Warzone Pacific Season 5 patch notes: Release date, Caldera changes, Heroes vs Villains, new weapons

Liam Mackay
Warzone Season 5 last stand

The Warzone Pacific Season 5 update has arrived and we’ve got an in-depth look at what the final season is bringing to the table. Warzone Season 5 will introduce major changes to Caldera, new items, weapons, and modes, as well as the return of classic CoD villains.

Call of Duty: Vanguard and Warzone Pacific Season 5 is finally here, and it’s confirmed to be the final season of content for both games. While fans are already looking forward to Warzone 2 and Modern Warfare 2, Season 5 reveals that there’s still a ton of reason for excitement.

Warzone Season 5, titled Last Stand, will see several familiar faces take center stage as the battle royale focuses on the heroes and villains of past Call of Duty titles. Of course, there’s much more to enjoy with Caldera changes, a new Gulag, new weapons, and new items to discover.

Warzone Season 5 villains

Warzone Pacific Season 5 release date

Warzone Pacific Season 5 is set to begin on Wednesday, August 24 at 9 AM PT / 12 PM ET / 5 PM UK, immediately after Season 4 comes to a close.

The date was confirmed by Raven Software and given that there are no delays, the season is getting off to a start on August 24.

Warzone Pacific Season 5 Caldera changes

Warzone Season 5 Peak changes Caldera

For starters, Caldera has undergone several changes with the Warzone Season 5 update. A volcanic eruption has spread around the map and you’ll be able to witness the lava running down the sides of the Peak POI.

In addition, a new Gulag has been introduced in Season 5: “Fight for redeployment in the new volcanic-themed Gulag. Best your opponent in this new face-off pit inspired by an old favorite and get another shot at securing victory.”

New weather and lighting changes

The Season 5 roadmap also revealed that Caldera will deliver some much-needed lighting changes. With the storm finally cleared, Caldera will trade its clouds of gray for warm sunshine.

Event the volcano’s smoke won’t be enough to fully block out the sunlight as it makes a widespread return. In addition, “Rebirth Island sees new lighting changes as well, featuring a warm and lush sunset casting a vibrant hue over the map.”

Warzone Season 5 new items

Four new items will be making their way to Warzone in Season 5 and they’ll all bring something new to the table for players to enjoy. Here’s the devs’ description of each of the new items and how to properly utilize them in Season 5:

Doomsday Station

Discover this seismic device found within Caldera’s primary Battle Royale game mode. Trigger the device and enemy helicopters arrive to surround the station, deploying enemy soldiers to attack your position. Remain close to the Doomsday Station and defend yourself for a chance at earning powerful items and a unique Watch cosmetic for your Operator.

Only one Doomsday Station will appear per match, with multiple possible spawn locations. Pay the required $10,000 to activate it and prepare for a thunderous fight.

Warzone Doomsday station

Supply Box UAV

Activate the new Supply Box UAV Killstreak for assistance in tracking down more items. It will mark nearby unopened Supply Boxes on the player’s Tac Map for around 15 seconds. Find the Supply Box UAV in Supply Boxes or purchase one at a Buy Station.

Personal Supply Box

Track down this extremely rare crate with the assistance of the Supply Box UAV to acquire your favorite Loadout weapons in Warzone. Each squad member gets a huge XP boost as well.

Rage Serum

This Field Upgrade allows you to become violently unstable, resulting in a viciously effective boost to your close-quarters fighting. Test subjects were shown to have superior melee damage, increased lunge distance, and enhanced stun power while fighting with melee weapons or fists.

However, defensive forces have confirmed that while affected by Rage Serum, an Operator becomes louder, and seems to recoil with more confusion while stunned or flashed.

Season 5 Warzone new weapons

Warzone Pacific Season 5 new weapons

Seeing as Vanguard and Warzone Season 5 are the games’ final content drop, it’s no surprise to see that a whopping five weapons will be up for grabs. Two of those weapons will be available via the Season 5 Battle Pass at the start of Season 5.

  • EX1 Energy Rifle (Launch)
  • RA 225 SMG (Launch)
  • Valois Revolver (Launch Window)
  • BP50 Assault Rifle (Midseason)
  • Lienna 57 Assault Rifle (Midseason)

It will be interesting to see how the EX1 Energy Rifle integrates into Warzone’s weapon pool considering how unique the weapon is with its energy rifle designation. Meanwhile, players will attempt to discover if yet another Vanguard SMG could rise to the top of the close-range meta following the RA 255‘s release.

Warzone Pacific Season 5 new modes and events

Heroes vs Villains Warzone Season 5 event

Operation: Last Call (Launch)

Operation: Last Call will be a new Warzone mode available at the launch of Season 5. Last Call is inspired by the classic Search and Destroy multiplayer mode, and players will be tasked with attacking or defending bomb sights around Caldera.

