Modern Warfare 2 beta weekend two patch notes: Visibility improvements & weapon changes

Luca Di Marzo
Modern Warfare 2 Operators in battle

Infinity Ward revealed all of the changes they made to the Modern Warfare 2 beta prior to the start of weekend two on September 22. Here are the full patch notes for the Modern Warfare 2 beta update.

As of September 22, the Modern Warfare 2 beta opened its doors to Xbox and PC players with early access. In addition to these new players joining the fight, the beta is now open to all PlayStation players.

Weekend two of the Modern Warfare 2 beta will deliver new maps and modes for players to get accustomed to. It will also raise the level cap from 15 to 30 for those who are aiming to secure the Frontal Impact blueprint reward.

In addition to new content, Infinity Ward also rolled out an update prior to the start of weekend two. Here are the patch notes for the Modern Warfare 2 beta update, so you can find out all of the changes implemented from weekend one to weekend two.

Modern Warfare 2 beta update improved visibility

Modern Warfare 2 Operator fighting

In a September 20 community update, Infinity Ward confirmed that they were working on improving visibility when firing a weapon in the Modern Warfare 2 beta.

They planned to: “reduce muzzle smoke opacity and to increase the visibility of the muzzle flash to help engage someone who is firing at you.” Players will notice this change in weekend two of the Modern Warfare 2 beta, as your vision should seem clear when firing at enemies.

Modern Warfare 2 beta patch notes


  • Introducing two new battle maps: Sariff Bay and Sa’id.
  • For more on both of these maps, check out the full blogs for each:


  • Ground War is back! Enjoy up-to 32v32 combat with brand new vehicles and dynamic combat.
  • Introducing our Sandbox TDM, Invasion (or what we like to call the Shipment of Ground War). Invasion pits two teams of 20 players and 20 AI against each other. With large maps, 80 combatants, water play, ground vehicles, air vehicles and more – it’s absolute chaos!
  • Third Person Moshpit is returning for Weekend Two.


  • We’ve made adjustments to player visibility that should make enemy targets easier to spot.


  • The perk earn rate will remain the same for the start of Beta Weekend One. Once all platforms are open, we will be increasing the earn rate significantly.


  • Decreased the overall distance from which you could hear enemy and ally footsteps
  • Mixed the volume of local and non-local player slide sounds to be more in-line with other movements
  • Added an equalizer to soften ally footsteps versus enemy footsteps, making enemy audio more distinct
  • Adjusted mix presets – particularly the mix of ambient sounds, which will make footsteps slightly less pronounced


FTAC Recon

  • Reduced damage while in full-auto
  • Increased full-auto recoil
  • Minor headshot damage reduction

FSS Hurricane

  • Reduced damage at distance
  • Lower headshot multiplier


  • Minor recoil increase
  • Minor headshot reduction
  • Minor hipfire spread increase


  • Minor hipfire spread increase


  • Minor hipfire spread increase


  • Minor hipfire spread increase

Lachmann Sub

  • Minimum damage reduction
  • Minor headshot damage reduction

 The list of “gunsmithable” weapons from Weekend One remains the same for Weekend Two.


  • Valderas Museum has returned following fixes to lighting
  • Patched various geo on Farm 18, Breenburgh Hotel, and Mercado Las Almas


  • We’ve addressed a number of UX bugs including Gunsmith and progression issues. The level cap for Weekend Two is level 30. If you played in Weekend One, your progress should carry over to Weekend Two.
  • We are also working on a number of UI and UX improvements for launch.

Check out the optimal setups for the best M4, M16, FSS Hurricane, KASTOV-74u, and Lachman loadouts to dominate the Modern Warfare 2 beta.

Source: Infinity Ward

Image Credit: Activision