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Best Clash of Clans army and attack strategies for every Town Hall

The best army and attacks keep changing as you progress in Clash of Clans. Here’s a list of the best army for every Town Hall level.

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Best army in Clash of Clans

By increasing your Town Hall level in Clash of Clans, you gain access to new troops and it is best to train an army that complements them. If you’re wondering about attack strategies in Clash of Clans, this list of the best armies and attacks for every Town Hall will help you.

The amount of freedom you get while attacking bases in Clash of Clans is one of the biggest reasons behind its glorious run of success in the past decade. New troops and spells give birth to new attack strategies and there’s no objective way to win a war.

Having said that, certain attack strategies are more reliable than others. Pros and content creators actively promote them which encourages the casual player base to learn them as well.

In this guide, we’ll take a look at the best and most used armies and attack strategies for every Town Hall in Clash of Clans.

Best Clash of Clans army and attack for all Town Halls

The amount of troops you train depends on the level of your buildings and several other factors, so we’ll provide you with the names of the troops and spells that are essential for the army.

Based on your level and need, you can alter the number of troops and spells.

Best Clash of Clans army and attack for Town Hall 2

Troops required:

  • Giants
  • Archers

How to play:

Start your attack by checking for Clan Castle troops. If there are clan reinforcements, take them out by surrounding them with your archers. Then, place 1-2 Giants near the defenses to distract them. In the meantime, use the Archers to destroy the rest of the buildings.

Do not forget to take out the Mortar before placing your Archers. If you mess up this step, the Mortar will take out your Archers in no time and ruin the attack.

Town Hall 2 base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 3

Troops required:

  • Giants
  • Archers
  • Wall Breakers

How to play:

All the technicalities are the same as mentioned for Town Hall 2. However, mix things up with Wall Breakers who can help the Giants enter the base quickly. Once the Mortar is out, place the Archers and you should win easily.

Town Hall 3 base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 4

Troops required:

  • Balloons
  • Archers

How to play:

Start by checking for Clan Castle troops. After clearing them, send around 7-10 Balloons toward the Air Defense. You’ll lose some Balloons in the process, but once the AD is out, the rest of the attack should unfold like a breeze.

The Archers should be placed after the Ground Defenses are destroyed as their goal is to quickly clear small buildings and help you get the 3-stars.

Town Hall 4 base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 5

Troops required:

  • Giants
  • Archers
  • Wizards
  • Balloons
  • Lightning Spell
  • Barbarians
  • 4-5 Goblins
  • 4-5 Wall Breakers

How to play:

Getting the Clan Castle troops out as early as possible is a common tactic for every attack in Clash of Clans. Upon doing so, lure them toward the Mortar by placing an Archer or Barbarian near it and take them out.

Now, the main attack is as simple as releasing your Giants and Wall Breakers once the former has passed through any bombs near walls.

Place the Archers and 1-2 Wizards behind the Giants and they should take out the entire base while the defenses focus on the Giants. With 1-2 defenses left, your Giants will most likely fall and before that happens, release the Balloons.

The Lightning Spells are essential for instantly damaging the strongest defenses like Air Defenses or Mortars.

Town Hall 5 base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 6

Troops required:

  • Giants
  • Wizards
  • Archers
  • Wall Breakers
  • Healing Spell
  • 1-2 Balloons

How to play:

Bring out the CC troops and lure them to the side from which you want to enter. Ideally, you should enter bases from areas where the opponent has placed AoE damage-dealing defenses like Mortars or Wizard Towers.

Once you’re in the base, the attack is as simple as using your Giants as tanks while the Wizards deal tremendous amounts of damage. Place the Heal Spell properly as Wizards do not have a lot of health and keeping them alive is your top priority.

One Heal Spell should also be used when your Giants are being targeted by all the defenses. Lastly, when most defenses are out, send the Balloons to secure those 3 stars!

Town Hall 6 base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 7

Troops required:

  • Hog Riders
  • Wizards
  • Archers
  • Barbarians (only 2-3)
  • Healing Spells
  • Barbarian King

How to play:

At Town Hall 7 in Clash of Clans, you’ll start encountering Dragons in Clan Castles. If that’s the case, attract it to a corner and release a Barbarian. The Dragon will target the Barbarian and during this time, you can surround it with Archers and a Wizard. Keep distracting the beast and take it out without losing your troops.