Lava Rock

Lava Rock is ready to up the chaos by adding an active volcano to Warzone gameplay. Players will have a Volcano Meter that displays the volcano’s current activity. As lava rocks crash to the surface you’re going to want to avoid the landing zones if you want to survive.

Heroes vs Villains

Heroes vs Villains will be Warzone Season 5’s major Community Event. Players will be able to choose which side of the battle they’d like to support. Regardless of if you side with the Heroes or Villains, you’ll collect tokens by eliminating players, which can then be used at the Buy Station to purchase Faction Bundles.

Purchasing a Faction Bundle will provide players with a discount on one other item across all Buy Stations.

There will also be some unique rewards up for grabs and one given to all players as the roadmap explains that “the winning team’s unique Weapon Blueprint will be given to everyone following the event.”

Classic CoD villains coming to Warzone Pacific Season 5

Raul Menendez Operator Warzone Season 5

Task Force Tyrants is making its way to Vanguard and Warzone Season 5. Players will be able to “deploy as four of Call of Duty’s most infamous antagonists” with the appropriately named Task Force Tyrants.

The villains set to return in Warzone Season 5 are:

  • Raul Menendez from Black Ops 2 (Launch)
  • Khaled Al Asad from CoD 4 and Modern Warfare 2019 (In-season)
  • Gabriel Rorke from Ghosts (In-season)
  • Seraph from Black Ops 3 and 4 (In-season)

While Menendez will be available at Tier 0 of the Battle Pass the other Operators will have their own bundles that can be purchased.

“Additionally, players who have digitally pre-ordered either the Cross-Gen, Standard, or Vault Edition versions of Call of Duty: Modern Warfare II will receive the Khaled Al-Asad Operator Bundle for free and will have immediate access once it becomes available in the Store, for use in Vanguard and Warzone.”

Warzone Season 5 Umbrella Academy crossover

Umbrella Academy crossover Warzone Season 5

This image from the Warzone Season 5 roadmap blog confirms that an Umbrella Academy crossover will be coming to the battle royale. An Umbrella Academy crossover was previously leaked and if the rumors are true there will be a bunch of extra rewards tied into purchasing the bundles.

Fans of the Netflix series will have to wait to find out exactly what’s in store but the image above and the roadmap revealed skins for Hazel and Cha Cha.

Warzone Season 5 update patch notes

For the first four weeks of Season Five we will be supporting daily rotations on Mondays through Thursdays for some of our communities favorite game Modes, while weekends will be catered to an LTM plus our usual rotations. 

On weekdays, one of the following modes will be rotated in/out daily:

  • Caldera Resurgence Quads
  • Caldera Iron Trials Quads
  • Rebirth Resurgence Quads
  • Rebirth Iron Trials Quads

Alongside the above, the following game modes will always be available on Mondays through Thursdays:

  • Battle Royale (Solos, Duos, Trios, Quads)
  • Fortune’s Keep Resurgence (Solos, Duos, Trios, Quads)
  • Plunder (Quads)

We heard from our community that you wanted Plunder in more regular rotation so throughout Season Five, Plunder is featured more prominently and we will monitor sentiment and engagement of this change.

Alongside this we are excited to debut “Rebirth After Dark” (R.A.D.), alongside the return of “Clash”, “Buy Back BR Solos” – and more…

Season Five Battle Pass

This Battle Pass includes 100 Tiers of new content, a brand new Operator, two new Weapons, and two dozen free items throughout:

  • Two new free Weapons
    • EX1: Assault Rifle (VG)
      • Available at Tier 15
    • RA 225: Submachine Gun (VG)
      • Available at Tier 31
  • One new Operator
    • Raul Menendez
      • Legendary “Ivory Mystique” Operator Skin immediately at Tier 0
      • Ultra “Populist Revolutionary” Operator Skin at Tier 100
  • 25 free items
    • Including Weapon Blueprints, Charms, and Calling Cards
  • Battle Pass Bundle
    • Immediately unlock 25 Tiers

 New Event | August 24th – September 14th

Choose your side and lead them to victory. Score faction points by collecting Villain or Hero Tokens or by contributing to them at the Buy Station in all game modes. Contributing to a faction will also discount one item across all Buy Stations.

The winning team’s unique Weapon Blueprint will be given to everyone following the event. Players also have the chance to earn other exclusive rewards like the Legendary animated “One vs. One” Calling Card, the Hero’s or Villain’s Weapon Charm, the “Conflict Spike” Melee Weapon Blueprint, the “Time Duality” Watch, and more.

 New Caldera Mode | Season Launch

In this limited-time mode inspired by Search and Destroy, you can choose to defend Caldera by defusing bombs around the island, or sabotage it by detonating the explosives at designated bomb sites. Witness two different outcomes, depending on your performance and your intent to cause chaos.

Some of the things to expect from this mode:

  • It’s a full-map mode
  • Players start with their Loadout
  • Resurgence respawn system is activated but Players cannot get wiped
  • It’s raining giant lava rocks!
    • Players should keep an eye on the Volcano Meter for a read on volcanic activity, also represented by an increasingly smokey atmosphere.

