Connect with us

Call of Duty: Mobile

CoD Mobile Season 1 2023: Reawakening patch notes, new weapon, mode, Year of the Rabbit Nuketown & more

CoD Mobile Season 1 2023 is the first major update of the year, so here are the complete patch notes listing all the content and changes.

Published

on

CoD Mobile Season 1 2023 Reawakening artwork

2023 sees CoD Mobile roll back to Season 1, kicking off the new year with a huge content drop. Here’s everything we know about CoD Mobile Season 1: Reawakening, from the map to the new weapon arriving.

While the likes of Warzone 2 and Modern Warfare 2 have been dominating the headlines, CoD Mobile has grown into one of the biggest mobile games on the market, racking up millions of players since it arrived in 2019, and Warzone Mobile will be up next.

After Season 11 brought 2022 to a close, the annual reset has arrived in the form of CoD Mobile Season 1 2023. The first major update of the new year features a host of new additions, including a map overhaul and a new weapon to try out.

With this in mind, here’s everything you need to know about CoD Mobile Season 1 2023.

CoD Mobile Season 1 Nuketown Temple map overhaul

After Call of Duty: Mobile Season 1: Reawakening arrived on January 18, 2023, the Lunar New Year-themed Nuketown Temple map received a Year of the Rabbit overhaul.

This new take on Nuketown is “set within the bounds of a metropolitan city and featuring aesthetics representing the Year of the Rabbit.”

cod mobile lunar new year nuketown year of the rabbit temple

CoD Mobile Season 1 2023 new weapon & mode

Every new CoD Mobile season adds a new weapon into the mix, and Season 1 2023 brings the Dingo LMG, which can be unlocked at Tier 21 of the Reawakening Battle Pass.

CoD fans will remember the Dingo LMG from the Black Ops 3 days, and this continues CoD Mobile’s pattern of bringing classic weapons from past titles with each update after Black Ops Cold War’s EM2 dropped in Season 11 2022.

CoD Mobile Season 1 Reawakening also brings a new party game mode to the mix, Big Head Blizzard. In this mode, players will “acquire energy as you deal damage to enemies. The more energy you acquire, the bigger your Operator’s head becomes until you finally transform into a bobblehead-like character equipped with just a melee weapon and increased health points.”

cod mobile dingo

CoD Mobile Season 1 2023 new Equipment

CoD Mobile Season 1: Reawakening also adds the Stim Shot to the game at Tier 14 of the Battle Pass. This useful piece of equipment was first introduced in Black Ops 4, offering players a quick health and mobility boost to help them get out of tricky situations.

It’s gone on to become a staple in many loadouts in later CoD entries, so it’s no surprise to see CoD Mobile throwing them into the mix.

New Battle Royale POIs & content

The update also brings the Ecology Lab and T-3 Refinery as new points of interest that players can explore in battle royale.

Players can interact with computers at the greenhouses in the Ecology Lab to “acquire in-game consumables like more ammo,” and also one of T-3 Refinery’s two “treatment cylinders that create an updraft to lift players up and out of the building, making for the perfect escape or a surprise attack opportunity.”

cod mobile lunar new year season 1 2023

Further, the update also brings greater loot opportunities, as players can find “the Atlas NPC located in the new Battle Royale points of interest and complete time-limited missions in exchange for Red Envelopes that contain the new seasonal currency.”

Players will also need to keep an eye out for R.A.B.T. Robots, which are “small rabbit like” robots around Isolated that provide loot after being attacked, “the “the more damage you inflict, the greater your reward.”

Lastly, players can also shoot down Lunar New Year-themed Loot Balloons in the sky for rewards that could steer them toward victory.

CoD Mobile Season 1 2023: Reawakening patch notes

The CoD Mobile developers revealed the full Season 1 2023 Reawakening patch notes in a community update on Reddit. In this, they detailed all the changes that have arrived with the update patch.

Rank Match Pool Update

Frontline

  • Hijacked: added to the permanent pool
  • New map: Crossroads Strike

Team Deathmatch

  • Removed map: Miami Strike
  • Newly added map: Crossroads Strike

Search & Destroy

  • Map pool is stable so far, so no map will be removed or added.