You should enter the Town Hall 7 bases from the areas where the opponent has placed their Barbarian King. After taking it out, release the Hog Riders and use the Heal Spells when they’re taking splash damage or when a Giant Bomb explodes.

Healing your Hog Riders properly is the backbone of this attack. You cannot mess this up and expect to get three stars.

Town Hall 7 base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 8

Troops required:

  • Golem
  • Valkyrie
  • Hog Riders (15-20)
  • Wizards
  • Wall Breakers
  • Minions
  • Barbarian King
  • Healing Spell
  • Rage Spell
  • Poison Spell

How to play:

Start the attack by placing your Golem. Once you’re sure there are no traps, send in the Wall Breakers as Golems struggle the most while breaking balls. Golems are really tanky, and while the defenses are distracted, deploy the Barbarian King and Valkyries behind them.

The Wizards should be placed around the Golem to create an entry funnel. Use Spells to take out the CC troops and deploy a Heal Spell when your army reaches the center.

Around 20-30% destruction, release 3-5 Hog Riders on 1-2 defenses that you want to take out and release the rest of the lot together. Also, save a Heal Spell to save your Hog Riders from AoE defenses or Giant Bombs.

Town Hall 8 base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 9

Troops required:

  • Archer Queen
  • 5 Healers
  • 5-6 Wall Breakers or Super Wall Breakers if you want the Queen to penetrate the base.
  • Rage Spell
  • 16 Balloons
  • Barbarian King
  • Lightning Spell
  • Poison Spell
  • Lava Hound
  • Minions
  • Wall Breakers

How to play:

The Queen Charge LavaLoon is easily the best attack/army for Clash of Clans players who’ve reached Town Hall 9. Firstly, you can check out our Queen Walk guide that’ll teach you how to enter a base with the Archer Queen and healers.

Once your King and Queen have entered the base and created a path for the army, deploy your Lava Hounds to distract the Air Defenses, and behind them, deploy around 3-4 Balloons for defense structures.

Use Spells once the Air Defense is out and when your Balloons are facing defenses that deal AoE damage. Now that the defenses are destroyed, the only thing remaining is to clear the base with some Wizards, Archers, and other fast-attacking units.

There are many great attacks apart from Queen Charge Lava Loon as well. At Town Hall 9, you can expect great results with Zap Lalo, Zap Dragon, and Witch attacks. The one mentioned above is harder to master but it is also more reliable.

Town Hall 9 base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 10

Troops required:

  • Balloons
  • Dragons (8-10)
  • Baby Dragons
  • Barbarian King
  • Archer Queen
  • Lightning Spells (5-6)
  • Rage Spells
  • Earthquake Spell

How to play:

The Zap Dragon attack in Clash of Clans works like a charm at Town hall 10. Start by setting up a funnel on any side with a Balloon, a Dragon, or your King and Queen. Once the outer layer of defenses is out, release the Dragons and Balloons. Before Air Defenses start targeting your troops, take them out with the combination of three Lightning Spells and one Earthquake Spell.

Now, just use the Rage Spells when your aerial army reaches the defenses with AoE damage. If you can, save the Queen’s ability as it might be more helpful for clearing the base towards the end.

Town Hall 10 base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 11

Troops required:

  • Healers
  • P.E.K.K.A.
  • Bowlers
  • Wizard
  • Super Wall Breaker (optional)
  • Baby Dragon
  • Balloons
  • Archer
  • Rage Spells
  • Freeze Spells
  • Bat Spells
  • Barbarian King, Archer Queen, and Grand Warden
  • Log Launcher

How to play:

Create the funnel with P.E.K.K.A, a Baby Dragon, and a Wizard. After destroying the outskirts of the base, initiate the main attack with the remaining P.E.K.K.A.s, Healers, and Bowlers.

The Grand Warden’s ability is best when used early. However, you can save the Archer Queen’s ability to clear the base later. When your strongest troops are about to reach the center, you can release bats to distract the defenses. Proper placement of Freeze spells (for Inferno Tower) is also essential for this attack to work.

