Gunsmith returns in Modern Warfare 2 with new features: Create-A-Class & attachment tuning

Luca Di Marzo
Modern Warfare 2 Operator with weapon

Modern Warfare 2 will provide players with extensive weapon customization options by delivering a variation of Call of Duty’s classic Gunsmith system with new features.

Every year, the Call of Duty devs attempt to give players more customization over their weaponry when it comes to multiplayer gameplay, and Modern Warfare 2 is no different.

While most Call of Duty fans will be familiar with the Gunsmith system that encourages players to unlock and equip attachments to their weapons, there will be some new Create-A-Class features to get used to in Modern Warfare 2.

The Gunsmith system is a vital aspect of multiplayer success as it allows for weapons to undergo drastic changes in an instant. Here’s everything you need to know about Modern Warfare 2’s Gunsmith.

Modern Warfare 2 Gunsmith explained

Ghost Modern Warfare 2

In Modern Warfare 2 players can expect a broader range of attachment types than ever before. This means that players will have more tools to adjust how the weapons feel in-game. This added depth is meant to increase your control over the gameplay experience by shaping the weapon to suit different playstyles.

While this hasn’t been confirmed as of yet, it is expected that each Modern Warfare 2 weapon will arrive with many attachments to unlock. A final number of attachments is not confirmed. This is just the first indication of how much control players will have over customization via the Gunsmith.

Another vital detail that hasn’t been confirmed yet is the number of attachments players will be able to equip per weapon. While we don’t have an exact number to share at this moment, it is expected to be fewer than Vanguard’s total of ten.

Attachment tuning feature coming to Modern Warfare 2

Modern Warfare 2019 attachments

The most drastic change coming to Modern Warfare 2’s Gunsmith is the ability to tune weapon attachments. As most CoD players already know, weapon attachments bring pros and cons to the weapon to alter how it feels in-game.

For the first time in Call of Duty history, players will be able to adjust the characteristics of attachments to best suit their needs. For example, if a standard Stock attachment adds movement speed and reduces recoil control, you’ll be able to adjust the extent to which movement speed is increased and recoil control is decreased via attachment tuning.

This feature will only be available for weapons that reach a certain level, which means you’ll need to be proficient with the weapon to access this feature. This isn’t an opportunity to make weapons overpowered as boosting one characteristic drastically will result in a corresponding negative.

Players will still need to respect a balance between pros and cons but they will be free to decide where that balance lies.

Modern Warfare 2 Default Loadout types

Modern Warfare default attachments

Infinity Ward have decided to do things a little differently this year when it comes to Default Loadouts. While Default Loadouts fail to maintain their importance throughout the entirety of the game, they’ll be an integral aspect of Modern Warfare 2’s early hours.

Modern Warfare 2 Default Loadouts were designed with three playstyles in mind: Rusher, Sentinel, and Stalker. Each behavior type will have two corresponding Default Loadouts, for a total of six.

The Rusher loadouts will suit players who constantly seek action with aggressive gameplay. The Sentinel loadouts are for stationary players who value their life in the game above all else. Last but not least, the Stalker loadouts are for players who think before they act and observe their surroundings, these players are also interested in the objective.


For more Modern Warfare 2, check out details on the upcoming campaign, and two new modes coming to MW2’s campaign.

Image Credit: Activision

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About The Author

Luca is an Associate Editor at CharlieIntel. An accomplished, writer with interests in sports and gaming alike, Luca is focused on Call of Duty and FIFA as a content creator. After earning his BA in English Literature at Concordia University, he began writing for Gamelevate, OddsShark, and H4X. Luca joined CharlieIntel in 2021. You can reach Luca at [email protected], or via X @TheLucaDiMarzo.