Fortune’s Keep Resurgence Mode Update

As mentioned in Season Four’s patch notes, we have been reviewing the sentiment and data for the pacing of Fortune’s Keep Resurgence, as the intent with the new map has always been for it to offer a similar time-to-action as Rebirth Island Resurgence. Thank you to all our Players who have engaged and shown love for the new map and the “Fortunes Keep Extreme” LTM. That said, we are happy to share that we have now made some adjustments based on your feedback:

  • Solos: 
    • 50 Players, up from 45
    • +4 teams
  • Duos: 
    • 50 Players, up from 46
    • +2 teams
  • Trios: 
    • 51 Players, up from 45
    • +2 teams
  • Quads: 
    • 52 Players, up from 40 
    • +3 teams

With this increase in additional Players, we have also increased the availability of Supply Boxes as we have been happy with the pacing of looting relative to squad size.

Note: Private Matches will be updated later this season.

Caldera Map Updates

Volcanic Peak Reworked POI

Heightened volcanic activity has been recorded at Caldera, with a major geological event occurring with the launch of Season Five. Battle around a transformed Peak as lava runs down the mountainside in all modes and shoots out over the island during Operation: Last Call.

Task Force Tyrants HQ POI Expansion

No self respecting villain would operate without an evil lair. As such, Task Force Tyrants has claimed Peak and given it somewhat of a hazardous makeover… an interior creek with flowing lava, basalt columns and stepping stones, a giant, colorful, ornate crest for their secret organization, and a beautiful vista looking out over a wartorn Caldera.

Boiler RoomNew Gulag

Get back into the match with the new volcanic-themed Gulag, inspired by an old favorite.

Sun Rays Through Smoke New Weather and Lighting

The storm has cleared on Caldera, the sunlight peeking through the volcano’s billowing smoke.

Sunset New Weather & Lighting

Rebirth Island sees new lighting changes as well, featuring a warm and lush sunset casting a vibrant hue over the map.

Rebirth After Dark New Weather & Lighting

Rebirth Island will also receive a special limited-time mode, “Rebirth After Dark”, on Friday September 2nd through Sunday September 4th that allows Players to experience this fan favorite experience after the sun has set.

BUG FIXES

  • Fixed collision issues with various elements across Caldera/Fortune’s Keep allowing Players to exploit/peek/shoot through them.
  • Fixed an issue that prevented the Player from equipping Armor Plates after interacting with a Buy Station.
  • Fixed an issue that caused the Player to be unable to buy back a teammate when the Hardline Perk was equipped.
  • Fixed an issue that caused Prestige Levels to display incorrectly in the Barracks.
  • Fixed an issue that caused some Emblems and Calling Cards to be unequipped automatically.
  • Fixed an issue that caused the Out of Bounds warning to get stuck on-screen in a pre-match lobby.
  • Fixed an issue preventing Players from using the Portable Redeploy Balloon following certain actions such as operating a vehicle – encountering the “Field Upgrade Not Ready” message.
  • Fixed an issue causing the visual radial blur from falling to remain on screen during the Exfil sequence.
  • Fixed an issue causing Players to experience a black screen during the Exfil sequence if they were previously waiting to redeploy.
  • Fixed an issue causing the Cash Rat Emblem to not appear when a Player redeems the free World Series of Warzone Bundle

Gameplay

Doomsday Station New Gameplay | Caldera Battle Royale

  • This unique station can be activated for $10,000, causing enemy AI to invade the position via Helicopter drop.
  • Rewards are lootable by any Player, regardless of who activated the station.
  • One station will appear per match, with multiple possible spawn locations. 
  • A unique cosmetic Watch skin will be rewarded to Players who activate and fully secure the station.

Doomsday Station New Gameplay | Caldera Battle Royale

  • This unique station can be activated for $10,000, causing enemy AI to invade the position via Helicopter drop.
  • Rewards are lootable by any Player, regardless of who activated the station.
  • One station will appear per match, with multiple possible spawn locations. 
  • A unique cosmetic Watch skin will be rewarded to Players who activate and fully secure the station.

Supply Box UAVNew Killstreak | All Maps & Modes

  • This new Killstreak can be activated to mark nearby, unopened Supply Boxes on the Tac Map for 20 seconds.
  • This Killstreak can be looted via Supply Boxes or purchased at a Buy Station for $3,000.
  • Activating more than 3 Supply Box UAV in a short amount of time will activate an Advanced Supply Box UAV resulting in a much stronger effect.
  • Supply Box types are represented by color:
    • Blue = Standard Supply Box
    • Orange = Legendary Supply Box
    • Red = Resurgence Supply Box
    • Pink = Personal Supply Box

Personal Supply Box New Lootable Supply Box | All Maps & Modes

  • This unique Supply Box will spawn a Player’s “Favorite” Loadout Weapons and reward the Player with 2,000 XP.
    • Players can “Set as Favorite” via the Weapons -> Edit Loadout menus.

