100 Thieves Project X shooter game: Details, developers, platforms, more

Liam Mackay
100 thieves project x video game

Lifestyle and gaming organization 100 Thieves are developing their very own video game codenamed Project X, so here’s everything we know about it including its genre, platforms, engine, and more.

It was only a matter of time before streamers started developing their own games, with Dr Disrespect and his studio Midnight Society creating a AAA game he claims Modern Warfare 2 can’t match, and MMORPG streamer Asmongold’s OTK Network teaming with ex-WoW devs to create games.

100 Thieves, Matthew ‘Nadeshot’ Haag’s gaming org with teams in some of the biggest esports, announced on May 16 that they have also thrown their hat in the ring by developing Project X, their very own video game.

In a June 16 video, Nadeshot and 100 Thieves President and COO John Robinson sat down to announce their lead developer and provide more insight into Project X.

Here’s everything we know about 100 Thieves’ upcoming video game, including its platforms, developers, engine, and more.

100 Thieves Project X developers Nadeshot, John Robinson, and Pete Hawley

What is Project X? Genre & platforms

Project X is an upcoming shooter developed by gaming organization 100 Thieves.

With Nadeshot’s history in Call of Duty and love for Valorant, it should come as no surprise that Project X is a shooter, but they haven’t confirmed if it’ll be an FPS or third person.

Answering fans’ questions in a June 16 Q&A, Nadeshot ruled out the possibility of it being a mobile game, stating that it will be “most like console and PC, with PC being the priority.”

John Robinson said that before they even decided on a genre, they knew they’d be putting focus into “competition, really tight controls, customization, game depth, and longevity.”

Project X won’t be the shooter’s final title, it’s simply a codename used while the game is still in development.

Project X developers

Project X’s development is led by Pete Hawley who has worked with some of the biggest studios in gaming to develop the likes of Fable, Burnout Paradise, and Little Big Planet.

They explained in their June 16 video that 100 Thieves is still in the process of hiring more developers, but were keen to reiterate that the game will be developed with their creators, pro players, and community in mind.

They want players to have their hands on the game as soon as possible so that when the game releases, “everyone feels like they’ve been part of that journey.”

Hawley, officially the Chief Product Officer, said the engineering team is “coming together already,” so we can hopefully expect more Project X developers to be announced over the next few months.

Project X game engine

Nadeshot confirmed that Project X will be built on Unreal Engine 5, the same engine used for the upcoming Senua’s Saga: Hellblade 2 and CD Projekt Red’s next Witcher game.

Robinson explained that Unreal Engine 5 “enables small developers like us to immediately build amazing high fidelity games.”

“The more that it’s been in development over 25 years, the more advanced and awesome it’s becoming,” continued Hawley. “It’s just become the best in class for everything.”

Unreal Engine 5 gameplay demo footage

Is there a Project X release date?

Don’t expect Project X to arrive any time soon, as Nadshot explained that it’s going to take a “long-ass time” to develop.

Pete Hawley has been with 100 Thieves for around two months and explained that they’re still in the “conversation” stage of the project, coming up with ideas and ruling out everything they’re not doing.

Pro players and content creators will get to play the game first, and then it’ll be shown to the community. With their focus on putting it in the community’s hands as early as possible, it’s likely that there will be playtests ahead of its official release, but don’t expect these for some time either.


In the meantime, be sure to check out everything we know about Warzone 2.0, which is set to arrive later in 2022.

Image Credit: 100 Thieves

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About The Author

Liam is CharlieIntel's Editor who focuses on Call of Duty but also plays lots of fantasy RPGs or anything else in his massive gaming backlog. After graduating in Journalism from Edinburgh Napier University, Liam freelanced in games journalism before joining CharlieIntel in November 2020. You can contact Liam at [email protected].