw
- [Console only] Improved firing speed.
- [PC only] Quickdraw: Improved ADS-in speed.
- [PC only] Bolt Cylinder Operator Mod: Reduced fire rate.
- [PC only] Fixed a bug that allowed extra damage to the neck when using the Recon Optic.
- Koshka
- Improved ADS sway.
- [Console only] Quickdraw II: Improved ADS-in speed.
- [PC only] Improved rechamber speed (same as console).
- Paladin HB50
- Pistols
- RK 7 Garrison
- Improved all damage ranges.
- RK 7 Garrison
- Shotguns
- MOG 12
- Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases it’s one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.
- Improved max damage Range from 3.75 yards to 4.1 yards.
- Quickdraw: Improved ADS-in speed.
- [Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range.
- SG12
- Strobe Light Operator Mod: Reduced luminosity on visual light effect.
- MOG 12
Specialists
- Prophet
- Seeker
- Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet.
- Reduced detection range against enemies with Cold Blooded.
- Seeker
- Ajax
- 9-Bang
- Reduced visual opacity of screen flash when hit by 9-Bang.
- Players will no longer raise their hand when flashed if they have Tactical Mask.
- Players can now change stances while flashed.
- 9-Bang
- General
- Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).
Equipment
- Frag Grenade
- Increased damage.
- Concussion Grenade
- Players can now stun themselves with their own Concussion Grenade.
- Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.
Gear
- Acoustic Sensor
- Reduced the ranges at which Acoustic Sensor can detect enemies.
- Reduced the ranges at which enemies with Dead Silence are detected.
Perks
- Tactical Mask
- Player now recovers faster after being hit by Tempest.
- Players will no longer raise their hand when flashed by the 9-Bang.
- No longer provides fire or radiation resistance.
- Flak Jacket
- Fire and radiation resistance moved from Tactical Mask to Flak Jacket.
- Improved Flak Jacket resistance to radiation and burn.
- Cold Blooded
- Reduced the range at which an enemy Seeker can detect the player with this Perk.
Scorestreaks
- Lightning Strike
- Reduced the delay between targeting locations and the jets arriving.
- Sentry
- Improved damage.
- Improved the time that the Sentry will remember a target after losing line of sight.
- Improved the range at which the Sentry will detect an enemy within a 360-degree radius.
- Drone Squad
- Improved damage.
- Sniper’s Nest
- Increased number of rockets required to destroy the Sniper’s Nest by 1.
- Mantis
- Improved explosive damage radius.
- Thresher
- Improved chain gun explosive radius and damage.
- Improved health of vehicle to balance damage dealt from an enemy with FMJ II.
- Strike Team
- Improved awareness radius.
- Improved health regeneration rate of Strike Team members.
- General
- Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.
Alongside this new balancing pass for Call of Duty: Black Ops 4, the game’s next Operation goes live on February 19 on PlayStation 4.
Treyarch also announced that the first League Play event in Call of Duty: Black Ops 4 will begin on February 21 on PS4.
Stay tuned for the latest news as February 19 approaches.
SOURCE: Treyarch