Modern Warfare & Warzone Season 6: Roadmap, Trailer & Update Size
Activision have released the official trailer for Season 6 of Call of Duty: Modern Warfare and Call of Duty: Warzone.
Season 6 begins on Monday, September 28 at 11PM PT / Sept. 29 at 2AM ET on PlayStation 4, Xbox One, and PC.
Season 6 for Modern Warfare & Warzone brings a brand new Subway system in Warzone, new Weapons, two new Operators, and more.
PlayStation 4 players can pre-load the new update, version 1.27, now ahead of the start time.
The update for Modern Warfare and Warzone will be the following sizes:
- PlayStation 4: 19.3 GB
- Xbox One: 22.66 GB
- PC: 57 GB (Modern Warfare owners) and 25.5 GB (Warzone only owners)
In addition, for PS4 & Xbox One players there will be an additional compatibility pack needed to play Multiplayer and Special Ops.
- PlayStation 4 Compatibility Pack: 7.8 GB
- PlayStation 4 Survival Pack: 5.8 GB
- Xbox One Compatibility Pack: 8 GB
- Xbox One Survival Pack: 5.9 GB
Survival Mode for Modern Warfare available now on PS4 and coming October 1, 2020 to Xbox One and PC.
Let’s breakdown what’s new in Season 6.
Season 6 Roadmap & Content:
This all is just the beginning of what’s scheduled to drop during this thrilling season of content, as game modes, bundles, Trials, and other tricks and treats are primed for weeks to come in Modern Warfare and Warzone.
Now that the surface-level details for Season Six are out; this is what all Operators need to know about this season’s content in-depth:
Next Stop: Verdansk – Subway Fast Travel System
Get around the Warzone in a flash with the recently opened subway system, known as the “Metro” in-game. This dynamic fast travel system combines existing points of interest with new transportation stations for a high risk, high reward movement option within Verdansk.
At one of a number of open Metro stations around the city, squads can move underground via staircases to find potential item spawns all the way to that station’s platform. Once there, squads can catch a ride on a subway train, which will whisk them off to the next station in seconds.
Despite its “retro” interior, this subway system boasts incredible safety standards; it will not travel to a station that falls outside the safe area during Battle Royale matches, nor move a single inch if there is any conflict aboard its cars.
Otherwise, fighting in and around the station is fair game, making these new and updated locales prime spots for ambushes.
A New Mode, New Weapon Rotation Coming to Warzone
- Armored Royale: This fast-paced, high action Battle Royale variant gives every squad an armored Cargo Truck, complete with a turret and plenty of armor plating. Squad members can respawn if their truck is still in one piece, but once that squad’s vehicle disappears, so does their ability to return to the fight. The last squad standing wins, regardless of whether their truck just rolled out of a repair shop or has its parts scattered around greater Verdansk.
- Weapon Rotation: Verdansk received a new shipment of weaponry that’s now scattered around the map on the ground or in Supply Boxes. A combination of familiar armaments and new blueprints will be a part of this more streamlined Season Six weapon rotation, which includes six Common, 10 Uncommon, 13 Rare, 18 Epic and 24 Legendary variants.
Four Free Multiplayer Maps to Cover All Sizes of Combat
If you own the full version of Modern Warfare, there is a new map for every size of Multiplayer engagement to explore and master. They all come together to bring a full set of diverse locales, all of which are ready to host frenetic, combat-rich battles across Multiplayer:
- Station – Gunfight: A picturesque rural Kastovia train station serves as the backdrop to the latest Gunfight arena. Operators will want to use the station’s exterior and abandoned military cargo trains as part of a winning strategy. Like other maps of its size, Station has some quirks beyond its simplistic design, beckoning true Gunfight masters to uncover jump spots and tactical angles that may help them crush the opposition. Every top of the boxcars and passenger car can be climbed on top of, which give superior verticality at the cost of being essentially exposed on all sides. Other objects, such as crates, containers, and even tank parts, can also be used to gain a height advantage or just be used as cover.
- Broadcast – Core Modes (6v6): Veterans of the franchise: welcome back to Broadcast. Since its cameo in Verdansk within the BCH TV Station zone, this large Multiplayer map introduced in Call of Duty 4: Modern Warfare now has a primetime slot in Season Six. Whether you experienced its first iteration back in 2007, in a remastered version since, or within Warzone, expect to drop into familiar territory when infiltrating this recently abandoned communications center. From the atrium and massive newsroom, to the station’s balcony and nearby office buildings, this map could cater to serious CQB play through numerous tight corridors. Meanwhile, those using assault rifles, LMGs, marksman rifles, or sniper rifles can counterplay SMGs and shotguns with use of various sightlines and the limited, yet still viable, verticality on offer.
