Call of Duty: Black Ops 4 March 29 Update – 2XP, And More
The latest Game Settings Update is live in Call of Duty: Black Ops 4 across platforms, bringing 2XP for the weekend and some bug fixes.
Here’s the details on the update:
Between Barebones in MP, “Ancient Evil” in Zombies, Hardcore in Blackout, and this week’s new ranks in League Play, there’s a whole lot to celebrate in Black Ops 4 this week, and we’re kicking off the weekend the best way we know how.
2XP + 2X Merits Weekend
Now live through 10AM Monday, April 1, players on all platforms get the following:
- 2XP in Multiplayer
- 2XP in Zombies
- 2XP in League Play
- 2X Merits in Blackout
Go forth and rank up!
Weapon Tuning: Rampart and Saug 9mm
The Rampart has been slightly overperforming in its weapon class lately, so we’ve got some tuning changes in this update. Damage per shot has been reduced a bit from 46 to 40, High Caliber shots do 70 damage per hit to parts of the body affected by High Caliber, and ADS-in speed has been slightly reduced to better balance the Rampart against the rest of the assault rifles in the current meta.
We’ve also slightly increased the 6-shot range on the Saug 9mm SMG, and for those OCD players running the Daemon 3XB with iron sights, we’ve realigned a couple of pixels to make it 100% dead-center. Yeah, it was bothering us too.
Read below for the rest of today’s updates, including a fix for Reactive Camos in Custom Games, restored Dart functionality, several stability and gameplay improvements in “Ancient Evil” for Zombies players, and more.
- 2XP + 2X Merits Weekend now live on all platforms.
- Weapon tuning for Rampart and Saug 9mm.
- Fix for Dart functionality in Multiplayer.
- Unwrapped Reactive Camos now longer show as wrapped in Custom Games.
- Various gameplay improvements and stability fixes in Zombies.
General
- 2XP Weekend
- Now live through 10AM PT Monday, April 1:
- 2XP in Multiplayer
- 2XP in Zombies
- 2XP in League Play
- 2X Merits in Blackout
- Now live through 10AM PT Monday, April 1:
Multiplayer
- Weapons
- Rampart
- Adjusted damage per shot from 46 to 40.
- High Caliber I-II shots deal 70 damage when hitting parts of the body affected by High Caliber.
- Slightly reduced ADS-in speed.
- Saug 9mm
- Slightly increased 6-shot range.
- Daemon 3XB
- Iron sights are now properly centered.
- Rampart
- Scorestreaks
- Dart
- Addressed an issue where the Dart could self-destruct when maneuvering quickly around the map.
- Dart
- Reactive Camos
- Addressed an issue that would show an unwrapped Reactive Camos as wrapped in Custom Games.
- Barebones
- After Action Report now properly appears after Hardcore Barebones matches.
- Friendly Fire
- 20-second respawn penalty now occurs after a 5th teamkill in Hardcore and League Play matches.
- Stability
- Fixed various potential crashes.
Blackout
- Quick Equip Menu
- Quick Equip Menu scroll behavior now works as intended when using alternate button layout settings.
- UI
- Added game type information to the map loading screen.
- Low-Population Playlists
- Featured Playlist set to Hardcore.
- Rotating playlist set to Solos.
- Stability
- Fixed a crash that could occur when the host quits a Custom Match after deployment after having been in a previous Custom Match that was played to completion.
Zombies
- Perks
- Added individual sound FX when equipping Perks.
- Addressed an issue where Stone Cold Stronghold prevented the player from acquiring an armor buff from Special Weapons.
Zombies
- Stability
- Fixed a potential crash that could occur when using the Zombshell Perk.
- Ancient Evil
- Wonder Weapons
- Hand of Gaia’s charged shot now always kills zombies in one shot.
- Miscellaneous
- Addressed an issue where zombies would cease to spawn if a player started the “Light” step during the Main Quest.
- Addressed an issue where players were able to Fast Travel during defense in Rush Mode.
- Addressed an issue where the Objective Marker would remain visible during the defend moment.
- Addressed an error that could occur when both the player and a bot were downed during the Sentinel Artifact event.
- Addressed an issue where being revived during the Boss Fight with “Join the Party” caused players to lose functionality.
- Stability
- Fixed a crash that could occur when interacting with the statues during the Main Quest.
- Fixed a crash that could occur while playing as Shaw during “Blood” step of the Main Quest.
- Fixed a crash that could occur when a player disconnected while auto-reviving.
- Fixed a crash that could occur when a player disconnected during the Wonder Weapon upgrade quest.
- Fixed a potential crash caused by Wonder Weapon FX impact.
- Wonder Weapons
SOURCE: Treyarch