Rage Serum New Field Upgrade | All Maps & Modes

  • Players can use this Field Upgrade to boost their close-quarters capabilities for 40 seconds. 
  • Positive effects include:
    • Movement Speed increased by 8% 
    • Damage with Melee Weapons or while Unarmed increased by 50%
    • Lunge Distance increased to 3.2 meters, up from 1.4 meters while standing
    • Melee Stun Power increased by 50%
  • Negative effects include:
    • Players have a louder presence 
    • Visible “Rage” effects on the Operator
    • Stun & Flash Vulnerability increased by 40%
    • This effect can be countered by the Battle Hardened perk. 

Quality of Life

  • Precision Airstrikes
    • Improved the Precision Airstrike danger UI notification to be more consistent with where the Airstrike target is and any nearby enemies.
    • Implemented a fix for Precision Airstrikes sometimes not hitting near the targeted site – instead hitting the Player from behind unexpectedly
      • This would occur in rare situations where a Player is positioned considerably higher above the target when launching the strike.
    • Added a danger UI notification if the Player calling in a Cluster Strike or Precision Airstrike is too close to the targeted site.
    • Precision Airstrikes will continue to shoot through glass, balconies and wall-bang penetrable buildings.

In the absence of any recent changes to the Precision Airstrike behavior, we’ve still seen an uptick in Player sentiment and discussion around Precision Airstrikes lately. As such our engineering team have completed a detailed review of the system to make sure it is working as intended and as a result have made some changes to further improve and optimize the system.

  • C4 Ground Loot Appearance
    • Unlooted C4 will now sit horizontally

We felt that C4 and ground loot Perks were too similar in appearance and presentation, so we’ve updated C4 to make it more distinguishable visually when compared to a vertically standing ground loot Perk satchel.

  • Gas Mask Auto / Manual Equip Setting
    • Added functionality to the Quick Inventory Menu to allow the user to toggle the Gas Mask on/off.
      • Note: This option is only available if the user opts into the manual Gas Mask toggle in the Settings Menu.

We have made many targeted Quality of Life improvements to the auto Gas Mask behavior over the course of this year, and with it being in a much better place for all of our Players – now is the time to take the next step to give Players more agency and control over their experience with a Manual Equip setting.

  • Buy Station Updates
    • The new Supply Box UAV Killstreak has been added to the Buy Station inventory.
    • The Buy Station inventory will now scroll in order to display all available options.
      • Loadout Drop Markers remain at the bottom of the list for ease of access because we know how important muscle memory is…
  • Loadout Crate UI Selection In-Season
    Speaking of knowing how important muscle memory is…
    • Added a setting that allows the Loadout interface to remember the last Loadout that was selected.

During Season Four we made a change to optimize the Loadout interface so that the cursor selection starts at the top of the list. Whilst we heard positive feedback on this change, we also heard feedback from others that this was less optimized for their playstyle. Enjoy!

  • Plane Respawn FunctionalityBattle Royale Modes | In-Season
    • Planes will no longer respawn once they have been destroyed.
    • This change does not apply to “respawn” Modes, i.g. Plunder.

Perks

Serpentine

  • Fire Damage no longer decreased.
  • Explosive Damage no longer decreased.
  • Players must now be tac sprinting for Serpentine to be effective
    • This change will arrive later this season    

Serpentine continues to be a top-3 pick in the blue Perk category after Season Four Reloaded’s update. As a result, we’re removing the bonus protection to Fire and Explosive Damage. This should also restore the value to E.O.D that Serpentine had cannibalized. 

Later in the season we’ll be making an additional change that causes Serpentine to only be in effect while Tactical Sprinting, instead of regular sprint.

Battle Hardened 

  • Stun and Flash resistance increased to 80%, up from 50% and 70% respectively.

We felt we could bring more value to Battle Hardened, especially as it is now present as a lootable ground Perk, with our target for the effects of Stun and Flash to be mitigated to less than a second with the Perk equipped. Some Players may wonder why this change is happening now, to which our reply is that there may be a surprise in-store during Season Five that warrants this change.

Weapons

Season Five is all about widening options even further by addressing the top performers to be more in-line, along with lifting up both individual Weapons and classes of Weapons that are under-utilized. 

  • Vanguard Marksman Rifles now have Assault Rifle Ammunition

We’ve made a large amount of changes to these Weapons and expect to make some more following Season Five launch so that these Weapons are viable, but we don’t see a repeat of the DMR 14 (BOCW) meta. 

  • Variable Scopes (3-6 & 4-8) have been adjusted significantly 

They now have a glint on them, reduced recoil control, and adjusted ADS time. This will have a significant impact on the long-range playstyle, enabling wider options and not total domination from Vanguard Assault rifles. 

  • Aggressive and Heavy sniper rifles will see a large reduction

Snipers are in a good spot, but we’re not done with them yet. Combined with the above, we are expecting many viable options and variability in long-range engagements.