- Mialstor Tank Factory – Core Modes (6v6 and 10v10): The larger of the two core Multiplayer maps, Mialstor Tank Factory is built for both 6v6 and 10v10 play, changing its playable dimensions depending on the size of the lobby. For either skirmish size, expect a mix of indoor and outdoor combat zones with two large buildings – the eponymous tank factory and a warehouse – being the map’s central point of conflict due to sheer surface area and accessible rooftops. Other areas to explore include an abandoned workshop, skybridge, scrapyard, shipping area and residential zone, with some parts of the map sectioned off if it is being used for 6v6 combat. This map, in either form, caters to all playstyles, but the building’s rooftops and surrounding snowy streets give preference to long-range weaponry. Those who want to use a CQB weapon may want to stick indoors, or use cover such as snowbanks, crates, and vehicles on the outside to avoid getting caught outside their gun’s effective range.
- Verdansk Riverside – Ground War: A once-unlabeled landmark on the in-game Tac Map, Verdansk Riverside is a suburb that lies across the frozen Gora River from the Verdansk International Airport, with its northern border defined by cliffs that eventually lead to the Arklov Peak Military Base. At one point, this sleepy village was taken over by El Traficante, a smuggler that Armistice tracked down through intel gathered here during Operation Harbinger. This area has a few modest two-story homes, some shacks and garages, a pharmacy, school, a public house chain restaurant, and a small construction project that seems to have no end date in sight. Using available vehicles, squads will navigate within and around this village, as the streets themselves may turn into no man’s land shortly after infiltration. Most buildings will act as cover from heavy machinery, or as a mounting and overlook point for those using long-range weaponry. CQB operators may find it better to clear individual structures out one-by-one or use walls and natural cover to avoid long sightlines and vehicle traffic.
New Modes, Trials, and Challenges
- Killstreak Confirmed: This Kill Confirmed variant comes charging in with multiple changes concerning Killstreaks: These can only be earned by collecting enemy dog tags. However, your streak won’t reset on death, so you’ll want to rush for tags as fast as possible to earn your Killstreaks. Trying to stay alive? Unlike traditional game modes, Killstreak Confirmed also allows players to “wrap” Killstreaks, making it possible to earn the same Killstreak (like the UAV or Cluster Strike) multiple times in one life. The team that collects the target number of dog tags – in spite of the inevitable barrage of Killstreaks – wins the match.
- Gun Game TDM: As the name states, this mode combines the random weapon assortment of Gun Game with Team Deathmatch. Pick your loadouts for perks and equipment, then get ready to use whatever is handed out to take down the opposition. Each kill with a given weapon cycles you through a predetermined list of weaponry all the way to a Combat Knife, where one melee takedown with it resets the cycle back to the starting weapon. First team to the target kill count wins the match.
- HQ: Firefight: This twist on Headquarters awards team score for both holding the objective and earning kills, almost like a Team Deathmatch. This allows teams to try to catch back up on score between HQ objectives. After a team captures an HQ, respawns are disabled until the enemy team neutralizes it. Hold down the objective and defend it from enemy players to maximize score. First team to the target score wins the match.
- Hardpoint: Hills and Kills: Similar to HQ: Firefight, this mode awards team score for playing the objective – holding hills – as well as earning kills. With respawns enabled, this mode could turn into a pure deathmatch, a tactical objective game, or a chaotic mix between the two. First team to the target score wins the match.
- Nine Trials to Explore: Rank up this season to earn Trial Tickets, or use tickets left over from prior seasons, and turn them into XP completing a fresh set of challenges. Whether it’s tearing up waves of enemies in either new Juggernaut Trial, cutting corners in the Quad or Helicopter Race, or just taking a Free Roam, these unique side missions add even more variety to over two dozen existing experiences.
Earn Free Items, Blueprints Through Season Six Missions and Challenges: Whether you’re playing Multiplayer or Warzone, the Challenges tab allows you to easily tailor your progression through the Season’s Ranks whether you’re focusing on Daily, Weekly, or Mission Challenges. Be sure to check out this tab to see what the seasonal Missions and their rewards are. The XP rewarded through all challenges, including a new set of Officer Challenge ribbons, will aid in maxing out your Officer Rank and earning this season’s max rank blueprint reward.
Season 6 Trailer