For more Town Hall 11 attacks and armies, you can check out our list of the best TH 11 attacks in Clash of Clans.

Town Hall 11base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 12

Troops required:

  • Archers
  • Balloons (over 25)
  • Wizard
  • Baby Dragon
  • Minions
  • Golem
  • Lava Hound
  • Ice Hound
  • Battle Blimp
  • Heroes
  • Rage Spells
  • Jump Spell
  • Haste Spell
  • Poison Spell
  • Lightning Spell

How to play:

Mastering a Sui LaLo attack in Clash of Clans is tough but worth all the effort. Start by creating a funnel near the left or right of the Town Hall. The Town Hall becomes a very important building to take down at Town Hall 12 as it’s a defensive unit. Using a Blimp to clear it out early is recommended.

The second part of the Sui LaLo attack includes the Golem, Barbarian King, and the Archer Queen. Use Wall Breakers and Jump Spells so that the Golem moves inside the base as quickly as possible.

Next up, place the Lava Hounds and 4-5 Balloons separately behind them. The goal is to clear the outer defenses with Balloons. To take out the splash defenses like the Wizard Tower and multiple target Inferno Tower, use Freeze, Haste, and other remaining spells.

If you’re targeting the Town Hall later, make sure to use the Warden’s ability or you might lose your Balloons in an instant.

Town Hall 12 base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 13

Troops required:

  • Archers
  • Some Wall Breakers and Goblins
  • 4-5 Balloons
  • Wizard
  • Healers
  • Archer Queen
  • Over 15 Miners
  • Around 10 Hog Riders
  • Headhunter
  • Heroes
  • Siege Machine
  • Heal Spells (2)
  • Rage Spells (2)
  • Poison Spell
  • Freeze Spell

How to play:

The hybrid Hog Rider Miner attack is best for Clash of Clans players who want to take out fellow TH 13 bases. The goal is to create the path for your Hog Riders and Miners with an initial Queen Charge. Try clearing the Town Hall as quickly as possible but if that’s not the case, save the Warden’s ability.

Once the Queen has penetrated the base, deploy the King on one of the sides to clear the outskirts. At the same time, release the Grand Warden, Hog Riders, Miners, and Wizards. Now, you only need to place and time your Heal Spells properly. You can also Freeze the splash defenses.

Overall, this attack is very versatile if you’re able to take out the Town Hall early and lure the CC troops in the process.

Town Hall 13 base in Clash of Clans

Best Clash of Clans army and attack for Town Hall 14

Troops required:

  • Super Archers
  • Yetis
  • Freeze Spells
  • Earthquake Spells
  • Heroes
  • Log Launcher/ Flame Flinger/ Wall Breaker
  • Heroes

How to play:

If you’re yet to use Super Archers in Clash of Clans, this is your sign. They’re surprisingly powerful and when paired with tanky units like the Yetis, getting three stars against any Town Hall 14 base is almost guaranteed.

Utilize the brilliant range offered by the Super Archers to create the perfect funnel for Yetis. Also, you can use the Earthquake spells to damage the most important defenses in the opponent base.

Making a funnel is the only important thing in this attack as once your Yetis enter the base and they’re backed by Super Archers, the game is pretty much over.

Town Hall 14 base in Clash of Clans

Best Clash of Clans army for Town Hall 15

Troops required:

  • Healers x 4
  • Over 15 Miners
  • 3 Head Hunters
  • Super Wall Breakers
  • Balloons
  • Around 10 Hog Riders
  • Rage Spells
  • Freeze Spells
  • Battle Drill

How to play:

Use the Archer Queen and Healers to create a funnel. It’s highly recommended to take down the Town Hall with the Queen if you can. Once the TH is down, redeploy the Queen to another location and pick a side from where your Miners and Hog Riders shall enter the base.

Like in all the attacks mentioned above, spell placement and timing is the key to victory. Your army can deal damage only if you protect it from splash damage-dealing units.

Town Hall 15 base in Clash of Clans

Well, these were the best armies and attacks in Clash of Clans for every Town Hall in the game. For similar content, you can check out how to get better at Clash Royale and Brawl Stars Tier list.

Image Credits: Supercell