  • EX1(VG) balancing

In Call of Duty®: Warzone™ we’ve made some substantial differences to the EX1(VG) to better accommodate BR gameplay vs Vanguard multiplayer gameplay. The EX1(VG) has limited ammunition, increased recoil and substantially lower bullet velocity.

  • EX1: Assault Rifle (VG)
    • A prototype energy rifle effective at long range and highly customizable. 
    • Available at Battle Pass Tier 15
  • RA 225: Submachine Gun (VG)
    • This SMG has a high fire rate and a very mobile compact frame. 
    • Available at Battle Pass Tier 31

» Assault Rifles «

AS44 (VG)

  • Max Damage decreased to 22, down from 24
  • Kovalevskaya 615mm 
    • Damage Range Increased to 30%, up from 20% 
    • Vertical Recoil Control increased to 15%, up from 12%
  • ZAC 12B Custom
    • Initial Firing Recoil increased to 14%, up from 10% 
    • Movement Speed penalty decreased to -3%, up from -4% 

The unquestioned strength of the AS44 (VG) was encroaching on the sub-machine gun class and less its Assault Rifle brethren. We’re making a modification to the close-range damage profile and compensating with more recoil control, enabling the Weapon to perform as a more reliable Sniper-Support. 


Assault Rifle Charlie (VG)

  • 8mm Klauser 40 Round Mags
    • Magazine Capacity increased to 50, up from 40

Cooper Carbine (VG)

  • Compressed Rounds
    • Recoil Control penalty increased to -4.5%, down from -3.5% 
  • 22″ Cooper Custom
    • Horizontal Recoil Control decreased to 35%, down from 50%

KG M40 (VG)

  • Min Damage decreased to 23, down from 25
  • Sprint to Fire Time increased to 1.02, up from 1.0
  • Reisdorf 720mm Shrouded
    • Muzzle Velocity decreased to 38%, down from 45% 
    • Vertical Recoil Control decreased to 24%, down from 30%
    • Horizontal Recoil Control decreased to 17%, down from 20%
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity penalty increased to -15%, down from -10% 
    • Vertical Recoil Control decreased to 12%, down from 14%
    • Horizontal Recoil Control decreased to 16%, down from 20%
  • 8mm Klauser 60 Round Drums
    • Movement Speed Scaler decreased to 0.98, down from 0.985
    • ADS Time Penalty increased to -5%, up from -2.5%
  • VDD 22G Padded
    • Recoil Control decreased to 12.5%, down from 14% 

The KG M40 (VG) continued to climb after the last round of adjustments, so we’re making a further reduction of its long-range damage profile combined with some reasonable accuracy adjustments. The result is a Weapon that should exist firmly in the camp of “Newcomer friendly” but other Weapons will be preferable for higher skilled Players. 

Grau 5.56 (MW)

  • Max Damage Increased to 29, up from 28
  • Max Damage Range increased to 1240, up from 1200
  • Neck Damage multiplier increased to 1.15, up from 1.01 

Groza (BOCW)

  • Min Damage increased to 24, up from 23

Vargo 52 (BOCW)

  • ADS Transition In Time decreased to 280ms, down from 300ms 
  • ADS Transition Out Time decreased to 280ms, down from 300ms
  • Spetsnaz 60 Rnd 
    • ADS Time Penalty Decreased to -10%, down from -15% 

Vargo-S (VG)

  • Min Damage increased to 22, up from 20
  • Neck Damage Multiplier increased to 1.5, up from 1.3
  • Mirzoyan 414mm Custom
    • Damage Range Penalty removed
    • Sprint to Fire penalty decreased to 1.1, up from 1.15
  • Nazaryan 336mm AG
    • Recoil Control Penalty decreased to -40%, up from -45%
    • Sprint to Fire penalty removed
  • Gabrielyan LW 298mm 
    • Vertical Recoil Control Penalty decreased to -60%, up from -80%
  • 6.5mm Sakura 45 Round Drums
    • Magazine Capacity increased to 50, up from 45
  • 8mm Mauser 30 Round Mags
    • Magazine Capacity increased to 40, up from 30
  • .30-06 38 Round Mags
    • Rate of Fire increased by 50%
  • Mirzoyan Custom SK2 
    • Movement speed penalty decreased to -2%, up from -4%

Season Four Reloaded’s newcomer struggled to find a firm identity in the long-range AR class. We’re making some all-round modifications to smoothen out the experience, while compensating for the slightly below average Torso damage profile with the most generous “Critical Box” of the Vanguard Assault Rifles, with the Neck now matching the Headshot multiplier.  

