Battlefield 2042 players have been looking back at previous titles in the franchise and comparing the gameplay. Players have been calling for certain absent features to return, and the latest concerns vehicle damage.
Players have been looking back on previous titles and noticing features that should return. As well as the old leaderboard, players also feel the vehicle damage notification should be in Battlefield 2042.
Reddit user vladikdx has highlighted a previous feature from Battlefield V that isn’t in 2042 to the community’s attention.
The feature is the vehicle damage indicator, which lets players know how much damage they’ve caused and also how much health the enemy vehicle has.
Battlefield 2042 vs BFV vehicle damage indicator
The indicator is unfortunately not available for players in Battlefield 2042. The only indicator that comes up when damaging a vehicle is “Part Disabled.”
This has caused posts like the one featured, which calls for the developers to return the minor but significant vehicle damage indicator from BFV: “Can DICE return the vehicle hit indicator?”
The image in the post shows the BFV and BF 2042 indicators side by side, showing the new “Part Disabled” vehicle damage indicator. Players in the comments have also noticed the change. One user even says “Which F****** PART.”
The issue seems to be that players aren’t actually sure how much damage or what part of the vehicle has been disabled. If the “movement works, gimbal works, [and] turret works” which part is being damaged by the players?
Some users have reported that damaging a Tank and Wildcat will actually disable some of its functions: “It works on the Tank and the Wildcat as far as I can tell (unsure about others). Tanks have tracks (no movespeed), turret (slowed turret movement) and engine (slowed movespeed). Wildcat has turret and engine as far as I can tell.”
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However, the feature seems to be bugged with aircraft in the game: “For Aircraft it has to be bugged. I’ll have my rotors red as an helicopter and not notice any performance change at all.”
The new indicators are no doubt more confusing than the previous system, which simply told players the damage numbers.
Image Credits: DICE
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