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Call of Duty: Vanguard

CoD Vanguard’s biggest post-match mystery finally answered

Vanguard players have been wondering about a certain mechanic that occurs as matches end. That burning question has now been answered. 

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Vanguard post match kills

The answer to one of Vanguard’s precious post-match mysteries has been uncovered. 

If you’ve ever wondered what happens to those kills you get as time expires in a Vanguard match, your pain and suffering are now at an end. Players have been losing their minds trying to figure out if kills earned as time expires count toward the scoreboard and weapon progression

Although the post-match slow-motion segment has been around for a few Call of Duty titles now, Vanguard’s manages to feel different. This may be due to the hitmaker sound effects still coming through as time expires in the match. 

Do kills count in the post-match segment of Vanguard?

Vanguard scoreboard red star.

To answer the above question, they do and they don’t. Players have confirmed that kills during the post-match slow-motion segment will not “count” and appear on the scoreboard. On the other hand, kills earned within this time will register for weapon progression purposes. 

These kills impact weapon level as well as camo challenges. This portion of the match can be utilized as a neat way to rack up an extra kill or two. It will be up to your discretion to make the kill count toward a specific camo challenge as the user below discovered. 

The likely reason these kills don’t show up on the scoreboard is due to the inclusion of kill-limit game modes. Take Team Deathmatch for example. Kills are counted and registered toward the overall score limit. Once the score limit is reached, tracking another kill on the scoreboard would defeat the purpose.

With this great mystery now solved, Vanguard payers can breathe a sigh of relief as the guessing games come to an end.

Stay tuned for more Vanguard news as the community awaits the release of Vanguard Season 1 and Warzone Pacific: Caldera

Image Credit: Activision / Sledgehammer Games