Assault Rifle Alpha (VG)

  • VDD 760mm 05B
    • Horizontal Recoil Decreased to 20%, down from 30%
    • Muzzle Velocity decreased to 40%, down from 45% 
  • 8mm Kurz 60 Round Drums
    • ADS Time Scaler penalty decreased to -10%, up from -7% 

» Light Machine Guns «
  

UGM-8 (VG) 

  • Sustained Recoil Slightly Adjusted

Type 11 (VG)

  • Sakura 487mm Shrouded
    • Rate of Fire Penalty decreased to -11.5% down from -15% 
    • Horizontal Recoil Control increased to 32%, up from 30%
  • 5.6mm 45 Round Mags
    • Muzzle Velocity Penalty removed

» Marksman Rifles «

Vanguard Marksman Rifles have been held back by their restriction of using Sniper Ammunition. In Season Five we’re making large changes to these Weapons to now use Assault Rifle Ammunition instead, along with rebalancing the handling and damage potential of each Weapon in the class. 

  • Flinch Decreased on Marksman Rifles by 33% 
  • Vanguard Marksman Rifles now use Assault Rifle Ammunition. 

SVT-40 (VG)

  • Time to ADS decreased to 400ms, down from 450ms
  • ZAC 730mm Precision Barrel
    • ADS Time penalty increased to – 8%, down from -7%
  • .303 British 15 Round Mag
    • Damage Penalty increased to -10%, down from -7%
    • ADS Time decreased to 2%, down from 4%
    • Recoil Control now 5%, down from 32%
  •  6.5 Sakura 20 Round Mag
    • Damage Penalty increased to -17%, up from -11%
    • Rate of Fire Bonus decreased to 30%, down from 50%
    • ADS Time decreased to 1%, down from 2%
    • Recoil control now 10%, down from 45%

M1 Garand (VG)

  • Muzzle Velocity increased by 13.4%
  • .303 British 12 Round Clips
    • Magazine Capacity Increased to 16 rounds, up from 12
    • Recoil Control decreased to 5%, down from 25%
  • 6.5 Sakura 20 Round Drum
    • Magazine Capacity Increased to 40 rounds, up from 20
    • Rate of Fire Bonus decreased to 25%, down from 43%
    • Movement Speed decreased to -4% down from 2%
    • Recoil control decreased to 20%, down from 31%
  • .30-06 16 Round Mag
    • Magazine Capacity Increased to 30 rounds, up from 16
  • .30-06 20 Round Drum
    • Magazine Capacity Increased to 40 rounds, up from 20
    • Movement Speed penalty increased to -4%, up from -2%

G-43 (VG)

  • Max Damage increased to 35, up from 34
  • Min Damage increased to 31, up from 28
  • ZP 770mm Precision Barrel
    • ADS Time penalty decreased to -2%, up from  -6%
  • Fitzherbert 500mm Rapid
    • Recoil Recovery now increased by 10%
  • Wyvern 570mm Full-Auto Barrel
    • Vertical Recoil increased to 20%, up from 2%
    • Horizontal recoil penalty decreased to -10%, up from -40%
  • 8mm Klauser 20 Round Mag
    • Magazine Capacity Increased to 40 rounds, up from 20
    • ADS Time penalty decreased to -2%, down from 4%

M1916 (VG)

  • Time to ADS decreased to 310ms, down from 340ms 
  • ZP Custom Barrel
    • Recoil Recovery now  increased by 10% 
  • 6.5mm Sakura 20 Round Mag
    • Rate of Fire Bonus decreased to 5%, down from 20%

Crossbow (MW)

  • Lower Torso Damage Multiplier decreased to 1.5, down from 1.8
  • Upper Extremities Damage Multiplier decreased to 1.5, down from 1.8
  • Lower Extremities Damage Multiplier decreased to 1.5, down from 1.8

» Melee «


Combat Shield (VG)

  • Movement Speed Scalar decreased to 0.785, down from 0.8

Scythe (BOCW)

  • Melee Damage increased to 150, up from 145
  • Attack Speed increased by 20% 
  • Attack interrupt time decreased to 450ms, down from 660ms

Dual Kodachis (MW)

  • Standing and crouching melee range decreased to 1.7m, down from 2.4m
  • Prone melee range decreases to 1.2m, down from 1.7m
  • Standing and crouched charged melee lunge increased to 2.4m, up from 1.7m

» Handguns «

Klauser (VG)

  • Wyvern 170mm 29L
    • Damage Range increased to 40%, up from 20%
    • Horizontal Recoil Control Penalty decreased to -15%, up from -25% 
    • Vertical Recoil Control Penalty decreased to -5%, up from -10%
    • Movement Speed Penalty decreased to -2.5, up from -4%  
  • Fitzherbert 200mm BL 
    • Muzzle Velocity increased to 50%, up from 40%
    • ADS Time Penalty decreased to- 6%, up from -12
    • Movement Speed penalty decreased to -1%, down from -1.5% 
    • ADS Movement Speed penalty decreased to -1%, down from -2% 
  • .45 ACP 12 Round Mags
    • Magazine Capacity Increased to 16, up from 12
    • Rate of Fire Penalty decreased to -4%, down from -10%

» Sniper Rifles «

Snipers have almost climbed to the ideal healthy usage rate, and for the first time we’re seeing a good spread of different Weapons being used depending on map and situation. With the rebalancing of some of the Vanguard Optics and a further reduction of flinch, we expect this category of Weapons to be in a solid position going forward. 