Domination

  • Removed map: Miami Strike, Meltdown
  • Newly added map: Apocalypse, Crossroads Strike

Hardpoint

  • Removed map: Miami Strike
  • Newly added map: Crossroads Strike, Terminal

Daily First Win bonus adjusted:

Increased Rank XP earned from Daily First Win in all ranks.

New Tactical

Stim Shot

  • Increases health regen and movement speed for a short duration.

Map Optimization

Practice Range

  • Optimized light rendering and reflection effect in Practice Range.

Crossroads

  • Added Ziplines in Crossroads to optimize the experience of traveling between different points.

Mode Optimization

Rules of personal score in Domination optimized

Personal score obtained when reaching 1/3 of the occupation process.

Discretion of assist will be more precise.

Ground War gaming performance optimized:

Optimized the performance consumption of Ground War’s vehicles, etc.

Other

Teammate’s Marker added to the mini map

Teammates will be marked with numbers on the minimap, a more convenient way for soldiers’ tactic communication.

Weapon Rotation

Weapon Rotation of Battle Royale in this season

Assault Rifle:

M16, AK-47, M4, ICR-1, Peacekeeper MK2, AS VAL, M13, Kilo 141, Oden, Krig 6, EM2

Sniper Rifle:

XPR-50, DL Q33, SVD, ZRG 20mm

LMG:

RPD, Hades, Dingo

SMG:

RUS-79U, GKS, QQ9, Fennec, MX9, P90, PPsh-41, MAC-10, Switchblade X9

Shotgun:

BY15, HS0405, KRM-262, JAK-12

Marksman:

Kilo Bolt-Action, SP-R 208

New Weapon

New LMG – Dingo

The LMG uses an advanced feed mechanism and special ammo, with weak penetration but higher firing rate and mobility.

New Attachment

Maevwat Omega-1 for DL Q33

Loaded with a customized warhead from Maevwat, Omega-1 will deal sonic concussion to targets.

Performance Optimization

Moving performance optimization: Weapons now sway with the player’s pace.

Weapon performance optimization: AK117, Arctic .50, BY15, CBR4, MAC-10, Oden, RUS-79U, CR-56 AMAX, FHJ-18, Hades

Weapon SFX Optimization: Rytec AMR, P90, MAC-10, KN-44, RPD

MP & BR

DR-H

Poor performance on ADS bullet spread of DR-H served a serious drag on its strength. Besides, its firing range is not enough for the majority of combat ranges. It’s time for adjustment.

Range: Increased

ADS bullet dispersion: Significantly reduced

KN-44

The fire rate of KN-44 is lower than other weapons that are deadly in 4 shots. Low accuracy of attachments for high mobility is difficult to support mid-range combat. With the lack of benefits from headshots, we need to make a specific buff on it.

Damage (MP): Increased

Damage (BR): Increased

Chest damage multiplier: Increased

ADS bullet dispersion: Reduced

LK24

As an assault rifle with mid-to-low fire rate, its damage in medium range doesn’t make it stand out. So, it’s time to buff it.

Damage (MP): Increased

Damage (BR): Increased

M13

M13 performs well with the advantage brought by the high fire rate, but it’s weaker in face-to-face combat due to the Get-hit flinch. So we reduced its Get-hit flinch and increased the ADS speed to make it adapt to the combat scenarios.

ADS speed: Increased

Get-Hit flinch: Reduced

The time for reloading takes effect was adjusted to make it more consistent after the mag is loaded.

HVK-30

Without attachments, the performance of HVK-30 was slightly behind the rest of the other assault rifles which makes it not able to stand out when equipped with Large Caliber Mag, thus we need to buff it.

Damage: Increased

Upper arm damage multiplier: Increased (No attachment)

ASM10

Branson still shows a high ceiling of capacity under certain circumstances even after last nerf, but this high upper limit should not be at the cost of this gun with other attachments. Without Branson, ASM10 is relatively weak compared to other low-fire-rate rifles thus we need to give it some buff on firing ranges.

Range: Increased

OWC Ranger:

Range buff: Increased

OWC Marksman:

Range buff: Increased

Oden

Oden is unstable and barely achieves the shortest TTK, and it’s restricted by the ADS bullet spread. It’s time to make it deadly in two shots.

