Warzone Pacific Dec 10 update patch notes: Vanguard weapon updates, bloom, bug fixes

Luca Di Marzo
Warzone Pacific update

Raven Software have released a new update for Call of Duty: Warzone Pacific on December 10 that includes weapon balancing updates for Vanguard weapons, bug fixes, and attachment adjustments.

The new weapon balancing update for Call of Duty: Warzone Pacific leveled the playing field by balancing Vanguard weapons. More importantly, adjustments to weapon attachments will drastically change the optimal selection for most weapons.

This new weapon balancing update is currently live in Warzone. As previously mentioned players can use Modern Warfare & Cold War content in standard Battle Royale modes. While Vanguard Royale uses Vanguard content exclusively.

The update also includes a variety of bug fixes for Call of Duty: Warzone Pacific.

Warzone December 10 Update Patch Notes

Warzone Pacific update

General

  • Reduced the volume of aerial gameplay elements such as Fighter Planes, Bombing Runs, and Airstrike Killstreaks.

Gameplay

  • Fighter Planes are no longer able to auto-target parachuting Players.

Bug Fixes

  • Fixed an issue where Vanguard Operators Levels would begin at 0 instead of 1.
  • Fixed an issue causing Players to be kicked for inactivity while using the static Anti-Aircraft Gun.
  • Fixed an issue causing Players bought back by teammates to return without access to Weapons or their fists.

Weapons

General

  • The M1928 (VG), also known as Submachine Gun Alpha (VG), has been changed to M1912 (VG)

Weapon Adjustments

With this update, we have drastically reduced the amount of ‘Bloom’ on all base Vanguard Weapons. In the future, we will be removing Bloom from Vanguard Weapons entirely. This process will take time, as we will need to determine adequate downsides to counterbalance the removal of Bloom, which will vary based on each individual Weapon and the type of Attachment they are attributed to.

In addition, we are in the process of assessing Weapon ADS Speeds across Warzone. Stay tuned for more information.

Assault Rifle

  • NZ-41 (VG)
    • Neck Damage Multiplier decreased to 1.3, down from 1.5
    • Recoil increased

Sniper Rifle

  • Swiss K31 (BOCW)
    • Second Damage Range added
    • Minimum Damage decreased to 80, down from 95
    • Neck Damage Multiplier decreased to 1.8, down from 1.9
    • Upper Torso Multiplier decreased to 1.7, down from 1.8

Submachine Gun

  • M1912 (VG)
    • Neck Damage Multiplier decreased to 1.3, down from 1.5
    • Maximum Damage Range decreased to 460 units, down from 600
  • Owen Gun (VG)
    • Maximum Damage increased to 39, up from 34
    • Maximum Damage Range decreased to 675 units, down from 850
    • Mid Damage Range decreased to 850, down from 1500
    • Headshot Damage Multiplier increased to 1.6, up from 1.45
    • Neck Damage Multiplier decreased to 1.2, down from 1.45
    • Upper Torso Multiplier decreased to 1.1, down from 1.45
    • Lower Torso Multiplier increased to 1.1, up from 1
    • Left Upper Arm Multiplier decreased to 1, down from 1.45
    • Right Upper Arms Multiplier decreased to 1, down from 1.45
  • PPSh-41 (VG)
    • Maximum Damage decreased to 23, down from 27
    • Mid Damage decreased to 20, down from 22
    • Min Damage decreased to 17, down from 18
    • Maximum Damage Range decreased to 400, down from 500
    • Mid Damage Range decreased to 540, down from 900
    • Neck Damage Multiplier decreased to 1.1, down from 1.5
    • Upper Torso Multiplier decreased to 1.05, down from 1.1
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • Lower Extremities Multipliers decreased to .9, down from 1
  • Sten (VG)
    • Neck Damage Multiplier decreased to 1.3, down from 1.5
    • Upper Torso Damage Multiplier decreased to 1.06, down from 1.1
    • Lower Torso Damage Multiplier decreased to 1.05, down from 1.1
  • Type 100 (VG)
    • Maximum Damage increased to 28, up from 22
    • Mid Damage increased to 22, up from 17
    • Min Damage increased to 18, up from 15
    • Neck Damage Multiplier decreased to 1.4, down from 1.6

Attachment Adjustments

Barrel

  • M1912 (VG)
    • Chariot 5.5”
      • Horizontal and Vertical recoil decreased by 2%
  • MG42 (VG)
    • Krausnick 450mm B42MG
      • Horizontal Recoil Control decreased by 3% 
    • VDD 680mm 31M
      • Horizontal Recoil Control decreased by 6%
  • Sten (VG)
    • SA 65mm Rapid
      • Fire Rate Multiplier decreased by 23%

Foregrip

  • MG42 (VG)
    • Carver Foregrip 
      • Vertical Recoil Control decreased by 2%

Magazine

  • Owen Gun (VG)
    • 9mm 25 Round Mags
      • Magazine Capacity increased to 25, up from 20
  • PPSh-41 (VG)
    • 7.62mm Gorenko 30 Round Mags
      • Magazine Capacity increased to 30, up from 25
      • Move Speed increased by 1%
      • ADS Speed increased by 1.7%
  • Sten (VG)
    • .45 ACP 28 Round Fast Mags
      • Magazine Capacity increased to 28, up from 20
  • Type 100 (VG)
    • .30 Russian Short 36 Round Mags
      • Magazine Capacity increased to 36, up from 30
    • 8mm Kurz 48 Round Drums
      • Magazine Capacity increased to 48, up from 40
    • 8mm Nambu 20 Round Mags
      • Magazine Capacity increased to 30, up from 20
      • Note: UI text may not reflect the above change.

Stay tuned to CharlieINTEL for all of the latest Warzone Pacific Season 1 news.

Image Credits: Raven Software / Sledgehammer Games / Activision

SOURCE: Raven Software

About The Author

Luca is an Associate Editor at CharlieIntel. An accomplished, writer with interests in sports and gaming alike, Luca is focused on Call of Duty and FIFA as a content creator. After earning his BA in English Literature at Concordia University, he began writing for Gamelevate, OddsShark, and H4X. Luca joined CharlieIntel in 2021. You can reach Luca at [email protected], or via X @TheLucaDiMarzo.