  • Flinch Decreased on Heavy Sniper Rifles by 11% 
  • Flinch Decreased on Light Sniper Rifles by 40% 

LW3 – Tundra (BOCW)

  • Damage Range Increased to 69 meters, up from 61 meters
  • Upper Torso Damage Multiplier increased to 1.52, up from 1.1
  • Lower Torso Damage Multiplier increased to 1.3, up from 1.05  
  • Extremities Damage Multiplier increased to 1.0, up from 0.9
  • ADS Transition In Time decreased to 430ms, down from 460ms 

Type 99 (VG)

  • Shiraishi 712mm Sniper
    • Neck Damage Multiplier scale increased to 1.62, up from 1.0 
    • Upper Torso Damage Multiplier decreased to 1.1, down from 1.181
    • Sprint to Fire Penalty decreased to -15%, up from -18%

3-Line Rifle (VG)

  • .30-06 20 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Rate of Fire Penalty decreased to -6.5% , up from -10% 

» Shotguns «

Combat Shotgun (VG)

  • Headshot Locational Damage Multiplier decreased to 1.05, down from 1.1
  • Neck Locational Damage Multiplier decreased to 1.05, down from 1.1
  • 12 Gauge 5 Round Tube
    • Locational Damage Multipliers decreased to 2.5%, down from 5% 
  • Sawed-Off 
    • Damage Range Penalty increased to -25%, down from -20% 
    • Bonus Damage decreased to 15%, down from 20% 

» Submachine Guns «

We’re making some adjustments to widen the Close Range meta even further by making additional changes to the best performers, and giving some much needed attention to some old favorites. 

Armaguerra 43 (VG)

  • ADS Movement Speed Scale decreased to 1.32, down from 1.36
  • Imerito 550mm 03P
    • Vertical Recoil Control decreased to 10%, down from 15%
    • Horizontal Recoil Control decreased to 15%, down from 20%  
  • Imerito 180mm Short
    • Vertical Recoil Control Penalty increased to -15%, up from -10%
  • Botti 570mm Precisione
    • Headshot Damage Multiplier decreased to 1.14, down from 1.2 
    • Muzzle Velocity decreased to 30%, down from 40% 
    • Horizontal Recoil Control decreased to 25%, down from 35%
  • 8mm Kurz 72 Round Mags
    • Muzzle Velocity decreased to 10%, down from 20% 
    • Damage Range Bonus removed, down from 5%
  • 9mm 60 Round Mags
    • Movement Speed Penalty increased to -3%, down from -1% 
    • ADS Time penalty increased to -8%, down from -6%
  • Imerito TA Skeletal 
    • Initial Recoil decreased to 10%, down from 15% 
    • Sustained Recoil penalty increased to -10%, down from -7.5% 

Marco 5 (VG)

  • Max Damage decreased to 32, down from 34
  • Mid Damage decreased to 29, down from 30
  • Mid Damage Range increased to 20 meters, up from 15 meters
  • Imerito 342mm 04P
    • Muzzle Velocity decreased to 40%, down from 50%
    • Recoil Control decreased to 5%, down from 8% 
  • Perfetto Lesto 355mm
    • Vertical Recoil Control penalty increased to -25%, down from -21%
    • Horizontal Recoil Control decreased to -15%, down from -12%

H4 Blixen (VG)

  • Bergström 17″ F3
    • Recoil Control Decreased to 30%, down from 45% 
  • 7.62 Gorenko 54 Round Mags
    • Headshot Multiplier Removed
    • Upper Torso Damage Multiplier increased to 1.13, up from 1.0 
    • Movement Speed Scale Decreased to 0.97, down from 1.02
    • ADS Time Scalar Penalty decreased to -4%, up from -3% 

UGR (BOCW)

  • Magazine Capacity increased to 45, up from 40
  • Explosive Flechettes 
    • Magazine Capacity increased to 50, up from 36

Fennec (MW)

  • Neck Damage Multiplier increased to 1.4, up from 1.01
  • Leg and Foot Damage Multiplier increased to 1.0, up from 0.9

M1928 (VG)

  • Chariot 2.5″
    • Rate of Fire decreased to 10%, down from 15% 
    • Vertical Recoil Control penalty decreased to -35%, up from -50% 
  • Chariot 5.5″
    • Min Damage increased to 22, up from 21
  • 8mm Kurz 50 Round Drums
    • Damage Range decreased to 15%, down from 20%
    • Vertical Recoil Control penalty decreased to -25%, up from -30%
  • 8mm Kurz 100 Round Drums
    • Damage Range decreased to 15%, down from 20% 
    • Vertical Recoil Control penalty decreased to -25%, up from -30%  

PPSh-41 (VG)

