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Fortnite Creative 2.0: Unreal Editor release window, features, leaks, more

Here’s everything we know about Fortnite’s upcoming Creative 2.0, the next evolution of the extremely popular Creative mode.

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Fortnite Creative 2.0

Fortnite’s Creative mode is almost as popular as its Battle Royale, and it’s about to get a lot more advanced with the upcoming Fortnite Creative 2.0. Here’s everything we know about Fortnite’s Unreal Editor including what it is, its release date, and leaks.

Fortnite Creative mode allows players to create their very own experiences inside Fortnite, using assets to build their Creative Island any way they like. Other players can join these islands and earn XP while doing so, and player-made experiences are almost as popular as those created by Epic.

Fortnite Creative is getting a major overhaul with Creative 2.0, giving players much more freedom to create whatever they like inside Fortnite.

Here’s everything we know about Fortnite’s Creative 2.0 including its release window, its Roblox-like monetization, and leaks surrounding it.

Fortnite creative mode

Fortnite Creative 2.0 release window

Fortnite Creative 2.0 is now set to arrive in January 2023 after unexpected hold-ups postponed its original release.

Originally set for 2022, CEO of Epic Games Tim Sweeney gave an update on June 28, 2022, saying that Creative 2.0 is “Still on track for this year, but not ‘soon.'”

So it’s unlikely that Fortnite Creative’s major overhaul will arrive during summer, but we could see it towards fall or winter.

However, Sweeney offered a new update on November 14, 2022, with the unfortunate news for excited Fortnite players.

What is Fortnite Creative 2.0?

Fortnite Creative 2.0, also known as the Unreal Editor for Fortnite, will be the evolution of Creative mode, allowing the community to build their own games inside Fortnite. This is set to give players much more freedom over what they create, with popular insider HYPEX claiming that it “makes Creative look basic.”

Speaking to Fast Company, Tim Sweeney said that Fortnite Creative 2.0 will allow players to “build very high-quality game content and code . . . and deploy it into Fortnite without having to do a deal with us–it’s open to everybody.”

Similar to Roblox, Fortnite’s Unreal Editor will allow creators to monetize their content. “We’re building an economy,” explained Sweeney. “It will support creators actually building businesses around their work and making increasing amounts of profit from the commerce that arises from people playing their content.”

Fortnite Creative 2.0 leaks & rumors

There are a ton of leaks and rumors about Fortnite Creative 2.0 and most of them surround ‘Verse’ — the scripting language Fortnite’s Unreal Editor will reportedly use.

Fortnite leaker InTheShadeYT claims to have revealed a ton of the functions that Verse will bring to Creative 2.0. These include allowing players to create their own models, spawning NPCs and controlling what they do and how they behave, full control of the HUD, and more.

You can check everything InTheShadeYT has revealed so far:

  • Creating your own models
  • Spawning items
  • Storm controller “(you can control pretty much everything about it)”
  • AI scripting
  • Events that fire off when pretty much anything in the game happens so you have full control of everything
  • Changing game phases
  • Loading and using game widgets
  • Loading game assets at runtime
  • Full control of building
  • Cars
  • Live team and player statistics
  • Control of the HUD, “you can put any message and control what’s being shown to players”
  • Scoreboard control
  • Controlling player components
  • Manage gameplay tags
  • Add NPCs and control what they do and what emotes they play
  • Create, show, hide, destroy, and move objects
  • Creature spawner manager
  • Skin and emote capturing
  • Control what happens when a player sees or looks away from another player or device
  • Sentry device which tracks players
  • Player spawner
  • RNG (random number generation) system
  • Control of player inventories and what weapons they have
  • Teleportation device
  • Timer device to start, save, load, pause, and resume things
  • Vehicle spawner
  • Vending machine device to spawn items
  • Script device
  • Control arrays and data types
  • Date time util
  • Control UI elements
  • Show tooltips
  • Bind and map actions
  • Adding and controlling particle systems
  • Control of audio, lights, physics, gravity, etc
  • Modifying objects to change their, mesh, material, or animation
  • Making animations play “(I’m assuming custom ones as well)”
  • Modifying, removing, and adding gameplay tags
  • Spawn entities (Similar to actors in Unreal Engine)
  • Level streaming
  • Set events for every tick of the game
  • Control of speed, vectors, velocity, and many of the game physics
  • Entity spawning
  • Being able to create and destroy objects
  • Being able to draw things and shapes on screen
  • Logging to the screen or to a file
  • Debugging
  • Math calculations and algorithms

They also said that all of these details don’t even scratch the surface of what’s possible with Verse, and “this is just a small peak at the possibilities.”


For more on Fortnite, check out how to get a Dial-A-Drop in Fortnite, as well as how to get Darth Vader’s Lightsaber in Fortnite.

Image Credit: Epic Games