Lower arm damage multiplier: Increased

ADS bullet dispersion: Significantly reduced

Bullet speed: Increased

AS VAL

The weapon firing movement overly affected the performance. So we optimized the movement performance of the recoil flinch. We also reduced the reticle flinch affected by bullet dispersion.

Recoil flinch movement: Reduced

Dispersion on gun kick: Reduced

Arctic .50

The benefits of Arctic .50 – Stopping Power Reload was not significant enough. On the contrary, the debuff was so strong that it lost the advantages of combatting with the majority of sniper rifles.

Stopping Power Reload:

Damage: Increased

ADS speed debuff: Reduced

PKM

The mobility of PKM was a bit low compared to its strong firepower, so we made an upward adjustment on its mobility.

ADS speed: Increased

ADS movement speed: Increased

Chicom

Chicom’s damage is weak in the first damage range and its high lateral recoil is hard to control. Time to buff it.

Horizontal Recoil: Reduced

Damage (MP): Increased

Damage (BR): Increased

Switchblade X9

Switchblade X9 made a slumping performance after the last nerf. So we increased its range and reduced the get-hit flinch to make it more reliable in mid-range combat.

Range: Increased

Get-Hit flinch: Reduced

RUS-79U

RUS-79U is in an awkward situation because it’s slightly weaker than SMGs in close range combat and not capable enough of mid-range combatting.

ADS time: Reduced

Minimum of hip fire dispersion: Reduced

HS2126

HS2126 was famous for the fierce suppressive firing, but the long interval between bursts pushed it to an awkward situation. Besides, the strong vertical recoil made forgiveness less that the weapon became more difficult to use.

Fire interval between bursts: Reduced

Vertical recoil: Reduced

KSP 45

The strength of KSP 45 was adjusted back to a reasonable level after nerfing. But now it was at a disadvantage compared to strong SMG on the range, needing a buff to adjust upward.

Range: Increased

QQ9

In the past, we nerfed the performance of popular loadouts of QQ9 in order to avoid the situation of dominant usage rate in SMG after the nerfing of Switchblade X9. We also encourage players to make more different loadouts. QQ9 needs improvement to catch CBR4 and Fennec, and attachments that are not so popular need a buff as well.

Range: Increased

Lower arm damage multiplier: Increased

Horizontal recoil Performance optimized

10mm 30 Round Reload:

Damage: Increased

SP-R 208

Bug Fixed:

Damage of .300mm 5 Round Reload in second damage range will no longer be lower than it in the third damage range.

Shorty

As a close-range secondary weapon, the damage of Shorty should be increased to counteract the melee masters in the current combat environment.

Damage per pellet: Increased

The selections of pistols are quite stereotyped. So, we made some improvements on pistols with low usage rate.

J358

Reload speed: Increased

Range: Increased

Renetti

Fire interval between burst: Reduced

L-CAR 9

Range: Increased

Damage: Increased

Melee

Melee Weapon Adsorption should be a feature that works as a supporting role, but we found it was overpowered beyond a reasonable threshold. The entertainment from melee combatting was decreased so we decided to nerf it to a performance that would be virtually imperceptible.

We unified melee weapon adsorption of all the melee weapons, and reduced damage distance to 1.3m.

MP

Operator Skills

TAK-5

HP recovery: Reduced

Energy recovery rate: Slightly reduced

Reactor Core

Movement speed when using Reactor Core: Reduced

Ballista EM3

Detected distance: Reduced

Actual damage distance: Reduced

Death Machine

Chest damage multiplier: Increased

Fire interval: Reduced

War Machine

Explosive range: Increased

Minimum explosive damage: Increased

Restock

Throwable recharging speed: Increased

Spycraft

Overall hacked time required: Reduced

Launcher Plus

Reserve ammunition: Added (Now it will be 2 extra ammunition)

Trophy System

Damage: Reduced

BR

Cordite

In Battle Royale, players always use SMG as the weapon for close-range hip firing. However, Cordite, which is known for its accuracy in hip firing, never shows its advantages as the low damage and mobility set a limit to its advantages.

Damage: Increased

PPSh-41

PPSh-41 is known for its hip firing, we hope that it can perform well and give an edge in Battle Royale.

Damage: Increased


For more Call of Duty on mobile platforms, check out the system requirements for Warzone Mobile, as well as how to pre-register on Android and iOS.

Image Credit: Activision