  • ZAC 300mm 
    • Hip Fire Accuracy penalty decreased to -15%, up from -20%
    • Damage Range increased to 25%, up from 20%
  • 8mm Nambu 71 Round Mags
    • Damage Penalty Removed
    • Damage Range Penalty increased to -25%, down from -20%
  • ZAC Folding
    • Recoil Recovery increased by 10% 

Submachine Gun Bravo (MW)

  • Mid Damage increased to 22, up from 20 
  • Mid Damage Range decreased to 17.8 meters, down from 19.1 meters
  • Min Damage increased to 19, up from 18

Striker 45 (MW)

  • Neck Damage Multiplier increased to 1.15, up from 1.01
  • Upper Torso Damage Multiplier increased to 1.12, up from 1.01

Attachments

» Muzzles «

MX Silencer

  • Recoil Control decreased to 3%, down from 4% 
  • Muzzle Velocity decreased to 10%, down from 12%
  • Damage Range decreased to 7.5%, down from 10% 
  • M1928 Silencer
  • Recoil Control decreased to 3%, down from 4% 
  • Muzzle Velocity decreased to 10%, down from 12%
  • Damage Range decreased to 7.5%, down from 10% 

Mercury Silencer 

  • Horizontal Recoil Control decreased to 4%, down from 5% 

» Scopes «

SVT-40 PU Scope 3-6x

  • Sniper Glint has been enabled
  • Recoil Control Decreased to 1%, down from 5%
  • Flinch Resistance decreased
  • Assault Rifles:
    • ADS Penalty increased to -10%, up from -4% 

1913 Variable 4-8x

  • Sniper Glint has been enabled
  • Recoil Control decreased to 5%, down from 10%
  • Flinch Resistance decreased
  • Assault Rifles:
    • ADS Penalty increased to -12%, up from -8%

» Gunperks «

Tight Grip

  • Sustained Recoil Control decreased to 9%, down from 10% 

Operators

All four Operators of Task Force Tyrants feature a 20-level Operator XP progression path, including three Operator Quips, additional Skins, XP bonuses, and more. Equip their favorite Weapons and complete their individual challenges to rank up more quickly. Level all four Tyrants members to 20 to unlock their Mastery Reward Operator Skins.

Task Force Tyrants begin to deploy on August 24 with the launch of Last Stand, the fifth season for Vanguard and Call of Duty®: Warzone™. It’s good to be bad, and these are the worst of the worst. It’s time to get notorious.

Raul Menendez Season Launch

First appearing in Call of Duty®: Black Ops II, Menendez orchestrated a cyberattack against automated drones, turning them against major cities across the United States and China.

Unlock the Legendary “Ivory Mystique” Operator Skin immediately at Tier 0 through purchase of the Last Stand Battle Pass. Complete the Battle Pass to earn his Ultra “Populist Revolutionary” Operator Skin at Tier 100.

Gabriel Rorke In-Season

The main antagonist of Call of Duty®: Ghosts, Rorke formerly led the Ghosts before being turned against them, paving the way for the Federation’s occupation of the United States.

Unlock Gabriel T. Rorke by purchasing his Bundle when it arrives later in Last Stand.

He “Seraph” Zhen-Zhen In-Season

Seraph first appeared in Call of Duty®: Black Ops III as a playable Specialist. She is utterly devoted to furthering her father’s legacy by promoting the 54 Immortals’ objectives.

Unlock Seraph by purchasing her Bundle, which arrives later in Last Stand.

Khaled Al-Asad In-Season

A Middle Eastern warlord and key antagonist throughout the Call of Duty®: Modern Warfare® series, Al-Asad is the second of “The Four Horsemen,” outranked only by Vladimir Makarov himself.

Unlock the infamous Operator via the Khaled Al-Asad Operator Bundle, releasing in the Store shortly after the launch of the Last Stand Season.

Additionally, players who have digitally pre-ordered either the Cross-Gen (console), Standard (PC), or Vault Edition (console or PC) versions of Call of Duty®: Modern Warfare® II will receive the Khaled Al-Asad Operator Bundle for free and will have immediate access once it becomes available in the Store, for use in Vanguard and Call of Duty®: Warzone™.

Downloads

The Season Five update will have a download size of approximately 10 GB for those who own the free-to-play console version of Call of Duty®: Warzone™ and are currently on the latest updates.
 

Update Sizes

  • PlayStation 5:
    • 10.0 GB
  • PlayStation 4:
    • 10.0 GB
  • Xbox One Series X / S:
    • 9.9 GB
  • Xbox One:
    • 9.9 GB
  • PC:
    • 12.6 GB (Call of Duty®: Warzone™ Only)
    • 13.4 GB (Call of Duty®: Warzone™  and Modern Warfare®) 

If you’re more into the multiplayer side of Call of Duty, be sure to check out everything we know about Vanguard Season 5.

Source: Call of Duty Blog / Raven Software

Image Credit: Activision